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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1685612" data-attributes="member: 1223"><p><strong>Improved Noxumbra</strong></p><p></p><p>The player who runs Valerius wanted to toughen up his existing raven familiar, so we talked through a couple of different possibilities. There’s a system in Fantasy Flight’s <em>Spells and Spellcraft</em> book that involves sacrificing XP to add new abilities, but the cost/benefits ratio seemed a bit low. In the end, we decided to use the Improved Familiar feat to justify advancing Noxumbra.</p><p></p><p>We used the ice mephit as our baseline with its ECL of 6. By adding 2 levels of rogue, then adding the Half-Fey (+2 LA) template from the <em>Fiend Folio</em> and the Shadow Creature template (+2 LA) from the <em>Manual of the Planes</em>, we thought we ended up with an improved familiar comparable to the examples provided in the feat description.</p><p></p><p>=====</p><p></p><p><strong>Noxumbra:</strong> female half-fey shadow raven rogue 2 familiar; CR —; Tiny Fey; HD 2d6-2 (effective 15d8); hp 32; Init +3; Spd 15 ft, fly 60 ft (average); AC 23, touch 15, flat-footed 20; BAB +7; Grp -6; Atk/Full Atk +12 melee (1d2-5, claws); Space/Reach 2-1/2 ft/0 ft; SA sneak attack +1d6, spell-like abilities; SQ cold resistance 7, darkvision 60 ft, DR 5/iron, deliver touch spells, fast healing 2, immunity to enchantment spells and effects, improved evasion, low-light vision, shadow blend, speak language, speak with master, speak with birds, trapfinding; SR 20, AL N; SV Fort +5, Ref +8, Will +12; Str 1, Dex 17, Con 8, Int 13, Wis 16, Cha 10.</p><p></p><p><em>Skills and Feats</em>: Appraise +3, Concentration +17, Craft (alchemy) +9, Decipher Script +9, Hide +16, Knowledge (arcana) +19, Knowledge (history) +7, Knowledge (religion) +10, Knowledge (the planes) +19, Listen +8, Move Silently +14, Open Lock +8, Profession (herbalist) +11, Search +6, Sense Motive +8, Sleight of Hand +8, Speak Language (Aeptetean) +2, Speak Language (Herachean) +2, Speak Language (Ruckish) +2, Spellcraft +19, Spot +8, Tumble +8; Dodge.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will—<em>charm person</em> (DC 11), 1/day—<em>faerie fire</em>, <em>hypnotism</em> (DC 11). Caster level 2nd.</p><p></p><p><strong>Deliver Touch Spells (Su):</strong> Noxumbra can deliver touch spells for Valerius. If he and Noxumbra are in contact at the time Valerius casts a touch spell, he can designate her as the “toucher.” Noxumbra can then deliver the touch spell just as Valerius could. As usual, if Valerius casts another spell before the touch is delivered, the touch spell dissipates.</p><p></p><p><strong>Improved Evasion (Ex):</strong> If Noxumbra is subjected to an attack that normally allows a Reflex saving throw for half damage, she takes no damage if she makes a successful saving throw and half damage even if the saving throw fails.</p><p></p><p><strong>Low-Light Vision (Ex):</strong> Noxumbra can see twice as far as normal in dim light and can see outdoors on a moonlit night as well as during the day.</p><p></p><p><strong>Shadow Blend (Su):</strong> In any condition other than full daylight, Noxumbra can disappear into the shadows, gaining total concealment. Artificial illumination, even a <em>light</em> or <em>continual flame</em> spell, does not negate this ability. A <em>daylight</em> spell, however, will.</p><p></p><p><strong>Speak Language (Su):</strong> Noxumbra can speak Common.</p><p></p><p><strong>Speak with Birds (Ex):</strong> Noxumbra can communicate with other birds, including dire variants. The communication is limited by the Intelligence of the conversing creatures.