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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 2740158" data-attributes="member: 1223"><p><strong>Revised Ruik</strong></p><p></p><p>As the campaign winds down, a couple of old friends will return:</p><p></p><p><strong>Ruik CR 13</strong></p><p>Male human Fast hero 6/Smart hero 4/Charismatic hero 3</p><p>Medium humanoid</p><p><strong>Init</strong> +8; <strong>Senses</strong> Listen +1, Spot +10</p><p><strong>Languages</strong> Common, Ruckish</p><p>-----</p><p><strong>AC</strong> 25, touch 22, flat-footed 25; uncanny dodge</p><p><strong>hp</strong> 56 (13 HD)</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +10, <strong>Will</strong> +6; evasion</p><p>-----</p><p><strong>Spd</strong> 30 ft</p><p><strong>Melee</strong> mwk dagger +12/+7 (1d4-2/19–20) or</p><p> longsword +5/+0 (1d8-2/19-20)</p><p><strong>Ranged</strong> mwk sling +14/+9 (1d4)</p><p><strong>Base Atk</strong> +7; <strong>Grp</strong> +5</p><p><strong>Special Atk</strong> exploit weakness</p><p><strong>Atk Options</strong> Combat Expertise, Improved Disarm</p><p><strong>Combat Gear</strong> <em>boots of speed</em></p><p>-----</p><p><strong>Str </strong>6, <strong>Dex </strong>18, <strong>Con</strong> 10, <strong>Int</strong> 12, <strong>Wis</strong> 9, <strong>Cha</strong> 14</p><p><strong>SQ</strong> dazzle, defensive roll, fast talk, linguist</p><p><strong>Starting Occupation</strong> Adventurer (Bluff, Spot are class skills)</p><p><strong>Feats</strong> Acrobatic, Alertness, Archaic Weapons Proficiency, Armor Proficiency (light), Dodge (b), Combat Expertise (b), Improved Initiative, Improved Disarm (b), Mobility (b), Point Blank Shot, Simple Weapons Proficiency, Stealthy (b), Weapon Finesse (b), Weapon Focus (sling) (b)</p><p><strong>Skills</strong> Balance +11, Bluff +16, Craft (blacksmithing) +6, Decipher Script +7, Diplomacy +9, Disable Device +7, Disguise +9 (+11 acting), Escape Artist +9, Forgery +7, Gather Information +9, Hide +14, Knowledge (local) +8, Jump +2, Listen +1, Move Silently +14, Read/Write Language (Herachean), Read/Write Language (Tynan), Search +8, Sleight of Hand +13, Speak Language (ruckish), Spot +10, Tumble +13</p><p><strong>Possessions</strong> combat gear, 50 <em> +2 sling bolts</em>, <em>dust of illusion</em>, masterwork studded leather armor, 2 masterwork daggers, masterwork sling, longsword</p><p>-----</p><p><strong>Exploit Weakness (Ex):</strong> After 1 round of combat, Ruik can designate one opponent and try to find ways to gain an advantage by using brains over brawn. Ruik uses a move action and makes a DC 15 Intelligence check with a +3 bonus. If the check succeeds, for the rest of the combat Ruik uses his Intelligence bonus instead of either his Strength or Dexterity bonus on attack rolls as he finds ways to outthink his opponent and notices weaknesses in his opponent’s fighting style.</p><p><strong>Dazzle (Ex):</strong> Ruik has the ability to dazzle a target through sheer force of personality, a winning smile, and fast-talking. The target must have an Intelligence score of 3 or higher to be susceptible to a dazzle attempt, must be within 30 feet of the hero, and must be able to see, hear, and understand Ruik. To dazzle a target, Ruik must use an attack action and make a DC 15 Charisma check with a +3 bonus. If the Charisma check succeeds, the target can try to resist. The target resists the dazzle attempt by making a DC 15 Will saving throw. If the save fails, the target receives a -1 penalty on attack rolls, ability checks, skill checks, and saving throws for a 3 rounds.</p><p><strong>Defensive Roll (Ex):</strong> Ruik can roll with a potentially lethal attack to take less damage from it. When Ruik would be reduced to 0 hit points or less by damage in combat (from a ranged or melee attack), he can attempt to roll with the damage. Ruik spends 1 action point to use this talent. Once the point is spent, he makes a Reflex saving throw (DC = damage dealt). If the save succeeds, he takes only half damage. Ruik must be able to react to the attack to execute a defensive roll—if he is immobilized, he can't use this talent. Since this effect would not normally allow a character to make a Reflex save for half damage, the Ruik's evasion talent doesn't apply to the defensive roll.