Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Garnfellow's World [Updated 12.26.05]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garnfellow" data-source="post: 1706281" data-attributes="member: 1223"><p><strong>The Kady of Grimall Keep</strong></p><p></p><p>The Lady of the Keep (usually just known as "the Lady") is a mysterious, powerful spellcaster. Little is known about her, other than she has been on the Frounter for hundreds of years. Some have suggested that she, like Old Brown, was once a pagan goddess, now diminished; others suggest that she is a direct descendant of one of the pagan Brynn gods, or of the monstrous Larith from Pentian scripture; others have suggested she is a creature of Faerie.</p><p></p><p>The Lady’s motives are as unclear as her origins. She is currently allied with King Tereus against the Pentian kingdoms, though she does not appear to be evil. She also has provided aid and advice to Valerius.</p><p></p><p>=====</p><p></p><p><strong>The Lady of the Keep:</strong> female quasi-deity Enc 12/Drd 6/Mystic Theurge 8; CR 26+; Medium Outsider (native); HD 12d4+12 plus 6d8+6 plus 8d4+8; hp 154; Init +5; Spd 60 ft; AC 27, touch 17, flat-footed 26; BAB +14 Grp +14; Atk +15 melee (1d8/x3, masterwork spear); Full Atk +15/+10/+5 melee (1d8/x3, masterwork spear) or +16/+11/+6 ranged (1d8/x3, masterwork spear); SA spells; SQ animal companion, DR 10/epic, darkvision 60 ft, fire resistance 5, immortal, immunities, nature sense, resist nature’s lure, trackless step, wild empathy +14, <em>wild shape</em> 2/day, woodland stride; SR 32; AL N; SV Fort +17, Ref +14, Will +29; Str 10, Dex 12, Con 12, Int 26, Wis 22, Cha 22.</p><p></p><p><em>Skills and Feats</em>: Concentration +29, Craft (alchemy) +25, Decipher Script +19, Diplomacy +13, Handle Animal +11, Heal +13, Knowledge (arcana) +31, Knowledge (history) +13, Knowledge (nature) +33, Knowledge (religion) +21, Knowledge (the planes) +13, Listen +11, Ride +8, Sense Motive +17, Spellcraft +41, Spot +11, Survival +13 (+15 in aboveground natural environments or on other planes); Brew Potion, Craft Wand, Craft Wondrous Item, Eschew Materials, Greater Spell Focus (enchantment), Improved Counterspell, Improved Initiative, Improved Spell Capacity (10th), Natural Spell, Quicken Spell, Scribe Scroll, Spell Focus (enchantment).</p><p></p><p><strong>Immortal:</strong> The Lady cannot die from natural causes. She does not age and does not need to eat, sleep, or breathe.</p><p></p><p><strong>Immunities:</strong> The Lady is immune to transmutation, energy drain, ability drain, ability damage, and mind-affecting effects.</p><p></p><p><strong>Nature Sense (Ex):</strong> The Lady gains a +2 bonus on Knowledge (nature) and Survival checks.</p><p></p><p><strong>Resist Nature's Lure (Ex):</strong> The Lady possesses a +4 bonus on saving throws against the spell-like abilities of feys.</p><p></p><p><strong>Trackless Step (Ex):</strong> The Lady leaves no trail in natural surroundings and cannot be tracked.</p><p></p><p><strong>Wild Empathy (Ex):</strong> By making a successful wild empathy check, the Lady can improve the attitude of an animal as if making a Diplomacy check to improve the attitude of a person. The ability normally takes 1 minute to use, and the Lady and the animal have to be able to study each other (within 30 feet under normal visibility conditions).</p><p></p><p><strong><em>Wild Shape</em> (Sp):</strong> The Lady possesses the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the <em>polymorph</em> spell, except as noted here. The effect lasts for 6 hours, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal the Lady is familiar with.