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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1713669" data-attributes="member: 1223"><p><strong>Naivius</strong></p><p></p><p>Perhaps the greatest mortal magician in all of Frilond, Naivius is also probably the most wretched, all-too-aware that he lives on borrowed time.</p><p></p><p>====</p><p></p><p><strong>Naivius:</strong> male human necromancer 24; CR 24; HD 24d4+48; hp 113; Init +5; Spd 30 ft; AC 23, touch 16, flat-footed 22; BAB +12; Grp +11; Atk +12 melee (1d6-1, quarterstaff); Full Atk +12/+7 melee (1d6-1, quarterstaff) or +13 ranged touch (—, ray); SA spells; AL NE; SV Fort +13, Ref +12, Will +21; Str 9, Dex 12, Con 14, Int 25, Wis 18, Cha 12.</p><p></p><p><em>Skills and Feats</em>: Concentration +32, Craft (alchemy) +23, Decipher Script +23, Knowledge (arcana) +34, Knowledge (history) +23, Knowledge (local) +15, Knowledge (nature) +21, Knowledge (religion) +34, Knowledge (the planes) +25, Spellcraft +38; Craft Wondrous Item, Epic Spell Focus (necromancy), Epic Spellcasting, Extend Spell, Greater Spell Focus (necromancy), Improved Counterspell, Improved Initiative, Improved Metamagic, Persistent Spell, Quicken Spell, Scribe Scroll, Skill Focus (concentration), Spell Focus (necromancy), Spell Penetration, Sudden Maximize, Sudden Still.</p><p></p><p><em>Spells Prepared</em> (cast 5/7/7/7/6/6/6/6/5/5, DC 17 + spell level): 0—<em>acid splash</em>, <em>detect magic</em>, <em>ray of frost</em>, <em>read magic</em>, <em>touch of fatigue</em>*; 1—<em>burning hands</em>, <em>cause fear</em>*, <em>chill touch</em>*, <em>magic missile</em>, <em>ray of enfeeblement</em>*, <em>shield</em>, <em>true strike</em>; 2—<em>blindness/deafness</em>*, <em>darkness</em>, <em>false life</em>*, <em>ghoul touch</em>*, <em>knock</em>, <em>protection from arrows</em>, <em>scare</em>*; 3—<em>dispel magic</em>, <em>fireball</em>, <em>fly</em>, <em>lightning bolt</em>, <em>ray of exhaustion</em>*, <em>slow</em>, <em>vampiric touch</em>*; 4—<em>bestow curse</em>*, <em>contagion</em>*, <em>enervation</em>*, <em>fear</em>*, <em>shout</em>, <em>stoneskin</em>; 5—<em>cloudkill</em>, <em>cone of cold</em>, <em>dismissal</em>, <em>magic jar</em>*, <em>symbol of pain</em>*, <em>waves of fatigue</em>*; 6—<em>antimagic field</em>, <em>chain lightning</em>, <em>circle of death</em>*, <em>disintegrate</em>, <em>globe of invulnerability</em>, <em>symbol of fear</em>*; 7—<em>finger of death</em>*, <em>greater teleport</em>, quickened <em>lightning bolt</em>, <em>spell turning</em>, <em>symbol of weakness</em>*, <em>waves of exhaustion</em>*; 8—<em>mind blank</em>, persistent <em>see invisibility</em>, quickened <em>dimension door</em>, <em>symbol of death</em>*, <em>trap the soul</em>; 9—<em>energy drain</em>*, <em>foresight</em>, <em>time stop</em>, <em>wail of the banshee</em>*, quickened <em>waves of fatigue</em>*. * Necromancy Spell. The base save DC for these spells, where applicable, is 20 + spell level. Naivius’s prohibited schools are enchantment and illusion.</p><p></p><p><em>Possessions</em>: <em>amulet of proof against detection and location</em>, <em>bracers of armor +7</em>, <em>cloak of resistance +3</em>, <em>headband of intellect +4</em> (reflected in statistics above), <em>medallion of thoughts</em>, <em>mirror of life trapping</em>, potion of <em>cure serious wounds</em>, potion of <em>invisibility</em>, potion of <em>resist energy (fire)</em> 30, <em>ring of freedom of movement</em>, <em>ring of protection +5</em>, <em>rod of absorption</em>, scroll of <em>mage's disjunction</em>, scroll of <em>mage's lucubration</em>, scroll of <em>protection from spells</em>, scroll of <em>symbol of death</em>, <em>slippers of spider climbing</em>, masterwork quarterstaff, 163 gp.</p><p></p><p><em>Physical Description:</em> An intense, cold-eyed boy of pale complexion and bright red hair.</p><p></p><p><em>Personality Traits:</em> paranoid, duplicitous, self-absorbed.</p><p></p><p>Naivius is over several hundred years old, a necromancer from out of ancient Tynar. Born before the Martyrdom, he was apprenticed to the famed master Sarius and eventually rose to become a powerful necromancer in his own right. In his prime Naivius experimented with both negative energy and undead, and was eventually inducted into the Cult of Orcus, a debased religion that enjoyed modest popularity during the final years of the Tynan Empire.