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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1574250" data-attributes="member: 1223"><p><strong>Arioch the Avenger of Dis</strong></p><p></p><p>Arioch serves Dispater in the office of avenger, meting out punishment upon all on Dis who defy or otherwise displease his master. He also wards off the intrusions of devils of all ranks from other planes, and accompanies his master as bodyguard in all situations of possible peril (such as visits to the court of Asmodeus or other planes).</p><p></p><p><em>The grim spirit</em> ARIOCH <em>is the protector and avenger to the Lord of Iron Rod and Staff. Arioch’s flat, reptilian head (rather like a stubby crocodile’s) is ringed with a leonine mane. His skin is dark wine-red, deepening to purple on the head and shoulders, and on his great bat-like wings. Arioch has a forked tail, great cloven hooves, and heavily muscled arms.</em></p><p></p><p><strong>Arioch _____ CR 20</strong></p><p>Male unique devil</p><p>LE Large outsider (devil, evil, extraplanar, lawful)</p><p><strong>Init</strong> +12; <strong>Senses</strong> blindsight (5 ft), darkvision 60 ft, see in darkness; Listen +33, Spot +33</p><p><strong>Aura </strong>fear (15 ft radius, DC 27)</p><p><strong>Languages</strong> Infernal, telepathy 100 ft</p><p><strong>-----</strong></p><p><strong>AC</strong> 40, touch 32, flat-footed 22</p><p><strong>hp</strong> 312 (25 HD); regeneration 10; <strong>DR</strong> 15/epic and good</p><p><strong>Immune</strong> fire, poison</p><p><strong>Resist</strong> acid 10, cold 10; <strong>SR</strong> 31</p><p><strong>Fort</strong> +22, <strong>Ref</strong> +22, <strong>Will</strong> +19</p><p><strong>-----</strong></p><p><strong>Spd</strong> 40 ft, fly 50 ft (average)</p><p><strong>Melee</strong> <em>+4 keen adamantine double halberd</em> +34/+29/+24/+19 (2d8+12/19–20 x3) and <em>+4 keen adamantine double halberd</em> +34/+29/+24/+19 (2d8+8/19–20 x3) and +27 bite (1d6+4/18–20 x3) or</p><p><em>+4 keen adamantine double halberd </em> two-handed +36/+31/+26/+21 (2d8+16/19–20 x3) and bite +27 (1d6+4/18–20 x3,)</p><p><strong>Space</strong> 10 ft; <strong>Reach</strong> 10 ft (15 ft with double halberd)</p><p><strong>Base Atk</strong> +25; <strong>Grp</strong> +37</p><p><strong>Special Atk</strong> augmented critical</p><p><strong>Combat Options</strong> Blind-Fight</p><p><strong>Spell-Like Abilities</strong> (CL 20th):</p><p style="margin-left: 20px">At will—<em>animate dead</em>, <em>bestow curse</em> (DC 19), <em>blasphemy</em> (DC 22), <em>blink</em>, <em>charm person</em> (DC 16), <em>create undead</em>, <em>desecrate</em>, <em>detect good</em>, <em>detect magic</em>, <em>greater dispel magic</em>, <em>greater invisibility</em>, <em>greater teleport</em>, <em>hold person</em> (DC 18), <em>magic circle against good</em>, <em>magic missile</em>, <em>major image</em> (DC 18), <em>polymorph</em>, <em>produce flame</em>, <em>see invisible</em>, <em>suggestion</em> (DC 18), <em>true seeing</em>,<em> unhallow</em>, <em>unholy aura</em></p> <p style="margin-left: 20px">1/day—<em>limited wish</em></p><p><strong>-----</strong></p><p><strong>Abilities</strong> Str 26, Dex 27, Con 26, Int 19, Wis 20, Cha 20</p><p><strong>Feats</strong> Blind-Fight, Blindsight, 5-ft radius, Eyes in the Back of Your Head, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Perfect Two-Weapon Fighting, Two-Weapon Fighting, Two-Weapon Rend</p><p><strong>Skills</strong> Bluff +21, Concentration +32, Disable Device +24, Gather Information +21, Hide +24, Intimidate +35, Jump +24, Knowledge (history) +24, Knowledge (the planes) +24, Listen +33, Move Silently +24, Search +32, Sense Motive +25, Spot +33, Survival +29 (+31 on another plane, +33 following tracks), Swim +24</p><p><strong>Possessions</strong> <em>+4 keen adamantine double halberd</em>. This is a unique exotic double weapon</p><p><strong>Hook</strong> Suspicious, dour, obedient</p><p>-----</p><p><strong>Augmented Critical (Ex):</strong> Arioch's bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit.