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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1862254" data-attributes="member: 1223"><p><strong>The Refulgent Scourge of Hecatesseus</strong></p><p></p><p>I was a big fan of the 3e <em>Fiend Folio</em>, if only for introducing the extremely useful Swarm subtype. It’s the sort of new mechanic so clever you wonder why it was never thought of before. And in the <em>Tome of Horrors II</em>, EnWorld’s own <a href="http://www.enworld.org/forums/member.php?find=lastposter&t=73265" target="_blank">Boz</a> introduces his warden jacks, which are a swarm of little constructs.</p><p></p><p>I really liked the concept of a construct swarm, so I developed the following little critter. The Reflexive Spell Resistance and Penetration abilities were stolen from other monsters in the <em>Fiend Folio</em>.</p><p></p><p>=====</p><p></p><p><strong>The Refulgent Scourge of Hecatesseus:</strong> CR 12; Tiny Construct (Swarm); HD 30d10; hp 165; Init +2; Spd 5 ft, fly 30 ft (poor); AC 19, touch 14, flat-footed 17; BAB +20; Grp —; Atk/Full Atk swarm (5d6 and 1d4 Int, swarm); Space/Reach 10 ft/0 ft; SA distraction, Intelligence damage, penetration; SQ construct traits, darkvision 60 ft, half damage from slashing and piercing, <em>reflective spell resistance</em> 23, swarm traits; AL N; SV Fort +10, Ref +12, Will +5; Str 8, Dex 14, Con —, Int —, Wis 1, Cha 1.</p><p></p><p><strong>Distraction (Ex):</strong> Any living creature vulnerable to the Scourge’s damage that begins its turn with the Scourge in its square is nauseated for 1 round; a DC 25 Fortitude save negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.</p><p></p><p><strong>Intelligence Damage (Su): </strong>The swirling, bedazzling mass of the Scourge’s swarm attack deals 1d4 points of Intelligence damage to a living foe. A creature reduced to Intelligence 0 by the swarm cannot think and is helpless, unconscious in a coma-like stupor. This is a mind-affecting ability.</p><p></p><p><strong>Penetration (Su):</strong> The swarm attack of the Scourge penetrates damage reduction as if it were an adamantine weapon.</p><p></p><p><strong>Construct Traits:</strong> The Scourge is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). The Scourge is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and is immediately destroyed when reduced to 0 hit points or less. Since it was never alive, the Scourge cannot be raised or resurrected.</p><p></p><p><strong><em>Reflective Spell Resistance</em> (Sp):</strong> The Scourge has a special type of spell resistance that causes any targeted spell it successfully resists to bounce off and reflect back at the caster. The caster becomes either the spell’s target or the point of origin for the spell’s effect, as appropriate.</p><p></p><p><strong>Swarm Traits:</strong> The Scourge has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. Reducing the Scourge to 0 hit points or lower causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. The Scourge is never staggered or reduced to a dying state by damage. Also, the Scourge cannot be tripped, grappled, or bull rushed, and it cannot grapple an opponent.</p><p></p><p>The Scourge is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as <em>disintegrate</em>). The Scourge takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.</p><p></p><p><em>Physical Appearance: </em>A swarm of bejeweled, copper dragonflies, with foot-and-a-half wingspans.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1862254, member: 1223"] [b]The Refulgent Scourge of Hecatesseus[/b] I was a big fan of the 3e [I]Fiend Folio[/i], if only for introducing the extremely useful Swarm subtype. It’s the sort of new mechanic so clever you wonder why it was never thought of before. And in the [i]Tome of Horrors II[/i], EnWorld’s own [url=http://www.enworld.org/forums/member.php?find=lastposter&t=73265]Boz[/url] introduces his warden jacks, which are a swarm of little constructs. I really liked the concept of a construct swarm, so I developed the following little critter. The Reflexive Spell Resistance and Penetration abilities were stolen from other monsters in the [I]Fiend Folio[/i]. ===== [B]The Refulgent Scourge of Hecatesseus:[/b] CR 12; Tiny Construct (Swarm); HD 30d10; hp 165; Init +2; Spd 5 ft, fly 30 ft (poor); AC 19, touch 14, flat-footed 17; BAB +20; Grp —; Atk/Full Atk swarm (5d6 and 1d4 Int, swarm); Space/Reach 10 ft/0 ft; SA distraction, Intelligence damage, penetration; SQ construct traits, darkvision 60 ft, half damage from slashing and piercing, [i]reflective spell resistance[/i] 23, swarm traits; AL N; SV Fort +10, Ref +12, Will +5; Str 8, Dex 14, Con —, Int —, Wis 1, Cha 1. [B]Distraction (Ex):[/b] Any living creature vulnerable to the Scourge’s damage that begins its turn with the Scourge in its square is nauseated for 1 round; a DC 25 Fortitude save negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check. [B]Intelligence Damage (Su): [/b]The swirling, bedazzling mass of the Scourge’s swarm attack deals 1d4 points of Intelligence damage to a living foe. A creature reduced to Intelligence 0 by the swarm cannot think and is helpless, unconscious in a coma-like stupor. This is a mind-affecting ability. [B]Penetration (Su):[/b] The swarm attack of the Scourge penetrates damage reduction as if it were an adamantine weapon. [B]Construct Traits:[/b] The Scourge is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). The Scourge is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not at risk of death from massive damage, and is immediately destroyed when reduced to 0 hit points or less. Since it was never alive, the Scourge cannot be raised or resurrected. [b][I]Reflective Spell Resistance[/i] (Sp):[/b] The Scourge has a special type of spell resistance that causes any targeted spell it successfully resists to bounce off and reflect back at the caster. The caster becomes either the spell’s target or the point of origin for the spell’s effect, as appropriate. [B]Swarm Traits:[/b] The Scourge has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. Reducing the Scourge to 0 hit points or lower causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. The Scourge is never staggered or reduced to a dying state by damage. Also, the Scourge cannot be tripped, grappled, or bull rushed, and it cannot grapple an opponent. The Scourge is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as [i]disintegrate[/i]). The Scourge takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells. [I]Physical Appearance: [/i]A swarm of bejeweled, copper dragonflies, with foot-and-a-half wingspans. [/QUOTE]
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