Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Garnfellow's World [Updated 12.26.05]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garnfellow" data-source="post: 1747818" data-attributes="member: 1223"><p><strong>Scopas and Brygus</strong></p><p></p><p>Well, my low-magic campaign finally hit a wall last session. Up until now, I’ve relied on a greatly reduced NPC gear budget to limit the magic goodies carried by my NPCs. So far it’s worked: I’ve kept permanent items fairly rare and wonderful, and certainly much rarer than would be seen in a standard D&D campaign.</p><p></p><p>And while this made the average Frilond NPC somewhat weaker than an out-of-the-DMG NPC of the same level, the difference was small enough that I could easily compensate: I created balanced encounters by slightly increasing the number of NPCs, upping levels, building extra-challenging environments and circumstances, etc.</p><p></p><p>But the PCs have finally reached a point where they are whipping the pants off these low-magic NPCs despite my tinkerings: last session they completely schooled Orestes, his son, and his band of troopers. (I’m also willing to believe that the Marshall core class may be somewhat underpowered.)</p><p></p><p>So what to do? I could just start throwing more magic items at my NPCs, but I really hate to start escalating everything now. And besides, the average ruck-man officer shouldn’t be packing a +5 sword of sharpness.</p><p></p><p>So I’m going to try using d20 Modern to build a few NPCs. d20M uses class defense bonuses, extra feats, and talent trees to boost characters in a way that does not require magic. (If I had to restart my campaign tomorrow, I’d probably use d20M, or its cousin Grim Tales, as the core system, rather than D&D.)</p><p></p><p>So the following NPCs are an experiment; they were designed using a hybrid of d20M and some 3.5 feats. The mix is not exactly perfect yet, and I haven’t played these guys in a game yet, so any suggestions, ideas, or observations would be most welcome.</p><p></p><p>The Cataphracts are the elite guard of King Tereus, feared throughout the Frounter for their iron discipline and training. The generals Scopas and Brygus played prominent roles during the siege of Antace and are now two of Tereus's most trusted cpmmanders.</p><p></p><p>=====</p><p></p><p><strong>Scopas and Brygus, Cataphract Captains (2) CR 15 </strong></p><p>Male ruck Strong hero 5/soldier 10</p><p><strong>Init</strong> +8; <strong>Senses</strong> low-light vision; Listen +10, Spot +10</p><p><strong>Languages</strong> Common, Ruckish</p><p>-----</p><p><strong>AC</strong> 25, touch 20, flat-footed 23</p><p><strong>hp</strong> 126 (15 HD)</p><p><strong>Fort</strong> +11, <strong>Ref</strong> +8, <strong>Will</strong> +4</p><p>-----</p><p><strong>Spd</strong> 20 ft</p><p><strong>Melee</strong> mwk ruckblade +18/+13/+8 (2d8+11 plus poison/17-20) or</p><p> mwk ruckblade +15/+10/+5 (2d8+17 plus poison/17-20)</p><p><strong>Ranged</strong> mwk javelin +15/+10/+5 (1d6+3 plus poison)</p><p><strong>Base Atk</strong> +12; <strong>Grp</strong> +15</p><p><strong>Special Atk</strong> advanced melee smash, critical strike, poison (DC 16, 1d6 Str/1d6 Str)</p><p><strong>Atk Options</strong> Heroic Surge, Improved Bull Rush, Power Attack, Resounding Blow</p><p><strong>Combat Gear</strong> potion of <em>cure moderate wounds</em>, potion of <em>greater magic weapon +4</em> </p><p>-----</p><p><strong>Str</strong> 17, <strong>Dex</strong> 14, <strong>Con</strong> 16, <strong>Int</strong> 10, <strong>Wis</strong> 10, <strong>Cha</strong> 14</p><p><strong>SQ</strong> improved reaction, critical strike, weapon familiarity (ruckblade)</p><p><strong>Feats</strong> Archaic Weapons Proficiency, Armor Proficiency (light), Armor Proficiency (medium), Cleave, Great Cleave, Greater Weapon Focus (ruckblade), Greater Weapon Specialization (ruckblade), Heroic Surge, Improved Bull Rush, Improved Critical (ruckblade), Improved Initiative, Power Attack, Resounding Blow, Simple Weapon Proficiency, Weapon Focus (ruckblade), Weapon Specialization (ruckblade)</p><p><strong>Skills</strong> Climb +2, Intimidate +20, Jump +2, Knowledge (tactics) +18, Listen +10, Spot +10, Survival +10</p><p><strong>Possessions</strong> masterwork ruckblade, chainmail, 3 masterwork javelins, masterwork short sword, 8 days rations, 6 flasks of ruckish fire, 2 doses of greater black-blade venom.</p><p>-----</p><p><strong>Advanced Melee Smash (Ex):</strong> The Cataphract captain receives a +3 bonus on melee damage.</p><p></p><p><strong>Tactical Aid (Ex):</strong> As a full-round action, the Cataphract captain provides tactical aid to all of his allies (including himself) within sight and voice range of his position. This use of tactical aid requires an action point. This aid provides a +1 competence bonus on attack rolls. The bonus lasts for 5 rounds.</p><p></p><p><strong>Improved Reaction (Ex):</strong> The Cataphract captain gains a +2 competence bonus on initiative checks.