</p><p><strong>Fear Aura (Su):</strong> Arioch can radiate a 15-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 27 Will save or be affected as though by a <em>fear</em> spell (caster level 20th). A creature that successfully saves cannot be affected again by Arioch’s aura for 24 hours. Other devils are immune to the aura.</p><p> <strong>Regeneration (Ex):</strong> Arioch takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1574250, member: 1223"] [b]Arioch the Avenger of Dis[/b] Arioch serves Dispater in the office of avenger, meting out punishment upon all on Dis who defy or otherwise displease his master. He also wards off the intrusions of devils of all ranks from other planes, and accompanies his master as bodyguard in all situations of possible peril (such as visits to the court of Asmodeus or other planes). [I]The grim spirit[/i] ARIOCH [i]is the protector and avenger to the Lord of Iron Rod and Staff. Arioch’s flat, reptilian head (rather like a stubby crocodile’s) is ringed with a leonine mane. His skin is dark wine-red, deepening to purple on the head and shoulders, and on his great bat-like wings. Arioch has a forked tail, great cloven hooves, and heavily muscled arms.[/i] [B]Arioch _____ CR 20[/b] Male unique devil LE Large outsider (devil, evil, extraplanar, lawful) [B]Init[/b] +12; [B]Senses[/b] blindsight (5 ft), darkvision 60 ft, see in darkness; Listen +33, Spot +33 [B]Aura [/b]fear (15 ft radius, DC 27) [B]Languages[/b] Infernal, telepathy 100 ft [b]-----[/b] [B]AC[/B] 40, touch 32, flat-footed 22 [b]hp[/b] 312 (25 HD); regeneration 10; [B]DR[/B] 15/epic and good [B]Immune[/b] fire, poison [B]Resist[/b] acid 10, cold 10; [B]SR[/B] 31 [B]Fort[/b] +22, [B]Ref[/b] +22, [B]Will[/b] +19 [b]-----[/b] [B]Spd[/b] 40 ft, fly 50 ft (average) [B]Melee[/b] [i]+4 keen adamantine double halberd[/i] +34/+29/+24/+19 (2d8+12/19–20 x3) and [i]+4 keen adamantine double halberd[/i] +34/+29/+24/+19 (2d8+8/19–20 x3) and +27 bite (1d6+4/18–20 x3) or [i]+4 keen adamantine double halberd [/i] two-handed +36/+31/+26/+21 (2d8+16/19–20 x3) and bite +27 (1d6+4/18–20 x3,) [B]Space[/b] 10 ft; [B]Reach[/b] 10 ft (15 ft with double halberd) [B]Base Atk[/b] +25; [B]Grp[/b] +37 [B]Special Atk[/b] augmented critical [B]Combat Options[/b] Blind-Fight [B]Spell-Like Abilities[/b] (CL 20th): [indent]At will—[i]animate dead[/i], [i]bestow curse[/i] (DC 19), [i]blasphemy[/i] (DC 22), [i]blink[/i], [i]charm person[/i] (DC 16), [i]create undead[/i], [i]desecrate[/i], [i]detect good[/i], [i]detect magic[/i], [i]greater dispel magic[/i], [i]greater invisibility[/i], [i]greater teleport[/i], [i]hold person[/i] (DC 18), [i]magic circle against good[/i], [i]magic missile[/i], [i]major image[/i] (DC 18), [i]polymorph[/i], [i]produce flame[/i], [i]see invisible[/i], [i]suggestion[/i] (DC 18), [i]true seeing[/i],[i] unhallow[/i], [i]unholy aura[/i] 1/day—[i]limited wish[/i][/indent] [b]-----[/b] [B]Abilities[/b] Str 26, Dex 27, Con 26, Int 19, Wis 20, Cha 20 [b]Feats[/b] Blind-Fight, Blindsight, 5-ft radius, Eyes in the Back of Your Head, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Perfect Two-Weapon Fighting, Two-Weapon Fighting, Two-Weapon Rend [b]Skills[/b] Bluff +21, Concentration +32, Disable Device +24, Gather Information +21, Hide +24, Intimidate +35, Jump +24, Knowledge (history) +24, Knowledge (the planes) +24, Listen +33, Move Silently +24, Search +32, Sense Motive +25, Spot +33, Survival +29 (+31 on another plane, +33 following tracks), Swim +24 [b]Possessions[/b] [i]+4 keen adamantine double halberd[/i]. This is a unique exotic double weapon [b]Hook[/b] Suspicious, dour, obedient ----- [B]Augmented Critical (Ex):[/b] Arioch's bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit. [B]Fear Aura (Su):[/b] Arioch can radiate a 15-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 27 Will save or be affected as though by a [i]fear[/i] spell (caster level 20th). A creature that successfully saves cannot be affected again by Arioch’s aura for 24 hours. Other devils are immune to the aura. [B]Regeneration (Ex):[/b] Arioch takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor. [/QUOTE]
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