Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Garnfellow's World [Updated 12.26.05]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garnfellow" data-source="post: 1786409" data-attributes="member: 1223"><p><strong>Hraust, Dragon of the Sheldings</strong></p><p></p><p>The following is a unique dragon built using <em>Grim Tales's</em> excellent “Creature Creation” rules. Hraust is the only dragon known to exist in our campaign, and one is more than plenty. Hraust also has a couple of epic feats, as befitting a monster of its stature.</p><p></p><p>=====</p><p></p><p><strong>Hraust, Dragon of the Sheldings:</strong> unique dragon; CR 28; Gargantuan Dragon; HD 30d12+240; hp 457; Init +8; Spd 60 ft, fly 120 ft (clumsy); AC 30, touch 6, flat-footed 30; BAB +30; Grp +57; Atk +41 melee (4d6+15/18-20/x3, bite); Full Atk +41 melee (4d6+15/18-20/x3, bite) and +41 melee (2d8+7, 2 claws) and +41 melee (2d6+7 and poison, tail sting); Space/Reach 20 ft/15 ft (20 ft with bite); SA augmented critical, breath weapon, crush 4d6+22, dominate, frightful presence, poison; SQ blindsense, damage reduction 15/epic, fast healing 10, immunities, keen senses, scent, spell resistance 38; SV Fort +25, Ref +17, Will +22; Str 40, Dex 10, Con 26, Int 17, Wis 21, Cha 20.</p><p></p><p><em>Skills</em>: Bluff +20, Escape Artist +15, Hide +21, Intimidate +34, Jump +30, Knowledge (geography) +18, Listen +38, Move Silently +30, Search +36, Sense Motive +20, Spot +38, Survival +35 (+37 to find or follow tracks, or to keep from getting lost or to avoid natural hazards), Swim +30.</p><p></p><p><em>Feats</em>: Ability Focus (breath weapon), Blind-Fight, Cleave, Dire Charge, Improved Initiative, Improved Multiattack, Improved Sunder, Multiattack, Power Attack, Snatch, Superior Initiative.</p><p></p><p><strong>Augmented Critical (Ex):</strong> Hraust’s bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit.</p><p></p><p><strong>Breath Weapon (Su):</strong> As a standard action, Hraust can breathe a 60-foot cone of venomous fire once every 1d4 rounds, damage 20d10 fire, Reflex DC 35 half. Victims taking fire damage may also be affected by the poison (Fortitude DC 35, initial damage —, secondary damage 3d4 Con). The save DC is Constitution-based.</p><p></p><p><strong>Crush (Ex):</strong> As a standard action Hraust may attempt to land on Medium size or smaller opponents, using its whole body to crush them. A crush attack affects as many creatures as can fit under Hraust’s body. Creatures in the affected area must succeed on a DC 33 Reflex save or be pinned, automatically taking 4d6+22 bludgeoning damage during the next round unless Hraust moves off them. If Hraust chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.</p><p></p><p><strong>Dominate (Su):</strong> Hraust can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that Hraust must use a standard action, and those merely looking at it are not affected. Anyone Hraust targets must succeed on a DC 30 Will save or fall instantly under the dragon’s influence as though by a <em>dominate person</em> spell (caster level 20th). The ability has a range of 90 feet. The save DC is Charisma-based.</p><p></p><p><strong>Frightful Presence (Ex):</strong> Hraust can unsettle foes with its mere presence. The ability takes effect automatically whenever Hraust attacks or charges. Creatures within a radius of 360 feet are subject to the effect if they have fewer than 30 HD. A potentially affected creature that succeeds on a DC 30 Will save remains immune to Hraust’s frightful presence for 24 hours. The save DC is Charisma-based. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.</p><p></p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC 33, initial and secondary damage 1d10 Str. The save DC is Constitution-based.</p><p></p><p><strong>Blindsense (Ex):</strong> Hraust can pinpoint creatures within a distance of 60 feet. Opponents Hraust can’t actually see still have total concealment against the dragon.</p><p></p><p><strong>Keen Senses (Ex):</strong> Hraust sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.</p><p></p><p><strong>Immunities (Ex):</strong> Hraust is immune to <em>sleep</em> and <em>paralysis</em> effects.</p><p></p><p><strong>Scent (Ex):</strong> Hraust can detect approaching enemies, sniff out hidden foes, and track by sense of smell.</p><p></p><p><em>Physical Description: </em>A sinewy, serpentine horror over forty feet long, with small legs and wings, a barbed tail, and dark red-black scales.</p><p></p><p>Hraust is a terror out of ancient legend, a dragon that slumbers in its lair high in the Shelding Mountains, emerging only once every few centuries to wreck havoc on the surrounding lands. Records of Hraust date back to the Tynan Empire, and it has appeared since then to terrorize ruck-man, Karg, and Pentian alike. It is said that the great St. Tolbert was able to drive Hraust off the last time the dragon awoke -- over two centuries ago.