</p><p></p><p><strong>Woodland Stride (Ex):</strong> The Lady may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.</p><p></p><p><em>Wizard Spells Prepared </em>(5/7/7/7/7/6/6/6/6/5/1, DC 18 + spell level): 0—<em>arcane mark</em>, <em>dancing lights</em>, <em>daze</em>, <em>ghost sound</em>, <em>mage hand</em>; 1—<em>animate rope</em>, <em>charm person</em>*, <em>color spray</em>, <em>disguise self</em>, <em>magic missile</em>, <em>shield</em>, <em>sleep</em>*; 2—<em>alter self</em>, <em>blur</em>, <em>cat’s grace</em>, <em>hideous laughter</em>*, <em>hypnotic pattern</em>, <em>see invisibility</em>, <em>touch of idiocy</em>*; 3—<em>deep slumber</em>*, <em>dispel magic</em>, <em>fireball</em>, <em>fly</em>, <em>major image</em>, <em>slow</em>, <em>suggestion</em>*; 4—<em>charm monster</em>*, <em>confusion</em>*, <em>greater invisibility</em>, <em>polymorph</em>, <em>rainbow pattern</em>, <em>shadow conjuration</em>, <em>shout</em>; 5—<em>cone of cold</em>, <em>dominate person</em>*, <em>feeblemind</em>*, <em>hold monster</em>*, <em>persistent image</em>, <em>shadow evocation</em>; 6—<em>chain lightning</em>, <em>flesh to stone</em>, <em>geas</em>*, <em>globe of invulnerability</em>, <em>shadow walk</em>, <em>mass suggestion</em>*; 7—quickened <em>dispel magic, limited wish</em>, <em>power word blind</em>*, <em>prismatic spray</em>, <em>project image</em>, <em>simulacrum</em>; 8—<em>irresistible dance</em>*, <em>polymorph any object</em>, <em>power word stun</em>*, <em>prismatic wall</em>, <em>scintillating pattern</em>, <em>greater shout</em>; 9—<em>dominate monster</em>*, <em>mass hold monster</em>*, <em>imprisonment</em>, <em>shades</em>, <em>shapechange</em>; 10—quickened<em> chain lightning. </em>* Enchantment spell. The base save DC for these spells, where applicable, is DC 20 + spell level. The Lady’s prohibited schools are Conjuration and Necromancy.</p><p></p><p><em>Druid Spells Prepared</em> (6/7/7/5/5/4/4/2, DC 16 + spell level): 0—<em>cure minor wound</em>, <em>detect magic</em>, <em>know direction</em>, <em>light</em>, <em>purify food and drink</em>, <em>resistance</em>; 1—<em>charm animal</em>*, <em>entangle</em>, <em>faerie fire</em>, <em>obscuring mist</em>, <em>produce flame</em>, <em>speak with animals</em>, <em>summon nature’s ally I</em>; 2—<em>bear’s endurance</em>, <em>chill metal</em>, <em>fog cloud</em>, <em>gust of wind</em>, <em>heat metal</em>, <em>tree shape</em>, <em>summon swarm</em>; 3—<em>call lightning</em>, <em>daylight</em>, <em>protection from energy</em>, <em>sleet storm</em>, <em>wind wall</em>; 4—<em>cure serious wounds</em>, <em>flame strike</em>, <em>ice storm</em>, <em>scrying</em>, <em>summon nature’s ally IV</em>; 5—<em>baleful polymorph</em>, <em>call lightning storm</em>, <em>control winds</em>, <em>wall of thorns</em>; 6—<em>greater dispel magic</em>, <em>liveoak</em>, <em>move earth</em>, <em>transport via plants</em>; 7—<em>animate plants</em>, <em>control weather</em>. * Enchantment spell. The base save DC for these spells, where applicable, is DC 18 + spell level.<em>Possessions</em>: <em>ring of spell turning</em>, <em>robe of the archmagi</em>, <em>amulet of natural armor +5</em>, <em>rod of splendor</em> (already figured in the statistics above), <em>headband of intellect +6</em> (already figured in the statistics above), <em>periapt of wisdom +4</em> (already figured in the statistics above), wand of <em>suggestion</em>, scroll of <em>dominate monster</em>, potion of <em>haste</em>, potion of <em>cure moderate wounds</em>, 158 gp.