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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1691005" data-attributes="member: 1223"><p><strong>Updated Plucksome</strong></p><p></p><p>Vandoren's player decided to burn some XP to add a couple of levels to his intelligent psaltery, Plucksome. We're still using Monte Cook's rules from the <em>Book of Eldritch Might III</em>, and they're working out pretty well so far.</p><p></p><p><strong>Plucksome:</strong> intelligent masterwork psaltery, 4th level; Tiny Construct; HD 4d1+5; hp 19; Init -2; AC 7; SA spell-like abilities; SQ communication (empathy), construct traits, hardness 5, object traits, perception (hearing); AL NG; SV Fort +4, Ref +4, Will +5; Str –, Dex –, Con –, Int 6, Wis 12, Cha 14.</p><p></p><p><em>Skills and Feats:</em> Concentration +4, Listen +2, Sense Motive +3, Perform +7; Detect Creature (fey), Skill Focus (perform), Toughen.</p><p></p><p><strong>Spell-like Abilities:</strong> 1/day—<em>enthrall</em> (DC 14), <em>ghost sound</em> (DC 12), <em>prestidigitation</em> (DC 12), <em>sleep</em> (DC 13). 4th-level caster.</p><p></p><p><strong>Communication (empathy):</strong> Plucksome only understands one-word sorts of ideas or emotions, and can convey the same. It does so only mentally, however, to anyone holding it.</p><p></p><p><strong>Construct Traits:</strong> Plucksome is immune to all mind-affecting, poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Plucksome is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and immediately destroyed when reduced to 0 hit points or less. Since it was never alive, Plucksome cannot be raised or resurrected.</p><p></p><p><strong>Hardness (Ex):</strong> Whenever Plucksome takes damage, subtract 5 from the damage. Only damage in excess of its hardness is deducted from the Plucksome’s hit points. Acid, force, and sonic attacks ignore hardness.</p><p></p><p><strong>Object Traits (Ex):</strong> Electricity and ranged weapon attacks deal half damage to Plucksome; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damages; divide the damage dealt by 4 before applying the hardness.</p><p></p><p><strong>Perception (hearing):</strong> Plucksome can hear as well as a human and is vulnerable to auditory effects.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1691005, member: 1223"] [b]Updated Plucksome[/b] Vandoren's player decided to burn some XP to add a couple of levels to his intelligent psaltery, Plucksome. We're still using Monte Cook's rules from the [i]Book of Eldritch Might III[/i], and they're working out pretty well so far. [b]Plucksome:[/b] intelligent masterwork psaltery, 4th level; Tiny Construct; HD 4d1+5; hp 19; Init -2; AC 7; SA spell-like abilities; SQ communication (empathy), construct traits, hardness 5, object traits, perception (hearing); AL NG; SV Fort +4, Ref +4, Will +5; Str –, Dex –, Con –, Int 6, Wis 12, Cha 14. [i]Skills and Feats:[/i] Concentration +4, Listen +2, Sense Motive +3, Perform +7; Detect Creature (fey), Skill Focus (perform), Toughen. [b]Spell-like Abilities:[/b] 1/day—[i]enthrall[/i] (DC 14), [i]ghost sound[/i] (DC 12), [i]prestidigitation[/i] (DC 12), [i]sleep[/i] (DC 13). 4th-level caster. [b]Communication (empathy):[/b] Plucksome only understands one-word sorts of ideas or emotions, and can convey the same. It does so only mentally, however, to anyone holding it. [b]Construct Traits:[/b] Plucksome is immune to all mind-affecting, poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Plucksome is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and immediately destroyed when reduced to 0 hit points or less. Since it was never alive, Plucksome cannot be raised or resurrected. [b]Hardness (Ex):[/b] Whenever Plucksome takes damage, subtract 5 from the damage. Only damage in excess of its hardness is deducted from the Plucksome’s hit points. Acid, force, and sonic attacks ignore hardness. [b]Object Traits (Ex):[/b] Electricity and ranged weapon attacks deal half damage to Plucksome; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damages; divide the damage dealt by 4 before applying the hardness. [b]Perception (hearing):[/b] Plucksome can hear as well as a human and is vulnerable to auditory effects. [/QUOTE]
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