</p><p></p><p>During this time Naivius entered into a pact with the deathless lord Orcus, pledging his soul upon death in exchange for temporary use of the Wand of Orcus. What the Old Goat did not realize was that Naivius had already made a separate pact with the infernal duke Dispater. Dispater had given Naivius the formula for a powerful spell that would allow him to exchange souls with the mortal body of another person and thus, effectively cheat death. Shortly after receiving the Wand of Orcus, Naivius disappeared and began his existence on the lam, incurring the wrath of Orcus.</p><p></p><p>Before his disappearance Naivius had taken many influential apprentices who venerated him as the Grand Magus. One of his disciples was the doomed Adept Androtitus of Larium. Androtitus attempted to summon Orcus himself to the mortal world, and once the demon broke his bindings, Androtitus compounded his folly by calling up the infernal triumvirate of Merodach, Arioch, and Alocer to drive Orcus back. The ensuing destruction completely leveled the entire city of Larium, and in the end Androtitus was dragged wailing down to the Pits.</p><p></p><p>Meanwhile, Naivius eked out a meager life on the run, periodically moving from new body to new body. He eventually made his way to northern Frilond, where he assumed an identity as a monk in the Bergenian Order. Within the confines of the monastic order Naivius resumed his magical experiments and began secretly taking new apprentices. This cabal was eventually discovered by authorities in the Church and Naivius was forced to flee, but not before he had corrupted many unsuspecting monks. Although the Church attempted to blot out all trace of the corruption, some cabalists survived and continued to propagate the infernal teachings.</p><p></p><p>Currently Naivius inhabits the body of a young red-haired boy, approximately 13 years of age. He is creepy and uncommunicative, caring only for himself and magical power. After centuries of being on the run from Hell, Naivius is somewhat pathetic figure, always terrified of what is around the corner, and generally out of touch with the world around him, often seeming disoriented or distracted. However, if threatened his survival instincts, honed by centuries of practice, will kick in and he will prove a deadly and merciless foe.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1713669, member: 1223"] [b]Naivius[/b] Perhaps the greatest mortal magician in all of Frilond, Naivius is also probably the most wretched, all-too-aware that he lives on borrowed time. ==== [B]Naivius:[/b] male human necromancer 24; CR 24; HD 24d4+48; hp 113; Init +5; Spd 30 ft; AC 23, touch 16, flat-footed 22; BAB +12; Grp +11; Atk +12 melee (1d6-1, quarterstaff); Full Atk +12/+7 melee (1d6-1, quarterstaff) or +13 ranged touch (—, ray); SA spells; AL NE; SV Fort +13, Ref +12, Will +21; Str 9, Dex 12, Con 14, Int 25, Wis 18, Cha 12. [I]Skills and Feats[/i]: Concentration +32, Craft (alchemy) +23, Decipher Script +23, Knowledge (arcana) +34, Knowledge (history) +23, Knowledge (local) +15, Knowledge (nature) +21, Knowledge (religion) +34, Knowledge (the planes) +25, Spellcraft +38; Craft Wondrous Item, Epic Spell Focus (necromancy), Epic Spellcasting, Extend Spell, Greater Spell Focus (necromancy), Improved Counterspell, Improved Initiative, Improved Metamagic, Persistent Spell, Quicken Spell, Scribe Scroll, Skill Focus (concentration), Spell Focus (necromancy), Spell Penetration, Sudden Maximize, Sudden Still. [I]Spells Prepared[/i] (cast 5/7/7/7/6/6/6/6/5/5, DC 17 + spell level): 0—[i]acid splash[/i], [i]detect magic[/i], [i]ray of frost[/i], [i]read magic[/i], [i]touch of fatigue[/i]*; 1—[i]burning hands[/i], [i]cause fear[/i]*, [i]chill touch[/i]*, [i]magic missile[/i], [i]ray of enfeeblement[/i]*, [i]shield[/i], [i]true strike[/i]; 2—[i]blindness/deafness[/i]*, [i]darkness[/i], [i]false life[/i]*, [i]ghoul touch[/i]*, [i]knock[/i], [i]protection from arrows[/i], [i]scare[/i]*; 3—[i]dispel magic[/i], [i]fireball[/i], [i]fly[/i], [i]lightning bolt[/i], [i]ray of exhaustion[/i]*, [i]slow[/i], [i]vampiric touch[/i]*; 4—[i]bestow curse[/i]*, [i]contagion[/i]*, [i]enervation[/i]*, [i]fear[/i]*, [i]shout[/i], [i]stoneskin[/i]; 5—[i]cloudkill[/i], [i]cone of cold[/i], [i]dismissal[/i], [i]magic jar[/i]*, [i]symbol of pain[/i]*, [i]waves