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1786409, member: 1223"] [b]Hraust, Dragon of the Sheldings[/b] The following is a unique dragon built using [I]Grim Tales's[/i] excellent “Creature Creation” rules. Hraust is the only dragon known to exist in our campaign, and one is more than plenty. Hraust also has a couple of epic feats, as befitting a monster of its stature. ===== [B]Hraust, Dragon of the Sheldings:[/b] unique dragon; CR 28; Gargantuan Dragon; HD 30d12+240; hp 457; Init +8; Spd 60 ft, fly 120 ft (clumsy); AC 30, touch 6, flat-footed 30; BAB +30; Grp +57; Atk +41 melee (4d6+15/18-20/x3, bite); Full Atk +41 melee (4d6+15/18-20/x3, bite) and +41 melee (2d8+7, 2 claws) and +41 melee (2d6+7 and poison, tail sting); Space/Reach 20 ft/15 ft (20 ft with bite); SA augmented critical, breath weapon, crush 4d6+22, dominate, frightful presence, poison; SQ blindsense, damage reduction 15/epic, fast healing 10, immunities, keen senses, scent, spell resistance 38; SV Fort +25, Ref +17, Will +22; Str 40, Dex 10, Con 26, Int 17, Wis 21, Cha 20. [I]Skills[/i]: Bluff +20, Escape Artist +15, Hide +21, Intimidate +34, Jump +30, Knowledge (geography) +18, Listen +38, Move Silently +30, Search +36, Sense Motive +20, Spot +38, Survival +35 (+37 to find or follow tracks, or to keep from getting lost or to avoid natural hazards), Swim +30. [I]Feats[/i]: Ability Focus (breath weapon), Blind-Fight, Cleave, Dire Charge, Improved Initiative, Improved Multiattack, Improved Sunder, Multiattack, Power Attack, Snatch, Superior Initiative. [B]Augmented Critical (Ex):[/b] Hraust’s bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit. [B]Breath Weapon (Su):[/b] As a standard action, Hraust can breathe a 60-foot cone of venomous fire once every 1d4 rounds, damage 20d10 fire, Reflex DC 35 half. Victims taking fire damage may also be affected by the poison (Fortitude DC 35, initial damage —, secondary damage 3d4 Con). The save DC is Constitution-based. [B]Crush (Ex):[/b] As a standard action Hraust may attempt to land on Medium size or smaller opponents, using its whole body to crush them. A crush attack affects as many creatures as can fit under Hraust’s body. Creatures in the affected area must succeed on a DC 33 Reflex save or be pinned, automatically taking 4d6+22 bludgeoning damage during the next round unless Hraust moves off them. If Hraust chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape. [B]Dominate (Su):[/b] Hraust can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that Hraust must use a standard action, and those merely looking at it are not affected. Anyone Hraust targets must succeed on a DC 30 Will save or fall instantly under the dragon’s influence as though by a [i]dominate person[/i] spell (caster level 20th). The ability has a range of 90 feet. The save DC is Charisma-based. [B]Frightful Presence (Ex):[/b] Hraust can unsettle foes with its mere presence. The ability takes effect automatically whenever Hraust attacks or charges. Creatures within a radius of 360 feet are subject to the effect if they have fewer than 30 HD. A potentially affected creature that succeeds on a DC 30 Will save remains immune to Hraust’s frightful presence for 24 hours. The save DC is Charisma-based. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. [B]Poison (Ex):[/b] Injury, Fortitude DC 33, initial and secondary damage 1d10 Str. The save DC is Constitution-based. [B]Blindsense (Ex):[/b] Hraust can pinpoint creatures within a distance of 60 feet. Opponents Hraust can’t actually see still have total concealment against the dragon. [B]Keen Senses (Ex):[/b] Hraust sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet. [B]Immunities (Ex):[/b] Hraust is immune to [i]sleep[/i] and [i]paralysis[/i] effects. [B]Scent (Ex):[/b] Hraust can detect approaching enemies, sniff out hidden foes, and track by sense of smell. [I]Physical Description: [/i]A sinewy, serpentine horror over forty feet long, with small legs and wings, a barbed tail, and dark red-black scales. Hraust is a terror out of ancient legend, a dragon that slumbers in its lair high in the Shelding Mountains, emerging only once every few centuries to wreck havoc on the surrounding lands. Records of Hraust date back to the Tynan Empire, and it has appeared since then to terrorize ruck-man, Karg, and Pentian alike. It is said that the great St. Tolbert was able to drive Hraust off the last time the dragon awoke -- over two centuries ago. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Garnfellow's World [Updated 12.26.05]
Top