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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1828379" data-attributes="member: 1223"><p><strong>Reginald the Penitent 2.0</strong></p><p></p><p>This is my second pass at statting out Sir Reginald. The first time I used some levels in the Divine Agent prestige class from the <em>Manual of the Planes</em>, which really didn't quite capture this NPC. For this revised version, I instead used the Pious Templar prestige class from <em>Complete Divine</em>, which seems to better model my vision of Reginald. The True Believer feat, which gives Reginald a +2 bonus on 1 saving throw/day, is also from <em>Complete Divine</em>.</p><p></p><p>I had also forgotten that Reginald now bears the enchanted sword <em>Invictus</em>, a gift from Mendelor, who had in turn won it by <a href="http://home.gwi.net/~rdorman/frilond/adv/sum/sm29.htm" target="_blank">overcoming a supernatural ordeal</a>. I built Invictus using <a href="http://www.mortality.net/board/read.php?TID=9954" target="_blank">the nifty spell-slot item creation system</a> from MEG's <em>Artificer's Handbook</em>. I highly recommend this book if you're looking to design unique magic items.</p><p></p><p>=====</p><p></p><p><strong>Sir Reginald the Penitent:</strong> male human Pal 13/Pious Templar 3; CR 16; HD 13d10+39 plus 3d10+9; hp 144; Init +0; Spd 20 ft; AC 22, touch 11, flat-footed 22; BAB +16; Grp +17; Atk +19 melee (1d6+4/17–20, Invictus, <em>+1 axiomatic short sword</em>); Full Atk +19/+14/+9 melee (1d6+4/17–20, Invictus, <em>+1 axiomatic short sword</em>); SA smite evil 4/day, spells, turn undead; SQ aura of courage, aura of good, damage reduction 1/—, <em>detect evil</em>, divine grace, divine health, lay on hands, mettle, <em>remove disease</em> 3/week, <em>special mount</em>; AL LG; SV Fort +17, Ref +8, Will +12; Str 13, Dex 10, Con 16, Int 11, Wis 14, Cha 16.</p><p></p><p><em>Skills:</em> Concentration +8, Craft (swordmaking) +6, Diplomacy +10, Handle Animal +8, Heal +10, Knowledge (religion) +9, Profession (monastic) +6, Ride +10, Sense Motive +6.</p><p></p><p><em>Feats:</em> Blind-Fight, Ride-By Attack, True Believer, Spirited Charge, Mounted Combat, Improved Critical (short sword), Weapon Focus (short sword), Weapon Specialization (short sword).</p><p></p><p><strong>Smite Evil (Su):</strong> 4/day, Reginald may attempt to smite evil with one normal melee attack. He adds +4 to his attack roll and deals +16 extra points of damage. If Reginald accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.</p><p></p><p><strong>Turn Undead (Su):</strong> Reginald may use this ability 6 times per day with a +2 synergy bonus. He turns undead as a 9th-level cleric.</p><p></p><p><strong>Aura of Courage (Su):</strong> Reginald is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects. This ability functions while Reginald is conscious, but not if he is unconscious or dead.</p><p></p><p><strong>Aura of Good (Ex):</strong> Reginald’s aura of good is of overwhelming power.</p><p></p><p><strong><em>Detect Evil</em> (Sp): </strong>At will, Reginald can use <em>detect evil</em>, as the spell.</p><p></p><p><strong>Divine Health (Ex): </strong>Reginald is immune to all diseases, including supernatural and magical diseases.</p><p></p><p><strong>Lay on Hands (Su):</strong> Reginald can heal wounds (his own or those of others) by touch. Each day he can heal 15 hit points of damage. Reginald may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using lay on hands is a standard action.</p><p></p><p>Alternatively, Reginald can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Reginald decides how many of his daily allotment of points to use as damage after successfully touching an undead creature.</p><p></p><p><strong>Mettle (Su):</strong> Reginald's special blessing allows him to shrug off magical effects that would otherwise harm him. If Reginald makes a successful Will or Fortitude saving throw that would normally reduce the spell's effect, he suffers no effect from the spell at all. Only those spells with a Saving Throw entry of "Will partial," "Fortitude half," or similar entries can be negated through this ability.