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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 1917659" data-attributes="member: 1223"><p><strong>Mighty Servant, Mark II</strong></p><p></p><p>After a brief playtest, it's clear that the Challenge Rating for the 33 HD advanced brass golem is a just wee bit... low. Holy TPK! Here's a retooled version that uses fighter levels instead of construct HD. I think this is a lot closer to my target CR of 15–16. (One primary advantage of having so much downtime between sessions is you have the leisure to really kick the tires on your fiendish creations.)</p><p></p><p>=====</p><p></p><p><strong>The Mighty Servant of Hecatesseus:</strong> brass golem Ftr5; CR 16; Large Construct; HD 16d10+46 plus 5d10+5; hp 166; Init +6; Spd 30 ft (can't run); AC 33, touch 11, flat-footed 31; BAB +17; Grp +29; Atk +19 melee (3d6+31 plus 1 Con/19–20 x3, <em>+3 wounding greataxe</em>) or +16 melee (1d8+28, butt); Full Atk +19/+14/+9/+4 melee (3d6+31 plus 1 Con/19–20 x3, <em>+3 wounding greataxe</em>) or +16 melee (1d8+28, butt); Space/Reach 10 ft/10 ft; SA <em>maze</em>; SQ construct traits, darkvision 60 ft, DR 10/adamantine, magic immunity, scent; AL N; SV Fort +9, Ref +8, Will +8; Str 26, Dex 14, Con –, Int 3, Wis 15, Cha 7.</p><p></p><p><em>Skills:</em> Climb +11, Jump +10, Survival +21 (+41 tracking a foe designated by its creator, in connection with any other goal set by its creator, or when tracking a foe through its own maze).</p><p></p><p><em>Feats:</em> Awesome Blow, Cleave, Great Cleave, Improved Critical (greataxe)*, Improved Bull Rush, Improved Initiative*, Improved Overrun, Improved Sunder, Improved Toughness, Power Attack*, Track. * Factored into statistics above.</p><p></p><p><strong><em>Maze (Sp):</em></strong> Once per day the Mighty Servant can target a <em>maze</em> effect (caster level 16th) against a single target. The Mighty Servant is immune to the effects of its own <em>maze</em> ability and that of others of its kind, and it can freely enter it own <em>maze</em> to track a target.</p><p></p><p><strong>Magic Immunity (Ex):</strong> The Mighty Servant is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as follows. An electricity effect slows it (as the <em>slow</em> spell) for 3 rounds, with no saving throw. A fire effect breaks any <em>slow </em>effect on the Mighty Servant and cures 1 point of damage for each 3 points of damage it would otherwise deal. The Mighty Servant does not get a saving throw against fire effects.</p><p></p><p><strong>Construct Traits:</strong> The Mighty Servant is immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. It cannot heal damage, but it is not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. It is not at risk of death from massive damage but is destroyed when reduced to 0 hit points or less. The Mighty Servant cannot be raised or resurrected.</p><p></p><p><strong>Scent (Ex):</strong> The Mighty Servant can detect approaching enemies, sniff out hidden foes, and track by sense of smell.</p><p></p><p><strong>Possessions:</strong> <em>+3 wounding greataxe</em>.</p><p></p><p><em>Physical Description: </em>A gleaming bull-headed giant of brass, nearly sixteen feet tall.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1917659, member: 1223"] [b]Mighty Servant, Mark II[/b] After a brief playtest, it's clear that the Challenge Rating for the 33 HD advanced brass golem is a just wee bit... low. Holy TPK! Here's a retooled version that uses fighter levels instead of construct HD. I think this is a lot closer to my target CR of 15–16. (One primary advantage of having so much downtime between sessions is you have the leisure to really kick the tires on your fiendish creations.) ===== [B]The Mighty Servant of Hecatesseus:[/b] brass golem Ftr5; CR 16; Large Construct; HD 16d10+46 plus 5d10+5; hp 166; Init +6; Spd 30 ft (can't run); AC 33, touch 11, flat-footed 31; BAB +17; Grp +29; Atk +19 melee (3d6+31 plus 1 Con/19–20 x3, [i]+3 wounding greataxe[/i]) or +16 melee (1d8+28, butt); Full Atk +19/+14/+9/+4 melee (3d6+31 plus 1 Con/19–20 x3, [i]+3 wounding greataxe[/i]) or +16 melee (1d8+28, butt); Space/Reach 10 ft/10 ft; SA [i]maze[/i]; SQ construct traits, darkvision 60 ft, DR 10/adamantine, magic immunity, scent; AL N; SV Fort +9, Ref +8, Will +8; Str 26, Dex 14, Con –, Int 3, Wis 15, Cha 7. [I]Skills:[/i] Climb +11, Jump +10, Survival +21 (+41 tracking a foe designated by its creator, in connection with any other goal set by its creator, or when tracking a foe through its own maze). [I]Feats:[/i] Awesome Blow, Cleave, Great Cleave, Improved Critical (greataxe)*, Improved Bull Rush, Improved Initiative*, Improved Overrun, Improved Sunder, Improved Toughness, Power Attack*, Track. * Factored into statistics above. [b][I]Maze (Sp):[/i][/b] Once per day the Mighty Servant can target a [i]maze[/i] effect (caster level 16th) against a single target. The Mighty Servant is immune to the effects of its own [i]maze[/i] ability and that of others of its kind, and it can freely enter it own [i]maze[/i] to track a target. [B]Magic Immunity (Ex):[/b] The Mighty Servant is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as follows. An electricity effect slows it (as the [i]slow[/i] spell) for 3 rounds, with no saving throw. A fire effect breaks any [i]slow [/i]effect on the Mighty Servant and cures 1 point of damage for each 3 points of damage it would otherwise deal. The Mighty Servant does not get a saving throw against fire effects. [B]Construct Traits:[/b] The Mighty Servant is immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. It cannot heal damage, but it is not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. It is not at risk of death from massive damage but is destroyed when reduced to 0 hit points or less. The Mighty Servant cannot be raised or resurrected. [B]Scent (Ex):[/b] The Mighty Servant can detect approaching enemies, sniff out hidden foes, and track by sense of smell. [B]Possessions:[/b] [i]+3 wounding greataxe[/i]. [I]Physical Description: [/i]A gleaming bull-headed giant of brass, nearly sixteen feet tall. [/QUOTE]
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