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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1695754" data-attributes="member: 1223"><p><strong>Old Brown</strong></p><p></p><p>For a little change of pace, I’ll post a few of the more powerful entities kicking around our campaign world. These aren’t necessarily personalities that I expect the PCs to interact much with, to say nothing of defeat in combat. In past editions of D&D I wouldn’t have even bothered to develop game stats for these beings, but since 3e scales so nicely at upper levels now, I’ve written them up for fun.</p><p></p><p>Old Brown, described below, is a mysterious figure out of legend, perhaps once a pagan god, now a debased terror of the night. The PCs encountered him, much to their misfortune, in his lair on <a href="http://home.gwi.net/~rdorman/frilond/adv/sum/sm33.htm" target="_blank">Owl Island</a>.</p><p></p><p>This 3e version was created by taking a giant owl, advancing it out to maximum HD, adding the half-fey template (from the <em>Fiend Folio</em>) and then the paragon template (from the <em>Epic Level Handbook</em>). I used the <em>Monster’s Handbook</em> to add the swallow whole special attack.</p><p></p><p>Old Brown is the only monster in my campaign ever inspired by Beatrix Potter.</p><p></p><p>=====</p><p></p><p><strong>Old Brown:</strong> male paragon half-fey advanced giant owl; CR 23; Huge Fey (Augmented Magical Beast); HD 12d6+132 plus 144; hp 348; Init +17; Spd 30 ft, fly 210 ft (average); AC 51, touch 45, flat-footed 26; BAB +8; Grp +33; Atk/Full Atk +48 melee (2d6+37/19-20, 2 claws) and +43 melee (2d6+28, bite); Space/Reach 15 ft/10 ft; SA spell-like abilities, swallow whole; SQ DR 10/epic, fast healing 30, fire and cold resistance 10, immune to enchantment spells and effects, superior low-light vision; SR 47; AL N; SV Fort +27, Ref +33, Will +29; Str 44, Dex 37, Con 33, Int 25, Wis 34, Cha 31.</p><p></p><p><em>Skills and Feats</em>: Concentration +28, Hide +22, Intimidate +35, Knowledge (arcana) +24, Knowledge (geography) +24, Knowledge (nature) +34, Listen +45, Move Silently +38 (+46 in flight), Search +24, Sense Motive +29, Spellcraft +26, Spot +41, Survival +31 (+33 to keep from getting lost, while above ground, or to find or follow tracks); Flyby Attack, Improved Critical (claw), Improved Initiative, Improved Natural Attack (claw), Snatch, Wingover.</p><p></p><p>Old Brown’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</p><p></p><p><strong>Spell-Like Abilities (Sp):</strong> At will—<em>charm person</em> (DC 21); 3/day—<em>detect law</em>, <em>faerie fire</em> or <em>glitterdust</em> (DC 22), <em>protection from law</em>; 1/day—<em>confusion</em> (DC 23), <em>dominate person</em> (DC 25) or <em>hold monster</em> (DC 25), <em>eyebite</em> (DC 26) or <em>lesser geas</em> (DC 24), <em>hypnotism</em> (DC 21), <em>hideous laughter</em> (DC 22) or <em>suggestion</em> (DC 23), <em>sleep</em> (DC 21) or <em>enthrall</em> (22+); Caster Level 27th. The save DCs are Charisma-based.3/day—<em>greater dispel magic</em>, <em>haste</em>, and <em>see invisibility</em>. Caster Level 15th. The save DCs are Charisma-based.</p><p></p><p><strong>Swallow Whole (Ex):</strong> Old Brown can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+5 points of acid damage per round from Old Brown’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to Old Brown’s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. Old Brown’s gullet can hold 2 Large, 8 Medium, 32 Small, or 128 Tiny or smaller creatures.</p><p></p><p><strong>Superior Low-Light Vision (Ex):</strong> Old Brown can see five times as far as a human can in dim light.