</p><p></p><p><em>Physical Description:</em> A tall, black-haired woman with piercing dark eyes.</p><p></p><p><em>Personality Traits:</em> Aloof, regal, and decisive.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1706281, member: 1223"] [b]The Kady of Grimall Keep[/b] The Lady of the Keep (usually just known as "the Lady") is a mysterious, powerful spellcaster. Little is known about her, other than she has been on the Frounter for hundreds of years. Some have suggested that she, like Old Brown, was once a pagan goddess, now diminished; others suggest that she is a direct descendant of one of the pagan Brynn gods, or of the monstrous Larith from Pentian scripture; others have suggested she is a creature of Faerie. The Lady’s motives are as unclear as her origins. She is currently allied with King Tereus against the Pentian kingdoms, though she does not appear to be evil. She also has provided aid and advice to Valerius. ===== [B]The Lady of the Keep:[/b] female quasi-deity Enc 12/Drd 6/Mystic Theurge 8; CR 26+; Medium Outsider (native); HD 12d4+12 plus 6d8+6 plus 8d4+8; hp 154; Init +5; Spd 60 ft; AC 27, touch 17, flat-footed 26; BAB +14 Grp +14; Atk +15 melee (1d8/x3, masterwork spear); Full Atk +15/+10/+5 melee (1d8/x3, masterwork spear) or +16/+11/+6 ranged (1d8/x3, masterwork spear); SA spells; SQ animal companion, DR 10/epic, darkvision 60 ft, fire resistance 5, immortal, immunities, nature sense, resist nature’s lure, trackless step, wild empathy +14, [i]wild shape[/i] 2/day, woodland stride; SR 32; AL N; SV Fort +17, Ref +14, Will +29; Str 10, Dex 12, Con 12, Int 26, Wis 22, Cha 22. [I]Skills and Feats[/i]: Concentration +29, Craft (alchemy) +25, Decipher Script +19, Diplomacy +13, Handle Animal +11, Heal +13, Knowledge (arcana) +31, Knowledge (history) +13, Knowledge (nature) +33, Knowledge (religion) +21, Knowledge (the planes) +13, Listen +11, Ride +8, Sense Motive +17, Spellcraft +41, Spot +11, Survival +13 (+15 in aboveground natural environments or on other planes); Brew Potion, Craft Wand, Craft Wondrous Item, Eschew Materials, Greater Spell Focus (enchantment), Improved Counterspell, Improved Initiative, Improved Spell Capacity (10th), Natural Spell, Quicken Spell, Scribe Scroll, Spell Focus (enchantment). [B]Immortal:[/b] The Lady cannot die from natural causes. She does not age and does not need to eat, sleep, or breathe. [B]Immunities:[/b] The Lady is immune to transmutation, energy drain, ability drain, ability damage, and mind-affecting effects. [B]Nature Sense (Ex):[/b] The Lady gains a +2 bonus on Knowledge (nature) and Survival checks. [B]Resist Nature's Lure (Ex):[/b] The Lady possesses a +4 bonus on saving throws against the spell-like abilities of feys. [B]Trackless Step (Ex):[/b] The Lady leaves no trail in natural surroundings and cannot be tracked. [B]Wild Empathy (Ex):[/b] By making a successful wild empathy check, the Lady can improve the attitude of an animal as if making a Diplomacy check to improve the attitude of a person. The ability normally takes 1 minute to use, and the Lady and the animal have to be able to study each other (within 30 feet under normal visibility conditions). [b][I]Wild Shape[/i] (Sp):[/b] The Lady possesses the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the [i]polymorph[/i] spell, except as noted here. The effect lasts for 6 hours, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal