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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 2279732" data-attributes="member: 1223"><p><strong>St. Iseltis 2.0</strong></p><p></p><p>Here’s a slightly tweaked out version of St. Iseltis. I’ve followed Gez’s advice and given her the Augment Healing feat, and after some consideration I’ve decided that sainted figures such as Iseltis or Marcus Atwater (and now poor Purer Grundy) should have the Deathless type in addition to their other abilities. I may write up a Beatified template that essentially grants the abilities of the Celestial template plus changes the creature’s type to Deathless and provides the saintly spell ability.</p><p></p><p>=====</p><p></p><p><strong>St. Iseltis, The Little Saint of Clowes:</strong> female celestial human Aristocrat 5/Healer 4/Divine Agent 4; CR 13; Medium deathless (augmented human, extraplanar); HD 5d12 plus 4d12 plus 4d12; hp 92; Init +0; Spd 30 ft; AC 23, touch 17, flat-footed 20; BAB +8; Grp +8; SA menacing aura, spells; SQ calming aura, cleanse paralysis and disease, contact, darkvision 60 ft, deathless traits, DR 10/magic, godly gift (<em>cure serious wounds</em>), granted domain (healing), healing hands, resistance to acid, cold, and electricity 10, saintly spell; SR 22; AL NG; SV Fort +8, Ref +5, Will +16; Str 10, Dex 10, Con —, Int 12, Wis 16, Cha 16.</p><p></p><p><em>Skills</em>: Bluff +8, Concentration +14, Diplomacy +23, Gather Information +8, Heal +22, Knowledge (history) +6, Knowledge (nobility and royalty) +6, Knowledge (nature) +5, Knowledge (religion) +15, Perform (sing) +8, Profession (abbess) +8, Sense Motive +16, Spellcraft +5, Use Magic Device +7.</p><p></p><p><em>Feats</em>: Augment Healing, Glory, Improved Spell Resistance, Sacred Vow, Skill Focus (Heal), Vow of Nonviolence, Vow of Peace.</p><p></p><p><strong>Menacing Aura (Ex):</strong> St. Iseltis generates an intangible, invisible aura of menace that weakens hostile creatures within a 20-foot radius. Anyone about to attack St. Iseltis must attempt a DC 17 Will save. Those who fail the saving throw are shaken (-2 morale penalty to attacks, checks, and saves) for one full day or until they successfully damage St. Iseltis. A creature that makes its initial saving throw or damages St. Iseltis is immune to St. Iseltis’s aura for one day.</p><p></p><p><strong>Calming Aura (Su):</strong> St. Iseltis is constantly surrounded by a a calming aura to a radius of 20 feet. Creatures within the area must make a successful DC 23 Will save or be affected as by the <em>calm emotions</em> spell, Creatures who leave the area and reenter it receive new saving throws. A creature that makes a successful saving throw and remains in the area is unaffected until it leaves the aura and reenters.</p><p></p><p><strong>Cleanse Disease (Su):</strong> St. Iseltis can cleanse disease once per day, as if casting a <em>remove disease </em>spell.</p><p></p><p><strong>Cleanse Paralysis (Su):</strong> St. Iseltis can cleanse paralysis once per day, as if casting a <em>remove paralysis </em>spell.</p><p></p><p><strong>Contact (Su):</strong> St. Iseltis may be contacted mentally by the Five or Their agents, usually to impart particular knowledge and orders to her. This contact only functions one way; St. Iseltis cannot initiate the contact, question the orders, or ask for clarifications.</p><p></p><p><strong>Deathless Traits:</strong> Immune to all mind-affecting effects (charm compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, or ability drain. Immune to damage to physical ability scores (Strength, Dexterity, and Constitution) as well as fatigue and exhaustion effects. Unlike undead, the deathless are subject to energy drain. Like living creatures, deathless are harmed by negative energy and healed by positive energy. Immune to any effect that requires a Fortitude save, except for energy drain attacks, effects that also work on objects, and harmless effects. Not at risk of death from massive damage, but immediately destroyed when reduced to 0 hp or less. Not affected by <em>raise dead</em> and <em>reincarnate</em> spells or abilities. <em>Resurrection</em> and <em>true resurrection</em> can affect the deathless if they are willing. These spells turn deathless creatures back into the living creatures they were before becoming deathless.