</p><p><strong>Evasion (Ex):</strong> If Ruik is exposed to any effect that normally allows a Reflex saving throw for half damage, he suffers no damage if he makes a successful saving throw.</p><p><strong>Fast-Talk (Ex):</strong> Ruik has a way with words when attempting to con and deceive. With this talent, he applies a +2 competence bonus on any Bluff or Diplomacy checks he makes while attempting to lie, cheat, or otherwise bend the truth.</p><p><strong>Linguist (Ex):</strong> Whenever Ruik encounters a new language, either spoken or written, that he does not know, he can make an Intelligence check to determine if he can understand it. The check is made with a +4 bonus. For a written language, the bonus applies to a Decipher Script check instead. The DC for the check depends on the situation. With this special ability, Ruik can glean enough meaning from a conversation or document to ascertain the basic message, but this ability in no way simulates actually being able to converse or fluently read and write in a given language. A single check covers roughly one minute of a spoken language or one page of a written language.</p><p><strong>Uncanny Dodge (Ex):</strong> Ruik retains his Dexterity bonus to AC regardless of being caught flat-footed or struck by a hidden attacker. (Ruik still loses his Dexterity bonus to Defense if he is immobilized.)</p><p></p><p>Ruik is a small young man with longish wavy brown-blond hair. He is curious, enthusiastic, and excitable.</p><p></p><p>Often traveling under the name Coric, Ruik is a young, well-mannered lad in his mid twenties, prone to unexpected actions. Ruik is a worshipful Pentian and is free with both his coin and hospitality. He prefers dark hooded cloaks and enjoys intrigue and ideas. He has revealed that he is originally from the town of Covin on the coast. Ruik has a good aim with the sling, and can use a knife in close quarters. He also has an intense interest in languages, and is quick to latch on to new or unusual words; he has leaned how to read and write. Although adverse to violence, Ruik has shown increasing bravery and ingenuity in the face of danger. Ruik had a good friend and follower named Wyk, who was killed in the Geaunt's Tower. Ruik currently dwells in Lownell, where he keeps a watchful eye on Sir John the Bastard.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2740158, member: 1223"] [b]Revised Ruik[/b] As the campaign winds down, a couple of old friends will return: [B]Ruik CR 13[/b] Male human Fast hero 6/Smart hero 4/Charismatic hero 3 Medium humanoid [B]Init[/b] +8; [B]Senses[/b] Listen +1, Spot +10 [B]Languages[/b] Common, Ruckish ----- [B]AC[/B] 25, touch 22, flat-footed 25; uncanny dodge [b]hp[/b] 56 (13 HD) [B]Fort[/b] +4, [B]Ref[/b] +10, [B]Will[/b] +6; evasion ----- [B]Spd[/b] 30 ft [B]Melee[/b] mwk dagger +12/+7 (1d4-2/19–20) or longsword +5/+0 (1d8-2/19-20) [B]Ranged[/b] mwk sling +14/+9 (1d4) [B]Base Atk[/b] +7; [B]Grp[/b] +5 [B]Special Atk[/b] exploit weakness [b]Atk Options[/b] Combat Expertise, Improved Disarm [b]Combat Gear[/b] [i]boots of speed[/i] ----- [B]Str [/b]6, [B]Dex [/b]18, [B]Con[/b] 10, [B]Int[/b] 12, [B]Wis[/b] 9, [B]Cha[/b] 14 [B]SQ[/B] dazzle, defensive roll, fast talk, linguist [B]Starting Occupation[/b] Adventurer (Bluff, Spot are class skills) [B]Feats[/b] Acrobatic, Alertness, Archaic Weapons Proficiency, Armor Proficiency (light), Dodge (b), Combat Expertise (b), Improved Initiative, Improved Disarm (b), Mobility (b), Point Blank Shot, Simple Weapons Proficiency, Stealthy (b), Weapon Finesse (b), Weapon Focus (sling) (b) [B]Skills[/b][i] [/i]Balance +11, Bluff +16, Craft (blacksmithing) +6, Decipher Script +7, Diplomacy +9, Disable Device +7, Disguise +9 (+11 acting), Escape Artist +9, Forgery +7, Gather Information +9, Hide +14, Knowledge (local) +8, Jump +2, Listen +1, Move Silently +14, Read/Write Language (Herachean), Read/Write Language (Tynan), Search +8, Sleight of Hand +13, Speak Language (ruckish), Spot +10, Tumble +13 [B]Possessions[/b] combat gear, 50 [i] +2 sling bolts[/i], [i]dust of illusion[/i], masterwork studded leather