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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1903927" data-attributes="member: 1223"><p><strong>The Colossus Revived</strong></p><p></p><p>Should Hecatesseus succeed in reviving <a href="http://www.enworld.org/forums/showthread.php?t=72884&page=4&pp=20#post1717338" target="_blank">the Colossus of the Limites</a>, his product will be significantly weaker than the original, as his considerable skill and knowledge cannot hope to match the lost craft of the Tynan Adepts.</p><p></p><p>Silverthorne Games's excellent <em>Book of Templates</em> includes several interesting spells and other rules associated with constructs, not to mention the ablative template, which models either an imperfectly forged or resurrected construct.</p><p></p><p>====</p><p></p><p><strong>The Colossus Revived:</strong> ablative bronze colossus; CR 20; Colossal Construct (Fire); HD 64d10+190; hp 446; Init +2; Spd 45 ft; AC 40, touch 0, flat-footed 40; BAB +48; Grp +87; Atk +37 melee (9d8+50/19–20 (+1d6 on critical hit) plus 3d8 heat, slam); Full Atk +37 melee (9d8+50/19–20 (+1d6 on critical hit) plus 3d8 heat, 2 slams); Space/Reach 30 ft/30 ft; SA berserk, heat; SQ ablative armor, antimagic field, construct traits, damage reduction 7/magic and adamantine, darkvision 60 ft, fiery blood, immunity to fire, immunity to magic, low-light vision, vulnerability to cold; AL N; SV Fort +21, Ref +23, Will +25; Str 57, Dex 6, Con —, Int 7, Wis 11, Cha 1.</p><p></p><p><em>Skills: </em>Jump +56, Spot +34.</p><p></p><p><em>Feats</em>: Awesome Blow, Cleave, Crush, Devastating Critical (slam), Epic Reflexes*, Epic Toughness*, Epic Will*, Great Cleave, Improved Bull Rush, Improved Critical (slam)*, Improved Initiative*, Improved Overrun, Improved Sunder, Improved Toughness*, Mighty Blow, Overwhelming Critical (slam)*, Power Attack*, Powerful Charge, Pushback, Snatch, Stand Still, Weapon Focus (slam)*. *Factored into statistics above.</p><p></p><p><strong>Berserk (Ex):</strong> When the colossus enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the colossus goes berserk. The uncontrolled colossus goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction.</p><p></p><p><strong>Heat (Su):</strong> Those hit by the colossus’s slam attack take 3d8 points of heat damage. Creatures hitting the colossus with natural weapons or unarmed attacks take heat damage as though hit by the colossus’s slam attack.</p><p></p><p><strong>Ablative Armor (Ex):</strong> For each multiple of five that an attack roll exceeds the colossus's Armor Class, its natural armor class is reduced permanently by one. The colossus's natural armor bonus cannot be reduced below +1.</p><p></p><p><strong>Antimagic Field (Ex):</strong> The colossus constantly generates an antimagic field in a 100-foot-radius. The field is an invisible barrier that is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines, except for the colossus’s own supernatural abilities. This effect is otherwise as an <em>antimagic field</em> cast by a 25th-level caster.</p><p></p><p><strong>Fiery Blood (Su):</strong> Anyone scoring damage on the colossus with a piercing or slashing melee weapon must make a DC 42 Reflex save or take 4d6 points of damage and catch fire from the fiery “blood” spurting out of the wound. The save DC is Constitution-based. The flame burns for 3d6 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.</p><p></p><p><strong>Magic Immunity (Ex):</strong> The colossus is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A <em>polar ray</em> spell slows it (as the <em>slow</em> spell) for 1 round, with no saving throw. A fire effect restores 1 hit point to the bronze colossus for each 3 points of damage it would otherwise deal.</p><p></p><p><em>Physical Description: </em>A gigantic bronze figure, over 50 feet high, and fashioned as an ancient warrior in antique armor. The air around its metal form shimmers and blurs as if heated by an incredible fire.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1903927, member: 1223"] [b]The Colossus Revived[/b] Should Hecatesseus succeed in reviving [url=http://www.enworld.org/forums/showthread.php?t=72884&page=4&pp=20#post1717338]the Colossus of the Limites[/url], his product will be significantly weaker than the original, as his considerable skill and knowledge cannot hope to match the lost craft of the Tynan Adepts. Silverthorne Games's excellent [I]Book of Templates[/i] includes several interesting spells and other rules associated with constructs, not to mention the ablative template, which models either an imperfectly forged or resurrected construct. ==== [B]The Colossus Revived:[/b] ablative bronze colossus; CR 20; Colossal Construct (Fire); HD 64d10+190; hp 446; Init +2; Spd 45 ft; AC 40, touch 0, flat-footed 40; BAB +48; Grp +87; Atk +37 melee (9d8+50/19–20 (+1d6 on critical hit) plus 3d8 heat, slam); Full Atk +37 melee (9d8+50/19–20 (+1d6 on critical hit) plus 3d8 heat, 2 slams); Space/Reach 30 ft/30 ft; SA berserk, heat; SQ ablative armor, antimagic field, construct traits, damage reduction 7/magic and adamantine, darkvision 60 ft, fiery blood, immunity to fire, immunity to magic, low-light vision, vulnerability to cold; AL N; SV Fort +21, Ref +23, Will +25; Str 57, Dex 6, Con —, Int 7, Wis 11, Cha 1. [I]Skills: [/i]Jump +56, Spot +34. [I]Feats[/i]: Awesome Blow, Cleave, Crush, Devastating Critical (slam), Epic Reflexes*, Epic Toughness*, Epic Will*, Great Cleave, Improved Bull Rush, Improved Critical (slam)*, Improved Initiative*, Improved Overrun, Improved Sunder, Improved Toughness*, Mighty Blow, Overwhelming Critical (slam)*, Power Attack*, Powerful Charge, Pushback, Snatch, Stand Still, Weapon Focus (slam)*. *Factored into statistics above. [B]Berserk (Ex):[/b] When the colossus enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the colossus goes berserk. The uncontrolled colossus goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. [B]Heat (Su):[/b] Those hit by the colossus’s slam attack take 3d8 points of heat damage. Creatures hitting the colossus with natural weapons or unarmed attacks take heat damage as though hit by the colossus’s slam attack. [B]Ablative Armor (Ex):[/b] For each multiple of five that an attack roll exceeds the colossus's Armor Class, its natural armor class is reduced permanently by one. The colossus's natural armor bonus cannot be reduced below +1. [B]Antimagic Field (Ex):[/b] The colossus constantly generates an antimagic field in a 100-foot-radius. The field is an invisible barrier that is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines, except for the colossus’s own supernatural abilities. This effect is otherwise as an [i]antimagic field[/i] cast by a 25th-level caster. [B]Fiery Blood (Su):[/b] Anyone scoring damage on the colossus with a piercing or slashing melee weapon must make a DC 42 Reflex save or take 4d6 points of damage and catch fire from the fiery “blood” spurting out of the wound. The save DC is Constitution-based. The flame burns for 3d6 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame. [B]Magic Immunity (Ex):[/b] The colossus is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A [i]polar ray[/i] spell slows it (as the [i]slow[/i] spell) for 1 round, with no saving throw. A fire effect restores 1 hit point to the bronze colossus for each 3 points of damage it would otherwise deal. [I]Physical Description: [/i]A gigantic bronze figure, over 50 feet high, and fashioned as an ancient warrior in antique armor. The air around its metal form shimmers and blurs as if heated by an incredible fire. [/QUOTE]
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