</p><p></p><p>Evil clerics can turn or destroy deathless creatures as good clerics turn or destroy undead. Good clerics and paladins can rebuke, command, or bolster deathless creatures as evil clerics rebuke, command, or bolster undead. Deathless creatures gain the same benefits from <em>consecrate</em> and <em>hallow</em> as undead do from <em>desecrate</em> and <em>unhallow</em>, and they are hindered by <em>desecrate</em> and <em>unhallow</em> as undead are by <em>consecrate</em> and <em>hallow</em>. <em>Hide from undead</em> and <em>undeath to death</em> also work against deathless. <em>Detect undead</em> and <em>deathwatch</em> also reveal deathless and allow the caster to distinguish deathless creatures from undead. Evil casters can be stunned by overwhelming auras of deathless creatures as good casters can be stunned by overwhelming undead auras. Use "undead" line in the <em>detect evil</em> spell description when deathless are in the area of <em>detect good</em> spell. Deathless are healed by <em>disrupt undead</em> and damaged by unholy water as undead are by holy water. Deathless are not affected by disrupting weapons. Spells that have greater than normal effect against undead creatures—including <em>chill touch</em>, <em>magic stone</em>, <em>searing light</em>, <em>sunbeam</em>, <em>sunburst</em>, and <em>wall of fire</em>—do not have these enhanced effects against deathless creatures. Deathless take only 1d6 points of damage per two caster levels from <em>searing light</em>. Spells such as <em>command undead</em>, <em>control undead</em>, <em>create undead</em>, <em>create greater undead</em>, and <em>halt undead</em> do not affect or create deathless creatures.</p><p></p><p><strong><em>Godly Gift</em> (Sp):</strong> Once/day St. Iseltis may cast <em>cure serious wounds</em> as a spell-like ability. Caster level 13th.</p><p></p><p><strong>Granted Domain:</strong> St. Iseltis has access to the Healing domain. She casts healing spells as a 9th-level caster.</p><p></p><p><strong>Healing Hands (Ex):</strong> Whenever she casts a spell that cures hit point damage, St. Iseltis adds her Charisma modifier (+3) to the amount of damage healed.</p><p></p><p><strong>Saintly Spell (Su):</strong> St. Iseltis can duplicate any spell by accepting one temporary negative level for each spell level of the duplicated spell. (Spells of 0 level can be used freely without accepting any temporary negative levels.) A temporary negative level is a negative level that never causes actual level loss and cannot be overcome in any way (including through the use of restoration spells) until conditions defined by the item or power that bestowed the temporary negative level are fulfilled. In all other ways, a temporary negative level works just like any other negative level, and its effects stack with actual negative levels. The duplicated spell does not provoke attacks of opportunity and requires no components except for XP components. The temporary negative level(s) lasts 24 hours before dissipating. Caster level for these abilities is 13 or the minimum caster level for the spell, whichever is highest.</p><p></p><p><strong><em>Spells Prepared</em></strong> (5/6/5/5, DC 13 + spell level): 0—<em>create water</em>, <em>cure minor wounds</em>*, <em>light</em>, <em>mending</em>, <em>purify food and drink</em>; 1—<em>bless water</em>, <em>cure light wounds</em>*, <em>protection from evil</em>, <em>remove fear</em>, <em>remove paralysis</em>*, <em>sanctuary</em>; 2—<em>cure moderate wounds</em>* (2), <em>remove blindness/deafness</em>*, <em>remove disease</em>*, <em>lesser restoration</em>*; 3—<em>close wounds</em>*, <em>cure serious wounds</em>*, <em>neutralize poison</em>*, <em>remove curse</em>, <em>restoration</em>*. *Healing spell. St. Iseltis uses these spells as a 9th-level caster.</p><p></p><p><em>Possessions</em>: <em>rod of lesser metamagic, maximize</em>, <em>bracers of armor +4</em>, <em>cloak of resistance +2</em>, 1,000 gp.