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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1530711" data-attributes="member: 1223"><p><strong>Alocer, the Lion of Dis</strong></p><p></p><p>And here's another one of Greenwood's unique fiends.</p><p></p><p>====</p><p></p><p><em>Terrible in aspect, the fierce spirit</em> ALOCER <em>is a warlord under the Lord of Iron Rod and Staff.</em></p><p></p><p><strong>Alocer:</strong> male unique devil; CR 18; Medium Outsider (Devil, Evil, Extraplanar, Lawful); HD 21d8+189; hp 283; Init +9; Spd 30 ft; AC 37, touch 19, flat-footed 32; BAB +21; Grp +31; Atk +32 melee (1d8+11/17–20 and fear, <em>+1 keen longsword</em>); Full Atk +32/+27/+22/+17 melee (1d8+11/17–20 and fear, <em>+1 keen longsword</em>) and +26 melee (2d8+5, bite); SA blinding gaze, spell-like abilities, <em>summon devil</em>; SQ DR 15/epic and good, darkvision 60 ft, immunity to fire and poison, regeneration 10, resistance to acid 10 and cold 10, see in darkness, telepathy 100 ft; SR 28; AL LE; SV Fort +21, Ref +17, Will +15; Str 30, Dex 21, Con 28, Int 19, Wis 16, Cha 23.</p><p></p><p><em>Skills and Feats</em>: Bluff +24, Concentration +33, Diplomacy +22, Handle Animal +24, Intimidate +32, Jump +17*, Knowledge (geography) +28, Knowledge (history) +22, Knowledge (the planes) +16, Listen +15, Profession (soldier) +27, Ride +31, Sense Motive +21, Spot +15, Survival +27 (+29 on other planes or to keep from getting lost), Swim +12*; Blind-Fight, Cleave, Dire Charge, Great Cleave, Improved Initiative, Improved Sunder, Mounted Combat, Power Attack. *Includes armor check penalty.</p><p></p><p><strong>Blinding Gaze (Su):</strong> Blindness (as the spell) for 2d6 days, 30 feet, Fortitude DC 26 negates. The save DC is Charisma-based. Devils are immune to this ability.</p><p></p><p><strong>Fear (Su):</strong> A creature hit by a melee weapon wielded by Alocer must succeed on a DC 26 Will save or be affected as though by <em>fear</em> (caster level 20th). Whether or not the save is successful, that creature cannot be affected by Alocer’s fear ability for 24 hours. The fear effect is a supernatural ability of Alocer, not of the weapon. The save DC is Charisma-based.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will—<em>animate dead</em>, <em>blasphemy </em>(DC 23), <em>charm person </em>(DC 17), <em>create undead</em>, <em>dancing lights</em>, <em>desecrate</em>, <em>detect good</em>, <em>detect magic</em>, <em>fly</em>, <em>greater dispel magic</em>, <em>greater invisibility</em>, <em>greater teleport</em>, <em>hold person </em>(DC 19), <em>magic circle against good</em>, <em>major image</em> (DC 19), <em>polymorph</em>, <em>produce flame</em>, <em>pyrotechnics</em> (DC 18), <em>read magic</em>, <em>suggestion</em> (DC 19), <em>true seeing</em>,<em> unhallow</em>, <em>unholy aura</em>; 1/day—<em>limited wish</em>, <em>song of discord</em> (DC 21), <em>symbol of stunning</em> (DC 23). Caster level 20th. The save DCs are Charisma-based.</p><p></p><p><strong><em>Summon Devil</em> (Sp):</strong> Once per day Alocer can summon 1d2 erinyes with a 65% chance of success. This ability is the equivalent of an 8th-level spell.</p><p></p><p><strong>Regeneration (Ex):</strong> Alocer takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.</p><p></p><p><em>Possessions</em>: <em>+2 full plate</em>, <em>+1 keen longsword</em>.</p><p></p><p><em>Physical Description:</em> Alocer has a humanoid body with redgold flesh and a fearsome leonine head. The fiery flash of his eyes can be seen for some distance.</p><p></p><p><em>Personality Traits:</em> Proud, brusque, and aggressive.</p><p></p><p>Alocer is a duke in the service of Dispater, and leads 36 companies of erinyes into battle. Warlike in attitude, Alocer wears plate mail and fights with broadsword, axe, mace, and dagger, wielding one at a time and biting at the same time with his great jaws. He will seize and employ other weapons available when in battle, and often rides a nightmare about his estates or to war.