the Lady is familiar with. [B]Woodland Stride (Ex):[/b] The Lady may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her. [I]Wizard Spells Prepared [/i](5/7/7/7/7/6/6/6/6/5/1, DC 18 + spell level): 0—[i]arcane mark[/i], [i]dancing lights[/i], [i]daze[/i], [i]ghost sound[/i], [i]mage hand[/i]; 1—[i]animate rope[/i], [i]charm person[/i]*, [i]color spray[/i], [i]disguise self[/i], [i]magic missile[/i], [i]shield[/i], [i]sleep[/i]*; 2—[i]alter self[/i], [i]blur[/i], [i]cat’s grace[/i], [i]hideous laughter[/i]*, [i]hypnotic pattern[/i], [i]see invisibility[/i], [i]touch of idiocy[/i]*; 3—[i]deep slumber[/i]*, [i]dispel magic[/i], [i]fireball[/i], [i]fly[/i], [i]major image[/i], [i]slow[/i], [i]suggestion[/i]*; 4—[i]charm monster[/i]*, [i]confusion[/i]*, [i]greater invisibility[/i], [i]polymorph[/i], [i]rainbow pattern[/i], [i]shadow conjuration[/i], [i]shout[/i]; 5—[i]cone of cold[/i], [i]dominate person[/i]*, [i]feeblemind[/i]*, [i]hold monster[/i]*, [i]persistent image[/i], [i]shadow evocation[/i]; 6—[i]chain lightning[/i], [i]flesh to stone[/i], [i]geas[/i]*, [i]globe of invulnerability[/i], [i]shadow walk[/i], [i]mass suggestion[/i]*; 7—quickened [i]dispel magic, limited wish[/i], [i]power word blind[/i]*, [i]prismatic spray[/i], [i]project image[/i], [i]simulacrum[/i]; 8—[i]irresistible dance[/i]*, [i]polymorph any object[/i], [i]power word stun[/i]*, [i]prismatic wall[/i], [i]scintillating pattern[/i], [i]greater shout[/i]; 9—[i]dominate monster[/i]*, [i]mass hold monster[/i]*, [i]imprisonment[/i], [i]shades[/i], [i]shapechange[/i]; 10—quickened[i] chain lightning. [/i]* Enchantment spell. The base save DC for these spells, where applicable, is DC 20 + spell level. The Lady’s prohibited schools are Conjuration and Necromancy. [I]Druid Spells Prepared[/i] (6/7/7/5/5/4/4/2, DC 16 + spell level): 0—[i]cure minor wound[/i], [i]detect magic[/i], [i]know direction[/i], [i]light[/i], [i]purify food and drink[/i], [i]resistance[/i]; 1—[i]charm animal[/i]*, [i]entangle[/i], [i]faerie fire[/i], [i]obscuring mist[/i], [i]produce flame[/i], [i]speak with animals[/i], [i]summon nature’s ally I[/I]; 2—[i]bear’s endurance[/i], [i]chill metal[/i], [i]fog cloud[/i], [i]gust of wind[/i], [i]heat metal[/i], [i]tree shape[/i], [i]summon swarm[/i]; 3—[i]call lightning[/i], [i]daylight[/i], [i]protection from energy[/i], [i]sleet storm[/i], [i]wind wall[/i]; 4—[i]cure serious wounds[/i], [i]flame strike[/i], [i]ice storm[/i], [i]scrying[/i], [i]summon nature’s ally IV[/I]; 5—[i]baleful polymorph[/i], [i]call lightning storm[/i], [i]control winds[/i], [i]wall of thorns[/i]; 6—[i]greater dispel magic[/i], [i]liveoak[/i], [i]move earth[/i], [i]transport via plants[/i]; 7—[i]animate plants[/i], [i]control weather[/i]. * Enchantment spell. The base save DC for these spells, where applicable, is DC 18 + spell level.[I]Possessions[/i]: [i]ring of spell turning[/i], [i]robe of the archmagi[/i], [i]amulet of natural armor +5[/i], [i]rod of splendor[/i] (already figured in the statistics above), [i]headband of intellect +6[/i] (already figured in the statistics above), [i]periapt of wisdom +4[/i] (already figured in the statistics above), wand of [i]suggestion[/i], scroll of [i]dominate monster[/i], potion of [i]haste[/i], potion of [i]cure moderate wounds[/i], 158 gp. [I]Physical Description:[/i] A tall, black-haired woman with piercing dark eyes. [I]Personality Traits:[/i] Aloof, regal, and decisive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Garnfellow's World [Updated 12.26.05]
Top