</p><p></p><p><strong><em>Remove Disease</em> (Sp):</strong> Reginald can produce a <em>remove disease</em> effect, as the spell, three times per week.</p><p></p><p><strong><em>Special Mount</em> (Sp): </strong>Once per day, as a full-round action, Reginald may magically call a heavy warhorse from the celestial realms. This ability is the equivalent of a 4th-level spell. The mount immediately appears adjacent to Reginald and remains for 24 hours; it may be dismissed at any time as a free action.</p><p></p><p><em>Paladin Spells Prepared</em> (2/2/1, DC 12 + spell level): 1—<em>divine favor</em>, <em>sanctuary</em>; 2—<em>bull’s strength, resist energy</em>; 3—<em>prayer</em>. Reginald casts these spells as a 6th-level cleric.</p><p></p><p><em>Pious Templar Spells Prepared</em> (2/1, DC 12 + spell level): 1—<em>bless</em>, <em>cure light wounds</em>; 2—<em>shield other</em>. Reginald casts spells as a 3rd-level cleric.</p><p></p><p><em>Physical Description:</em> A tall, powerfully-built young man in his thirties with a lean, handsome face and bright, piercing eyes. His blond hair is cut in the tonsure of a monk. His clothes are clean but plain.</p><p></p><p><em>Personality Traits:</em> Devoted, kind, and humble.</p><p></p><p><em>Possessions</em>: INVICTUS, <em>+1 axiomatic short sword,</em> <em>+2 chainmail</em>, <em>+2 large steel shield</em>, <em>+1 ring of protection</em>.</p><p></p><p><strong>Invicus:</strong> A two-edged short sword of antique design, with a sharp cutting blade and a rounded point unsuitable for stabbing. The blade is made of patterned iron, giving the metal a marbled appearance. The blade and hilt are decorated with fine goldwork designs of branches and leaves. The word INUICTVS is etched onto the blade. This <em>+1 axiomatic short sword</em> grants its wielder protection from cutting or piercing weapons. Its wielder gains damage reduction 10/bludgeoning whenever the unsheathed sword is held.</p><p></p><p>Sir Reginald is a knight-errant and a devout servant of the Five. Reginald has traveled the Frounter for many years, performing good deeds and battling evil.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1828379, member: 1223"] [b]Reginald the Penitent 2.0[/b] This is my second pass at statting out Sir Reginald. The first time I used some levels in the Divine Agent prestige class from the [I]Manual of the Planes[/i], which really didn't quite capture this NPC. For this revised version, I instead used the Pious Templar prestige class from [I]Complete Divine[/i], which seems to better model my vision of Reginald. The True Believer feat, which gives Reginald a +2 bonus on 1 saving throw/day, is also from [I]Complete Divine[/i]. I had also forgotten that Reginald now bears the enchanted sword [I]Invictus[/i], a gift from Mendelor, who had in turn won it by [url=http://home.gwi.net/~rdorman/frilond/adv/sum/sm29.htm]overcoming a supernatural ordeal[/url]. I built Invictus using [url=http://www.mortality.net/board/read.php?TID=9954]the nifty spell-slot item creation system[/url] from MEG's [I]Artificer's Handbook[/i]. I highly recommend this book if you're looking to design unique magic items. ===== [B]Sir Reginald the Penitent:[/b] male human Pal 13/Pious Templar 3; CR 16; HD 13d10+39 plus 3d10+9; hp 144; Init +0; Spd 20 ft; AC 22, touch 11, flat-footed 22; BAB +16; Grp +17; Atk +19 melee (1d6+4/17–20, Invictus, [i]+1 axiomatic short sword[/i]); Full Atk +19/+14/+9 melee (1d6+4/17–20, Invictus, [i]+1 axiomatic short sword[/i]); SA smite evil 4/day, spells, turn undead; SQ aura of courage, aura of good, damage reduction 1/—, [i]detect evil[/i], divine grace, divine health, lay on hands, mettle, [i]remove disease[/i] 3/week, [i]special mount[/i]; AL LG; SV Fort +17, Ref +8, Will +12; Str 13, Dex 10, Con 16, Int 11, Wis 14, Cha 16. [I]Skills:[/i] Concentration +8, Craft (swordmaking) +6, Diplomacy +10, Handle Animal +8, Heal +10, Knowledge (religion) +9, Profession (monastic) +6, Ride +10, Sense Motive +6. [I]Feats:[/i] Blind-Fight, Ride-By Attack, True Believer, Spirited Charge, Mounted Combat, Improved Critical (short sword), Weapon Focus (short sword), Weapon Specialization (short sword). [B]Smite Evil (Su):[/b] 4/day, Reginald may attempt to smite evil with one normal melee attack. He adds +4 to his attack roll and deals +16 extra points of damage. If Reginald accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. [B]Turn Undead (Su):[/b] Reginald may use this ability 6 times per day with a +2 synergy bonus. He turns undead as a 9th-level cleric. [B]Aura of Courage (Su):[/b] Reginald is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects. This ability functions while Reginald is conscious, but not if he is unconscious or dead. [B]Aura of Good (Ex):[/b] Reginald’s aura of good is of overwhelming power. [b][I]Detect Evil[/i] (Sp): [/b]At will, Reginald can use [i]detect evil[/i], as the spell. [B]Divine Health (Ex): [/b]Reginald is immune to all diseases, including supernatural and magical diseases. [B]Lay on Hands (Su):[/b] Reginald can heal wounds (his own or those of others) by touch. Each day he can heal 15 hit points of damage. Reginald may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using lay on hands is a standard action. Alternatively, Reginald can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Reginald decides how many of his daily allotment of points to use as damage after successfully touching an undead creature. [B]Mettle (Su):[/b] Reginald's special blessing allows him to shrug off magical effects that would otherwise harm him. If Reginald makes a successful Will or Fortitude saving throw that would normally reduce the spell's effect, he suffers no effect from the spell at all. Only those spells with a Saving Throw entry of "Will partial," "Fortitude half," or similar entries can be negated through this ability. [b][I]Remove Disease[/i] (Sp):[/b] Reginald can produce a [i]remove disease[/i] effect, as the spell, three times per week. [b][I]Special Mount[/i] (Sp): [/b]Once per day, as a full-round action, Reginald may magically call a heavy warhorse from the celestial realms. This ability is the equivalent of a 4th-level spell. The mount immediately appears adjacent to Reginald and remains for 24 hours; it may be dismissed at any time as a free action. [I]Paladin Spells Prepared[/i] (2/2/1, DC 12 + spell level): 1—[i]divine favor[/i], [i]sanctuary[/i]; 2—[i]bull’s strength, resist energy[/i]; 3—[i]prayer[/i]. Reginald casts these spells as a 6th-level cleric. [I]Pious Templar Spells Prepared[/i] (2/1, DC 12 + spell level): 1—[i]bless[/i], [i]cure light wounds[/i]; 2—[i]shield other[/i]. Reginald casts spells as a 3rd-level cleric. [I]Physical Description:[/i] A tall, powerfully-built young man in his thirties with a lean, handsome face and bright, piercing eyes. His blond hair is cut in the tonsure of a monk. His clothes are clean but plain. [I]Personality Traits:[/i] Devoted, kind, and humble. [I]Possessions[/i]: INVICTUS, [i]+1 axiomatic short sword,[/i] [i]+2 chainmail[/i], [i]+2 large steel shield[/i], [i]+1 ring of protection[/i]. [B]Invicus:[/b] A two-edged short sword of antique design, with a sharp cutting blade and a rounded point unsuitable for stabbing. The blade is made of patterned iron, giving the metal a marbled appearance. The blade and hilt are decorated with fine goldwork designs of branches and leaves. The word INUICTVS is etched onto the blade. This [i]+1 axiomatic short sword[/i] grants its wielder protection from cutting or piercing weapons. Its wielder gains damage reduction 10/bludgeoning whenever the unsheathed sword is held. Sir Reginald is a knight-errant and a devout servant of the Five. Reginald has traveled the Frounter for many years, performing good deeds and battling evil. [/QUOTE]
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