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1530711, member: 1223"] [b]Alocer, the Lion of Dis[/b] And here's another one of Greenwood's unique fiends. ==== [i]Terrible in aspect, the fierce spirit[/i] ALOCER [i]is a warlord under the Lord of Iron Rod and Staff.[/i] [B]Alocer:[/b] male unique devil; CR 18; Medium Outsider (Devil, Evil, Extraplanar, Lawful); HD 21d8+189; hp 283; Init +9; Spd 30 ft; AC 37, touch 19, flat-footed 32; BAB +21; Grp +31; Atk +32 melee (1d8+11/17–20 and fear, [i]+1 keen longsword[/i]); Full Atk +32/+27/+22/+17 melee (1d8+11/17–20 and fear, [i]+1 keen longsword[/i]) and +26 melee (2d8+5, bite); SA blinding gaze, spell-like abilities, [i]summon devil[/i]; SQ DR 15/epic and good, darkvision 60 ft, immunity to fire and poison, regeneration 10, resistance to acid 10 and cold 10, see in darkness, telepathy 100 ft; SR 28; AL LE; SV Fort +21, Ref +17, Will +15; Str 30, Dex 21, Con 28, Int 19, Wis 16, Cha 23. [I]Skills and Feats[/i]: Bluff +24, Concentration +33, Diplomacy +22, Handle Animal +24, Intimidate +32, Jump +17*, Knowledge (geography) +28, Knowledge (history) +22, Knowledge (the planes) +16, Listen +15, Profession (soldier) +27, Ride +31, Sense Motive +21, Spot +15, Survival +27 (+29 on other planes or to keep from getting lost), Swim +12*; Blind-Fight, Cleave, Dire Charge, Great Cleave, Improved Initiative, Improved Sunder, Mounted Combat, Power Attack. *Includes armor check penalty. [B]Blinding Gaze (Su):[/b] Blindness (as the spell) for 2d6 days, 30 feet, Fortitude DC 26 negates. The save DC is Charisma-based. Devils are immune to this ability. [B]Fear (Su):[/b] A creature hit by a melee weapon wielded by Alocer must succeed on a DC 26 Will save or be affected as though by [i]fear[/i] (caster level 20th). Whether or not the save is successful, that creature cannot be affected by Alocer’s fear ability for 24 hours. The fear effect is a supernatural ability of Alocer, not of the weapon. The save DC is Charisma-based. [B]Spell-Like Abilities:[/b] At will—[i]animate dead[/i], [i]blasphemy [/i](DC 23), [i]charm person [/i](DC 17), [i]create undead[/i], [i]dancing lights[/i], [i]desecrate[/i], [i]detect good[/i], [i]detect magic[/i], [i]fly[/i], [i]greater dispel magic[/i], [i]greater invisibility[/i], [i]greater teleport[/i], [i]hold person [/i](DC 19), [i]magic circle against good[/i], [i]major image[/i] (DC 19), [i]polymorph[/i], [i]produce flame[/i], [i]pyrotechnics[/i] (DC 18), [i]read magic[/i], [i]suggestion[/i] (DC 19), [i]true seeing[/i],[i] unhallow[/i], [i]unholy aura[/i]; 1/day—[i]limited wish[/i], [i]song of discord[/i] (DC 21), [i]symbol of stunning[/i] (DC 23). Caster level 20th. The save DCs are Charisma-based. [b][I]Summon Devil[/i] (Sp):[/b] Once per day Alocer can summon 1d2 erinyes with a 65% chance of success. This ability is the equivalent of an 8th-level spell. [B]Regeneration (Ex):[/b] Alocer takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor. [I]Possessions[/i]: [i]+2 full plate[/i], [i]+1 keen longsword[/i]. [I]Physical Description:[/i] Alocer has a humanoid body with redgold flesh and a fearsome leonine head. The fiery flash of his eyes can be seen for some distance. [i]Personality Traits:[/i] Proud, brusque, and aggressive. Alocer is a duke in the service of Dispater, and leads 36 companies of erinyes into battle. Warlike in attitude, Alocer wears plate mail and fights with broadsword, axe, mace, and dagger, wielding one at a time and biting at the same time with his great jaws. He will seize and employ other weapons available when in battle, and often rides a nightmare about his estates or to war. [/QUOTE]
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