</p><p></p><p><strong>Critical Strike (Ex):</strong> The Cataphract captain gains the ability to automatically confirm a threat as a critical hit when attacking with the weapon he has applied weapon specialization to, eliminating the need to make a roll to confirm the critical hit.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1747818, member: 1223"] [b]Scopas and Brygus[/b] Well, my low-magic campaign finally hit a wall last session. Up until now, I’ve relied on a greatly reduced NPC gear budget to limit the magic goodies carried by my NPCs. So far it’s worked: I’ve kept permanent items fairly rare and wonderful, and certainly much rarer than would be seen in a standard D&D campaign. And while this made the average Frilond NPC somewhat weaker than an out-of-the-DMG NPC of the same level, the difference was small enough that I could easily compensate: I created balanced encounters by slightly increasing the number of NPCs, upping levels, building extra-challenging environments and circumstances, etc. But the PCs have finally reached a point where they are whipping the pants off these low-magic NPCs despite my tinkerings: last session they completely schooled Orestes, his son, and his band of troopers. (I’m also willing to believe that the Marshall core class may be somewhat underpowered.) So what to do? I could just start throwing more magic items at my NPCs, but I really hate to start escalating everything now. And besides, the average ruck-man officer shouldn’t be packing a +5 sword of sharpness. So I’m going to try using d20 Modern to build a few NPCs. d20M uses class defense bonuses, extra feats, and talent trees to boost characters in a way that does not require magic. (If I had to restart my campaign tomorrow, I’d probably use d20M, or its cousin Grim Tales, as the core system, rather than D&D.) So the following NPCs are an experiment; they were designed using a hybrid of d20M and some 3.5 feats. The mix is not exactly perfect yet, and I haven’t played these guys in a game yet, so any suggestions, ideas, or observations would be most welcome. The Cataphracts are the elite guard of King Tereus, feared throughout the Frounter for their iron discipline and training. The generals Scopas and Brygus played prominent roles during the siege of Antace and are now two of Tereus's most trusted cpmmanders. ===== [B]Scopas and Brygus, Cataphract Captains (2) CR 15 [/b] Male ruck Strong hero 5/soldier 10 [b]Init[/b] +8; [b]Senses[/b] low-light vision; Listen +10, Spot +10 [b]Languages[/b] Common, Ruckish ----- [b]AC[/b] 25, touch 20, flat-footed 23 [b]hp[/b] 126 (15 HD) [b]Fort[/b] +11, [b]Ref[/b] +8, [b]Will[/b] +4 ----- [b]Spd[/b] 20 ft [b]Melee[/b] mwk ruckblade +18/+13/+8 (2d8+11 plus poison/17-20) or mwk ruckblade +15/+10/+5 (2d8+17 plus poison/17-20) [b]Ranged[/b] mwk javelin +15/+10/+5 (1d6+3 plus poison) [b]Base Atk[/b] +12; [b]Grp[/b] +15 [b]Special Atk[/b] advanced melee smash, critical strike, poison (DC 16, 1d6 Str/1d6 Str) [b]Atk Options[/b] Heroic Surge, Improved Bull Rush, Power Attack, Resounding Blow [b]Combat Gear[/b] potion of [i]cure moderate wounds[/i], potion of [i]greater magic weapon +4[/i] ----- [b]Str[/b] 17, [b]Dex[/b] 14, [b]Con[/b] 16, [b]Int[/b] 10, [b]Wis[/b] 10, [b]Cha[/b] 14 [b]SQ[/b] improved reaction, critical strike, weapon familiarity (ruckblade) [b]Feats[/b] Archaic Weapons Proficiency, Armor Proficiency (light), Armor Proficiency (medium), Cleave, Great Cleave, Greater Weapon Focus (ruckblade), Greater Weapon Specialization (ruckblade), Heroic Surge, Improved Bull Rush, Improved Critical (ruckblade), Improved Initiative, Power Attack, Resounding Blow, Simple Weapon Proficiency, Weapon Focus (ruckblade), Weapon Specialization (ruckblade) [b]Skills[/b] Climb +2, Intimidate +20, Jump +2, Knowledge (tactics) +18, Listen +10, Spot +10, Survival +10 [b]Possessions[/b] masterwork ruckblade, chainmail, 3 masterwork javelins, masterwork short sword, 8 days rations, 6 flasks of ruckish fire, 2 doses of greater black-blade venom. ----- [B]Advanced Melee Smash (Ex):[/b] The Cataphract captain receives a +3 bonus on melee damage. [B]Tactical Aid (Ex):[/b] As a full-round action, the Cataphract captain provides tactical aid to all of his allies (including himself) within sight and voice range of his position. This use of tactical aid requires an action point. This aid provides a +1 competence bonus on attack rolls. The bonus lasts for 5 rounds. [B]Improved Reaction (Ex):[/b] The Cataphract captain gains a +2 competence bonus on initiative checks. [B]Critical Strike (Ex):[/b] The Cataphract captain gains the ability to automatically confirm a threat as a critical hit when attacking with the weapon he has applied weapon specialization to, eliminating the need to make a roll to confirm the critical hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Garnfellow's World [Updated 12.26.05]
Top