</p><p></p><p><em>Physical Description:</em> A small, pretty woman of middle age, wearing a nun’s habit and bearing a candle.</p><p></p><p><em>Personality Traits:</em> Hopeful, kind, and calm.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2279732, member: 1223"] [b]St. Iseltis 2.0[/b] Here’s a slightly tweaked out version of St. Iseltis. I’ve followed Gez’s advice and given her the Augment Healing feat, and after some consideration I’ve decided that sainted figures such as Iseltis or Marcus Atwater (and now poor Purer Grundy) should have the Deathless type in addition to their other abilities. I may write up a Beatified template that essentially grants the abilities of the Celestial template plus changes the creature’s type to Deathless and provides the saintly spell ability. ===== [B]St. Iseltis, The Little Saint of Clowes:[/b] female celestial human Aristocrat 5/Healer 4/Divine Agent 4; CR 13; Medium deathless (augmented human, extraplanar); HD 5d12 plus 4d12 plus 4d12; hp 92; Init +0; Spd 30 ft; AC 23, touch 17, flat-footed 20; BAB +8; Grp +8; SA menacing aura, spells; SQ calming aura, cleanse paralysis and disease, contact, darkvision 60 ft, deathless traits, DR 10/magic, godly gift ([i]cure serious wounds[/i]), granted domain (healing), healing hands, resistance to acid, cold, and electricity 10, saintly spell; SR 22; AL NG; SV Fort +8, Ref +5, Will +16; Str 10, Dex 10, Con —, Int 12, Wis 16, Cha 16. [I]Skills[/i]: Bluff +8, Concentration +14, Diplomacy +23, Gather Information +8, Heal +22, Knowledge (history) +6, Knowledge (nobility and royalty) +6, Knowledge (nature) +5, Knowledge (religion) +15, Perform (sing) +8, Profession (abbess) +8, Sense Motive +16, Spellcraft +5, Use Magic Device +7. [I]Feats[/i]: Augment Healing, Glory, Improved Spell Resistance, Sacred Vow, Skill Focus (Heal), Vow of Nonviolence, Vow of Peace. [B]Menacing Aura (Ex):[/b] St. Iseltis generates an intangible, invisible aura of menace that weakens hostile creatures within a 20-foot radius. Anyone about to attack St. Iseltis must attempt a DC 17 Will save. Those who fail the saving throw are shaken (-2 morale penalty to attacks, checks, and saves) for one full day or until they successfully damage St. Iseltis. A creature that makes its initial saving throw or damages St. Iseltis is immune to St. Iseltis’s aura for one day. [B]Calming Aura (Su):[/b] St. Iseltis is constantly surrounded by a a calming aura to a radius of 20 feet. Creatures within the area must make a successful DC 23 Will save or be affected as by the [i]calm emotions[/i] spell, Creatures who leave the area and reenter it receive new saving throws. A creature that makes a successful saving throw and remains in the area is unaffected until it leaves the aura and reenters. [B]Cleanse Disease (Su):[/b] St. Iseltis can cleanse disease once per day, as if casting a [i]remove disease [/i]spell. [B]Cleanse Paralysis (Su):[/b] St. Iseltis can cleanse paralysis once per day, as if casting a [i]remove paralysis [/i]spell. [B]Contact (Su):[/b] St. Iseltis may be contacted mentally by the Five or Their agents, usually to impart particular knowledge and orders to her. This contact only functions one way; St. Iseltis cannot initiate the contact, question the orders, or ask for clarifications. [B]Deathless Traits:[/b] Immune to all mind-affecting effects (charm compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, or ability drain. Immune to damage to physical ability scores (Strength, Dexterity, and Constitution) as well as fatigue and exhaustion effects. Unlike undead, the deathless are subject to energy drain. Like living creatures, deathless are harmed by negative energy and healed by positive energy. Immune to any effect that requires a Fortitude save, except for energy drain attacks, effects that also work on objects, and harmless effects. Not at risk of death from massive damage, but immediately destroyed when reduced to 0 hp or less. Not affected by [i]raise dead[/i] and [i]reincarnate[/i] spells or abilities. [I]Resurrection[/i] and [i]true resurrection[/i] can affect the deathless if they are willing. These spells turn deathless creatures back into the living creatures they were before becoming deathless. Evil clerics can turn or destroy deathless creatures as good clerics turn or destroy undead. Good clerics and paladins can rebuke, command, or bolster deathless creatures as evil clerics rebuke, command, or bolster undead. Deathless creatures gain the same benefits from [i]consecrate[/i] and [i]hallow[/i] as undead do from [i]desecrate[/i] and [i]unhallow[/i], and they are hindered by [i]desecrate[/i] and [i]unhallow[/i] as undead are by [i]consecrate[/i] and [i]hallow[/i]. [I]Hide from undead[/i] and [i]undeath to death[/i] also work against deathless. [I]Detect undead[/i] and [i]deathwatch[/i] also reveal deathless and allow the caster to distinguish deathless creatures from undead. Evil casters can be stunned by overwhelming auras of deathless creatures as good casters can be stunned by overwhelming undead auras. Use "undead" line in the [i]detect evil[/i] spell description when deathless are in the area of [i]detect good[/i] spell. Deathless are healed by [i]disrupt undead[/i] and damaged by unholy water as undead are by holy water. Deathless are not affected by disrupting weapons. Spells that have greater than normal effect against undead creatures—including [i]chill touch[/i], [i]magic stone[/i], [i]searing light[/i], [i]sunbeam[/i], [i]sunburst[/i], and [i]wall of fire[/i]—do not have these enhanced effects against deathless creatures. Deathless take only 1d6 points of damage per two caster levels from [i]searing light[/i]. Spells such as [i]command undead[/i], [i]control undead[/i], [i]create undead[/i], [i]create greater undead[/i], and [i]halt undead[/i] do not affect or create deathless creatures. [b][I]Godly Gift[/i] (Sp):[/b] Once/day St. Iseltis may cast [i]cure serious wounds[/i] as a spell-like ability. Caster level 13th. [B]Granted Domain:[/b] St. Iseltis has access to the Healing domain. She casts healing spells as a 9th-level caster. [B]Healing Hands (Ex):[/b] Whenever she casts a spell that cures hit point damage, St. Iseltis adds her Charisma modifier (+3) to the amount of damage healed. [B]Saintly Spell (Su):[/b] St. Iseltis can duplicate any spell by accepting one temporary negative level for each spell level of the duplicated spell. (Spells of 0 level can be used freely without accepting any temporary negative levels.) A temporary negative level is a negative level that never causes actual level loss and cannot be overcome in any way (including through the use of restoration spells) until conditions defined by the item or power that bestowed the temporary negative level are fulfilled. In all other ways, a temporary negative level works just like any other negative level, and its effects stack with actual negative levels. The duplicated spell does not provoke attacks of opportunity and requires no components except for XP components. The temporary negative level(s) lasts 24 hours before dissipating. Caster level for these abilities is 13 or the minimum caster level for the spell, whichever is highest. [b][I]Spells Prepared[/i][/b] (5/6/5/5, DC 13 + spell level): 0—[i]create water[/i], [i]cure minor wounds[/i]*, [i]light[/i], [i]mending[/i], [i]purify food and drink[/i]; 1—[i]bless water[/i], [i]cure light wounds[/i]*, [i]protection from evil[/i], [i]remove fear[/i], [i]remove paralysis[/i]*, [i]sanctuary[/i]; 2—[i]cure moderate wounds[/i]* (2), [i]remove blindness/deafness[/i]*, [i]remove disease[/i]*, [i]lesser restoration[/i]*; 3—[i]close wounds[/i]*, [i]cure serious wounds[/i]*, [i]neutralize poison[/i]*, [i]remove curse[/i], [i]restoration[/i]*. *Healing spell. St. Iseltis uses these spells as a 9th-level caster. [I]Possessions[/i]: [i]rod of lesser metamagic, maximize[/i], [i]bracers of armor +4[/i], [i]cloak of resistance +2[/i], 1,000 gp. [I]Physical Description:[/i] A small, pretty woman of middle age, wearing a nun’s habit and bearing a candle. [I]Personality Traits:[/i] Hopeful, kind, and calm. [/QUOTE]
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