</p><p></p><p><em>Physical Description:</em> An enormous brown owl with black, implacable eyes.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1695754, member: 1223"] [b]Old Brown[/b] For a little change of pace, I’ll post a few of the more powerful entities kicking around our campaign world. These aren’t necessarily personalities that I expect the PCs to interact much with, to say nothing of defeat in combat. In past editions of D&D I wouldn’t have even bothered to develop game stats for these beings, but since 3e scales so nicely at upper levels now, I’ve written them up for fun. Old Brown, described below, is a mysterious figure out of legend, perhaps once a pagan god, now a debased terror of the night. The PCs encountered him, much to their misfortune, in his lair on [url=http://home.gwi.net/~rdorman/frilond/adv/sum/sm33.htm]Owl Island[/url]. This 3e version was created by taking a giant owl, advancing it out to maximum HD, adding the half-fey template (from the [I]Fiend Folio[/i]) and then the paragon template (from the [I]Epic Level Handbook[/i]). I used the [I]Monster’s Handbook[/i] to add the swallow whole special attack. Old Brown is the only monster in my campaign ever inspired by Beatrix Potter. ===== [B]Old Brown:[/b] male paragon half-fey advanced giant owl; CR 23; Huge Fey (Augmented Magical Beast); HD 12d6+132 plus 144; hp 348; Init +17; Spd 30 ft, fly 210 ft (average); AC 51, touch 45, flat-footed 26; BAB +8; Grp +33; Atk/Full Atk +48 melee (2d6+37/19-20, 2 claws) and +43 melee (2d6+28, bite); Space/Reach 15 ft/10 ft; SA spell-like abilities, swallow whole; SQ DR 10/epic, fast healing 30, fire and cold resistance 10, immune to enchantment spells and effects, superior low-light vision; SR 47; AL N; SV Fort +27, Ref +33, Will +29; Str 44, Dex 37, Con 33, Int 25, Wis 34, Cha 31. [I]Skills and Feats[/i]: Concentration +28, Hide +22, Intimidate +35, Knowledge (arcana) +24, Knowledge (geography) +24, Knowledge (nature) +34, Listen +45, Move Silently +38 (+46 in flight), Search +24, Sense Motive +29, Spellcraft +26, Spot +41, Survival +31 (+33 to keep from getting lost, while above ground, or to find or follow tracks); Flyby Attack, Improved Critical (claw), Improved Initiative, Improved Natural Attack (claw), Snatch, Wingover. Old Brown’s natural weapons are treated as epic for the purpose of overcoming damage reduction. [B]Spell-Like Abilities (Sp):[/b] At will—[i]charm person[/i] (DC 21); 3/day—[i]detect law[/i], [i]faerie fire[/i] or [i]glitterdust[/i] (DC 22), [i]protection from law[/i]; 1/day—[i]confusion[/i] (DC 23), [i]dominate person[/i] (DC 25) or [i]hold monster[/i] (DC 25), [i]eyebite[/i] (DC 26) or [i]lesser geas[/i] (DC 24), [i]hypnotism[/i] (DC 21), [i]hideous laughter[/i] (DC 22) or [i]suggestion[/i] (DC 23), [i]sleep[/i] (DC 21) or [i]enthrall[/i] (22+); Caster Level 27th. The save DCs are Charisma-based.3/day—[i]greater dispel magic[/i], [i]haste[/i], and [i]see invisibility[/i]. Caster Level 15th. The save DCs are Charisma-based. [B]Swallow Whole (Ex):[/b] Old Brown can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+5 points of acid damage per round from Old Brown’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to Old Brown’s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. Old Brown’s gullet can hold 2 Large, 8 Medium, 32 Small, or 128 Tiny or smaller creatures. [B]Superior Low-Light Vision (Ex):[/b] Old Brown can see five times as far as a human can in dim light. [I]Physical Description:[/i] An enormous brown owl with black, implacable eyes. [/QUOTE]
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