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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1583503" data-attributes="member: 1223"><p><strong>Bitru</strong></p><p></p><p>Poor, lost Bitru has a strange history. He was first described in Gary Gygax's article "New Denizens of Devildom: A Partial Preview of Monster Manual II," which appeared alongside Greenwood's first Nine Hells installment in Dragon # 75. But for whatever reason, Bitru never actually made it into the Monster Manual II. So here follows my 3e conversion of the lost Duke of Hell, Bitru.</p><p></p><p>=====</p><p></p><p><em>The vainglorious</em> BITRU <em>is a vassal and valued warlord to the Lord of Iron Rod and Staff</em>.</p><p></p><p><strong>Bitru:</strong> male unique devil; CR 19; Large Outsider (Devil, Evil, Extraplanar, Lawful); HD 22d8+228; hp 327; Init +5; Spd 30 ft, fly 50 ft (average); AC 36, touch 27, flat-footed 23; BAB +22; Grp +34; Atk +32 melee (3d6+15/17–20, <em>+3 greatsword</em>); Full Atk +32/+27/+22/+17 melee (3d6+15/17–20, <em>+3 greatsword</em>); SA fear aura, spell-like abilities, <em>summon devil</em>; SQ DR 15/epic and good, darkvision 60 ft, immunity to fire and poison, regeneration 5, resistance to acid 10 and cold 10, see in darkness, telepathy 100 ft; SR 30; AL LE; SV Fort +22, Ref +18, Will +17; Str 26, Dex 21, Con 28, Int 17, Wis 19, Cha 26.</p><p></p><p><em>Skills and Feats</em>: Bluff +18, Concentration +29, Diplomacy +27, Intimidate +34, Knowledge (architecture and engineering) +28, Knowledge (geography) +23, Knowledge (history) +28, Knowledge (the planes) +18, Listen +19, Move Silently +15, Search +18, Sense Motive +24, Spot +29, Survival +24 (+26 to keep from getting lost or to avoid natural hazards, on other planes, or to follow tracks; +28 to find secret doors or hidden compartments); Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (greatsword), Improved Toughness, Power Attack.</p><p></p><p><strong>Fear Aura (Su):</strong> Bitru can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 29 Will save or be affected as though by a <em>fear</em> spell (caster level 20th). A creature that successfully saves cannot be affected again by Bitru’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will—<em>animate dead</em>, <em>blasphemy </em>(DC 25), <em>charm monster </em>(DC 22), <em>create greater undead</em>, <em>desecrate</em>, <em>detect good</em>, <em>detect magic</em>, fog cloud, <em>greater dispel magic</em>, <em>greater invisibility</em>, <em>greater teleport</em>, <em>hold person </em>(DC 21), <em>magic circle against good</em>, <em>major image</em> (DC 21), <em>mirror image</em>, <em>polymorph</em>, <em>produce flame</em>, <em>pyrotechnics</em> (DC 20), <em>read magic</em>, <em>see invisible</em>, <em>suggestion</em> (DC 21), <em>true seeing</em>,<em> unhallow</em>, <em>unholy aura</em>, <em>wall of fire</em>; 1/day—<em>symbol of pain</em> (DC 23), <em>wish</em>. Caster level 20th. The save DCs are Charisma-based.</p><p></p><p><strong><em>Summon Devil</em> (Sp):</strong> Once per day Bitru can summon 1d6 erinyes with a 60% chance of success. This ability is the equivalent of an 7th-level spell.</p><p></p><p><strong>Regeneration (Ex):</strong> Bitru takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor</p><p></p><p><em>Possessions</em>: <em>+3 greatsword.</em></p><p></p><p><em>Physical Description: </em>Bitru is very muscular. His skin is shining crimson, and his horns, hooves, and wings are lustrous black. Bitru's visage is typically diabolical.</p><p></p><p><em>Personality Traits:</em> Vainglorious, Mirthful, Fierce.