</p><p></p><p><strong>Speak with Master (Su):</strong> Noxumbra and Valerius can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.</p><p></p><p><strong>Trapfinding:</strong> Noxumbra can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1685612, member: 1223"] [b]Improved Noxumbra[/b] The player who runs Valerius wanted to toughen up his existing raven familiar, so we talked through a couple of different possibilities. There’s a system in Fantasy Flight’s [I]Spells and Spellcraft[/i] book that involves sacrificing XP to add new abilities, but the cost/benefits ratio seemed a bit low. In the end, we decided to use the Improved Familiar feat to justify advancing Noxumbra. We used the ice mephit as our baseline with its ECL of 6. By adding 2 levels of rogue, then adding the Half-Fey (+2 LA) template from the [I]Fiend Folio[/i] and the Shadow Creature template (+2 LA) from the [I]Manual of the Planes[/i], we thought we ended up with an improved familiar comparable to the examples provided in the feat description. ===== [B]Noxumbra:[/b] female half-fey shadow raven rogue 2 familiar; CR —; Tiny Fey; HD 2d6-2 (effective 15d8); hp 32; Init +3; Spd 15 ft, fly 60 ft (average); AC 23, touch 15, flat-footed 20; BAB +7; Grp -6; Atk/Full Atk +12 melee (1d2-5, claws); Space/Reach 2-1/2 ft/0 ft; SA sneak attack +1d6, spell-like abilities; SQ cold resistance 7, darkvision 60 ft, DR 5/iron, deliver touch spells, fast healing 2, immunity to enchantment spells and effects, improved evasion, low-light vision, shadow blend, speak language, speak with master, speak with birds, trapfinding; SR 20, AL N; SV Fort +5, Ref +8, Will +12; Str 1, Dex 17, Con 8, Int 13, Wis 16, Cha 10. [I]Skills and Feats[/i]: Appraise +3, Concentration +17, Craft (alchemy) +9, Decipher Script +9, Hide +16, Knowledge (arcana) +19, Knowledge (history) +7, Knowledge (religion) +10, Knowledge (the planes) +19, Listen +8, Move Silently +14, Open Lock +8, Profession (herbalist) +11, Search +6, Sense Motive +8, Sleight of Hand +8, Speak Language (Aeptetean) +2, Speak Language (Herachean) +2, Speak Language (Ruckish) +2, Spellcraft +19, Spot +8, Tumble +8; Dodge. [B]Spell-Like Abilities:[/b] At will—[i]charm person[/i] (DC 11), 1/day—[i]faerie fire[/i], [i]hypnotism[/i] (DC 11). Caster level 2nd. [B]Deliver Touch Spells (Su):[/b] Noxumbra can deliver touch spells for Valerius. If he and Noxumbra are in contact at the time Valerius casts a touch spell, he can designate her as the “toucher.” Noxumbra can then deliver the touch spell just as Valerius could. As usual, if Valerius casts another spell before the touch is delivered, the touch spell dissipates. [B]Improved Evasion (Ex):[/b] If Noxumbra is subjected to an attack that normally allows a Reflex saving throw for half damage, she takes no damage if she makes a successful saving throw and half damage even if the saving throw fails. [B]Low-Light Vision (Ex):[/b] Noxumbra can see twice as far as normal in dim light and can see outdoors on a moonlit night as well as during the day. [B]Shadow Blend (Su):[/b] In any condition other than full daylight, Noxumbra can disappear into the shadows, gaining total concealment. Artificial illumination, even a [i]light[/i] or [i]continual flame[/i] spell, does not negate this ability. A [i]daylight[/i] spell, however, will. [B]Speak Language (Su):[/b] Noxumbra can speak Common. [B]Speak with Birds (Ex):[/b] Noxumbra can communicate with other birds, including dire variants. The communication is limited by the Intelligence of the conversing creatures. [B]Speak with Master (Su):[/b] Noxumbra and Valerius can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. [B]Trapfinding:[/b] Noxumbra can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. [/QUOTE]
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