of fatigue[/i]*; 6—[i]antimagic field[/i], [i]chain lightning[/i], [i]circle of death[/i]*, [i]disintegrate[/i], [i]globe of invulnerability[/i], [i]symbol of fear[/i]*; 7—[i]finger of death[/i]*, [i]greater teleport[/i], quickened [i]lightning bolt[/i], [i]spell turning[/i], [i]symbol of weakness[/i]*, [i]waves of exhaustion[/i]*; 8—[i]mind blank[/i], persistent [i]see invisibility[/i], quickened [i]dimension door[/i], [i]symbol of death[/i]*, [i]trap the soul[/i]; 9—[i]energy drain[/i]*, [i]foresight[/i], [i]time stop[/i], [i]wail of the banshee[/i]*, quickened [i]waves of fatigue[/i]*. * Necromancy Spell. The base save DC for these spells, where applicable, is 20 + spell level. Naivius’s prohibited schools are enchantment and illusion. [I]Possessions[/i]: [i]amulet of proof against detection and location[/i], [i]bracers of armor +7[/i], [i]cloak of resistance +3[/i], [i]headband of intellect +4[/i] (reflected in statistics above), [i]medallion of thoughts[/i], [i]mirror of life trapping[/i], potion of [i]cure serious wounds[/i], potion of [i]invisibility[/i], potion of [i]resist energy (fire)[/i] 30, [i]ring of freedom of movement[/i], [i]ring of protection +5[/i], [i]rod of absorption[/i], scroll of [i]mage's disjunction[/i], scroll of [i]mage's lucubration[/i], scroll of [i]protection from spells[/i], scroll of [i]symbol of death[/i], [i]slippers of spider climbing[/i], masterwork quarterstaff, 163 gp. [I]Physical Description:[/i] An intense, cold-eyed boy of pale complexion and bright red hair. [I]Personality Traits:[/i] paranoid, duplicitous, self-absorbed. Naivius is over several hundred years old, a necromancer from out of ancient Tynar. Born before the Martyrdom, he was apprenticed to the famed master Sarius and eventually rose to become a powerful necromancer in his own right. In his prime Naivius experimented with both negative energy and undead, and was eventually inducted into the Cult of Orcus, a debased religion that enjoyed modest popularity during the final years of the Tynan Empire. During this time Naivius entered into a pact with the deathless lord Orcus, pledging his soul upon death in exchange for temporary use of the Wand of Orcus. What the Old Goat did not realize was that Naivius had already made a separate pact with the infernal duke Dispater. Dispater had given Naivius the formula for a powerful spell that would allow him to exchange souls with the mortal body of another person and thus, effectively cheat death. Shortly after receiving the Wand of Orcus, Naivius disappeared and began his existence on the lam, incurring the wrath of Orcus. Before his disappearance Naivius had taken many influential apprentices who venerated him as the Grand Magus. One of his disciples was the doomed Adept Androtitus of Larium. Androtitus attempted to summon Orcus himself to the mortal world, and once the demon broke his bindings, Androtitus compounded his folly by calling up the infernal triumvirate of Merodach, Arioch, and Alocer to drive Orcus back. The ensuing destruction completely leveled the entire city of Larium, and in the end Androtitus was dragged wailing down to the Pits. Meanwhile, Naivius eked out a meager life on the run, periodically moving from new body to new body. He eventually made his way to northern Frilond, where he assumed an identity as a monk in the Bergenian Order. Within the confines of the monastic order Naivius resumed his magical experiments and began secretly taking new apprentices. This cabal was eventually discovered by authorities in the Church and Naivius was forced to flee, but not before he had corrupted many unsuspecting monks. Although the Church attempted to blot out all trace of the corruption, some cabalists survived and continued to propagate the infernal teachings. Currently Naivius inhabits the body of a young red-haired boy, approximately 13 years of age. He is creepy and uncommunicative, caring only for himself and magical power. After centuries of being on the run from Hell, Naivius is somewhat pathetic figure, always terrified of what is around the corner, and generally out of touch with the world around him, often seeming disoriented or distracted. However, if threatened his survival instincts, honed by centuries of practice, will kick in and he will prove a deadly and merciless foe. [/QUOTE]
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