armor, 2 masterwork daggers, masterwork sling, longsword ----- [B]Exploit Weakness (Ex):[/b] After 1 round of combat, Ruik can designate one opponent and try to find ways to gain an advantage by using brains over brawn. Ruik uses a move action and makes a DC 15 Intelligence check with a +3 bonus. If the check succeeds, for the rest of the combat Ruik uses his Intelligence bonus instead of either his Strength or Dexterity bonus on attack rolls as he finds ways to outthink his opponent and notices weaknesses in his opponent’s fighting style. [B]Dazzle (Ex):[/b] Ruik has the ability to dazzle a target through sheer force of personality, a winning smile, and fast-talking. The target must have an Intelligence score of 3 or higher to be susceptible to a dazzle attempt, must be within 30 feet of the hero, and must be able to see, hear, and understand Ruik. To dazzle a target, Ruik must use an attack action and make a DC 15 Charisma check with a +3 bonus. If the Charisma check succeeds, the target can try to resist. The target resists the dazzle attempt by making a DC 15 Will saving throw. If the save fails, the target receives a -1 penalty on attack rolls, ability checks, skill checks, and saving throws for a 3 rounds. [B]Defensive Roll (Ex):[/b] Ruik can roll with a potentially lethal attack to take less damage from it. When Ruik would be reduced to 0 hit points or less by damage in combat (from a ranged or melee attack), he can attempt to roll with the damage. Ruik spends 1 action point to use this talent. Once the point is spent, he makes a Reflex saving throw (DC = damage dealt). If the save succeeds, he takes only half damage. Ruik must be able to react to the attack to execute a defensive roll—if he is immobilized, he can't use this talent. Since this effect would not normally allow a character to make a Reflex save for half damage, the Ruik's evasion talent doesn't apply to the defensive roll. [B]Evasion (Ex):[/b] If Ruik is exposed to any effect that normally allows a Reflex saving throw for half damage, he suffers no damage if he makes a successful saving throw. [B]Fast-Talk (Ex):[/b] Ruik has a way with words when attempting to con and deceive. With this talent, he applies a +2 competence bonus on any Bluff or Diplomacy checks he makes while attempting to lie, cheat, or otherwise bend the truth. [B]Linguist (Ex):[/b] Whenever Ruik encounters a new language, either spoken or written, that he does not know, he can make an Intelligence check to determine if he can understand it. The check is made with a +4 bonus. For a written language, the bonus applies to a Decipher Script check instead. The DC for the check depends on the situation. With this special ability, Ruik can glean enough meaning from a conversation or document to ascertain the basic message, but this ability in no way simulates actually being able to converse or fluently read and write in a given language. A single check covers roughly one minute of a spoken language or one page of a written language. [B]Uncanny Dodge (Ex):[/b] Ruik retains his Dexterity bonus to AC regardless of being caught flat-footed or struck by a hidden attacker. (Ruik still loses his Dexterity bonus to Defense if he is immobilized.) Ruik is a small young man with longish wavy brown-blond hair. He is curious, enthusiastic, and excitable. Often traveling under the name Coric, Ruik is a young, well-mannered lad in his mid twenties, prone to unexpected actions. Ruik is a worshipful Pentian and is free with both his coin and hospitality. He prefers dark hooded cloaks and enjoys intrigue and ideas. He has revealed that he is originally from the town of Covin on the coast. Ruik has a good aim with the sling, and can use a knife in close quarters. He also has an intense interest in languages, and is quick to latch on to new or unusual words; he has leaned how to read and write. Although adverse to violence, Ruik has shown increasing bravery and ingenuity in the face of danger. Ruik had a good friend and follower named Wyk, who was killed in the Geaunt's Tower. Ruik currently dwells in Lownell, where he keeps a watchful eye on Sir John the Bastard. [/QUOTE]
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