</p><p></p><p>Bitru serves Dispater and leads 70 companies of erinyes in warfare. These devils are raised from the vast estates held in fief.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1583503, member: 1223"] [b]Bitru[/b] Poor, lost Bitru has a strange history. He was first described in Gary Gygax's article "New Denizens of Devildom: A Partial Preview of Monster Manual II," which appeared alongside Greenwood's first Nine Hells installment in Dragon # 75. But for whatever reason, Bitru never actually made it into the Monster Manual II. So here follows my 3e conversion of the lost Duke of Hell, Bitru. ===== [I]The vainglorious[/i] BITRU [i]is a vassal and valued warlord to the Lord of Iron Rod and Staff[/i]. [B]Bitru:[/b] male unique devil; CR 19; Large Outsider (Devil, Evil, Extraplanar, Lawful); HD 22d8+228; hp 327; Init +5; Spd 30 ft, fly 50 ft (average); AC 36, touch 27, flat-footed 23; BAB +22; Grp +34; Atk +32 melee (3d6+15/17–20, [i]+3 greatsword[/i]); Full Atk +32/+27/+22/+17 melee (3d6+15/17–20, [i]+3 greatsword[/i]); SA fear aura, spell-like abilities, [i]summon devil[/i]; SQ DR 15/epic and good, darkvision 60 ft, immunity to fire and poison, regeneration 5, resistance to acid 10 and cold 10, see in darkness, telepathy 100 ft; SR 30; AL LE; SV Fort +22, Ref +18, Will +17; Str 26, Dex 21, Con 28, Int 17, Wis 19, Cha 26. [I]Skills and Feats[/i]: Bluff +18, Concentration +29, Diplomacy +27, Intimidate +34, Knowledge (architecture and engineering) +28, Knowledge (geography) +23, Knowledge (history) +28, Knowledge (the planes) +18, Listen +19, Move Silently +15, Search +18, Sense Motive +24, Spot +29, Survival +24 (+26 to keep from getting lost or to avoid natural hazards, on other planes, or to follow tracks; +28 to find secret doors or hidden compartments); Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (greatsword), Improved Toughness, Power Attack. [B]Fear Aura (Su):[/b] Bitru can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 29 Will save or be affected as though by a [i]fear[/i] spell (caster level 20th). A creature that successfully saves cannot be affected again by Bitru’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. [B]Spell-Like Abilities:[/b] At will—[i]animate dead[/i], [i]blasphemy [/i](DC 25), [i]charm monster [/i](DC 22), [i]create greater undead[/i], [i]desecrate[/i], [i]detect good[/i], [i]detect magic[/i], fog cloud, [i]greater dispel magic[/i], [i]greater invisibility[/i], [i]greater teleport[/i], [i]hold person [/i](DC 21), [i]magic circle against good[/i], [i]major image[/i] (DC 21), [i]mirror image[/i], [i]polymorph[/i], [i]produce flame[/i], [i]pyrotechnics[/i] (DC 20), [i]read magic[/i], [i]see invisible[/i], [i]suggestion[/i] (DC 21), [i]true seeing[/i],[i] unhallow[/i], [i]unholy aura[/i], [i]wall of fire[/i]; 1/day—[i]symbol of pain[/i] (DC 23), [i]wish[/i]. Caster level 20th. The save DCs are Charisma-based. [b][I]Summon Devil[/i] (Sp):[/b] Once per day Bitru can summon 1d6 erinyes with a 60% chance of success. This ability is the equivalent of an 7th-level spell. [B]Regeneration (Ex):[/b] Bitru takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor [I]Possessions[/i]: [i]+3 greatsword.[/i] [I]Physical Description: [/i]Bitru is very muscular. His skin is shining crimson, and his horns, hooves, and wings are lustrous black. Bitru's visage is typically diabolical. [I]Personality Traits:[/i] Vainglorious, Mirthful, Fierce. Bitru serves Dispater and leads 70 companies of erinyes in warfare. These devils are raised from the vast estates held in fief. [/QUOTE]
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