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Garnfellow's World [Updated 12.26.05]
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<blockquote data-quote="Garnfellow" data-source="post: 2786521" data-attributes="member: 1223"><p><strong>Bened the True Ghoul</strong></p><p></p><p>Bened was an important villain in a past campaign arc that centered on the ruins of Lorn Abbey. The Abbey had once been a large monastery on the Frounter. Many years ago several monks at the abbey had come under the influence of certain nefarious books of lore, and their corruption slowly spread until the entire Abbey was rotten with diabolists. Too late, the Church discovered this blasphemy and secretly dispatched a band of Seeker knights who then slaughtered all the inhabitants and razed Lorn Abbey to the ground, blaming the entire episode on a ruck-man raid.</p><p></p><p>But the evil did not die with the corrupt monks, and within several years the ruins of the Abbey were crawling with all sorts of loathsome undead, until the PCs ventured in and cleansed the foul place. During this story arc Bened was a reoccurring villain. Although the PCs destroyed him, in the course of updating my True Ghoul template (<a href="http://home.gwi.net/~rdorman/frilond/rul/dm/ghoul.htm" target="_blank">http://home.gwi.net/~rdorman/frilond/rul/dm/ghoul.htm</a>) I decided to pull out Bened's old stats and update him as well.</p><p></p><p><strong>BENED THE CORRUPTED SCRIBE _____ CR 15</strong></p><p>Male human true ghoul wizard 11</p><p>NE Medium undead (augmented humanoid)</p><p><strong>Init</strong> +7; <strong>Senses</strong> darkvision 60 ft.; Listen +3, Spot +8</p><p><strong>Languages</strong> Common</p><p>-----</p><p><strong>AC</strong> 22, touch 15, flat-footed 18</p><p><strong>hp</strong> 96 (14 HD); <strong>DR</strong> 5/–</p><p><strong>Immune</strong> ability drain, critical hits, energy drain, mind-affecting effects, nonlethal damage, paralysis, poison, sleep effects, stunning</p><p><strong>Resist</strong> turn resistance +4</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +9, <strong>Will</strong> +15</p><p>-----</p><p><strong>Spd</strong> 30 ft</p><p><strong>Melee</strong> bite +6 (1d8 and paralysis) and 2 claws +4 (1d6 and paralysis and 1 Str)</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +6</p><p><strong>Special Atk</strong> paralysis (DC 21, 2d6+6 min.), strength damage, grave-rot, create spawn</p><p><strong>Combat Gear</strong> scroll of <em>cone of cold</em> (DC 17), wand of <em>mirror image</em></p><p><strong>Spells Prepared</strong> (CL 14th):</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">6—<em>acid fog</em>, <em>circle of death</em> (DC 21)</p> <p style="margin-left: 20px">5—<em>cloudkill</em> (DC 18)<em>, magic jar</em> (DC 20)<em>, wall of iron</em></p> <p style="margin-left: 20px">4—<em>contagion</em> (DC 19)<em>, enervation</em> (+9 ranged touch)<em>, minor globe of invulnerability, wall of ice</em> (DC 17)</p> <p style="margin-left: 20px">3—<em>dispel magic, gaseous form, lightning bolt</em> (DC 16)<em>, protection from elements, vampiric touch</em> (2, +6 melee touch)</p> <p style="margin-left: 20px">2—<em>blindness/deafness</em> (DC 17)<em>, darkness, invisibility, protection from arrows, scare</em> (DC 17)<em>, stinking cloud</em> (DC 15)</p> <p style="margin-left: 20px">1—<em>burning hands</em> (DC 14)<em>, cause fear</em> (DC 16)<em>, magic missile</em> (2)<em>, ray of enfeeblement</em> (+9 ranged touch)<em>, spider climb</em></p> <p style="margin-left: 20px">0—<em>detect magic, flare, ghost sound</em> (DC 13)<em>, prestidigitation, ray of frost</em> (+9 ranged touch)</p> <p style="margin-left: 20px"></p><p><strong>Spell-Like Abilities</strong> (CL 14th): 1/week—<em>animate dead</em></p><p>-----</p><p><strong>Abilities</strong> Str 10, Con —, Dex 16, Int 16, Wis 17, Cha 16</p><p><strong>SQ</strong> summon shadows</p><p><strong>Feats</strong> Combat Casting, Greater Spell Focus (necromancy), Improved Initiative, Multiattack, Practiced Spellcaster, Scribe Scroll (b), Spell Focus (necromancy) (b), Sudden Silent Spell, Sudden Still Spell</p><p><strong>Skills</strong> Balance +8, Concentration +13 (+17 casting defensively), Decipher Script +17, Hide +8, Knowledge (arcana) +17, Knowledge (history) +11, Knowledge (religion) +9, Move Silently +9, Profession (scribe) +9, Spellcraft +19, Spot +8</p><p><strong>Possessions</strong> combat gear, <em>cloak of resistance +2</em>, <em>bracers of armor +3</em></p><p><strong>Hook</strong> You want to know more about Lorn Abbey? Worry not -- we'll have many long years together to talk it all over.</p><p>-----</p><p><strong>Paralysis (Ex):</strong> Those hit by a Bened’s bite or claw attack must succeed at a DC 21 Fortitude save or be paralyzed for 2d6+6 minutes. Elves are not immune to a true ghoul’s paralysis.</p><p><strong>Strength Damage (Su):</strong> Bened deals 1 point of Strength damage to a living foe. A creature reduced to Strength 0 by a true ghoul dies. This is a negative energy effect.</p><p><strong>Grave-Rot (Su):</strong> Bened's fangs and claws are contaminated with the filth of the grave and may spread disease. At the end of combat, anyone who took damage from his claw or bite must succeed at a DC 15 Fortitude save or contract grave-rot: Onset time 1 day, damage 1d6 hit points of damage each day until cured or the victim makes a successful Fortitude Save. Victims are allowed a new saving throw each day. Victims reduced to 0 hit points by grave-rot are transformed into true ghouls.</p><p><strong>Summon Shadows (Su):</strong> Bened can summon 1d3 shadows once per day. The shadows arrive in 1 round and serve for 10 rounds or until released.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2786521, member: 1223"] [b]Bened the True Ghoul[/b] Bened was an important villain in a past campaign arc that centered on the ruins of Lorn Abbey. The Abbey had once been a large monastery on the Frounter. Many years ago several monks at the abbey had come under the influence of certain nefarious books of lore, and their corruption slowly spread until the entire Abbey was rotten with diabolists. Too late, the Church discovered this blasphemy and secretly dispatched a band of Seeker knights who then slaughtered all the inhabitants and razed Lorn Abbey to the ground, blaming the entire episode on a ruck-man raid. But the evil did not die with the corrupt monks, and within several years the ruins of the Abbey were crawling with all sorts of loathsome undead, until the PCs ventured in and cleansed the foul place. During this story arc Bened was a reoccurring villain. Although the PCs destroyed him, in the course of updating my True Ghoul template ([url]http://home.gwi.net/~rdorman/frilond/rul/dm/ghoul.htm[/url]) I decided to pull out Bened's old stats and update him as well. [B]BENED THE CORRUPTED SCRIBE _____ CR 15[/B] Male human true ghoul wizard 11 NE Medium undead (augmented humanoid) [B]Init[/b] +7; [B]Senses[/b] darkvision 60 ft.; Listen +3, Spot +8 [B]Languages[/b] Common ----- [B]AC[/B] 22, touch 15, flat-footed 18 [b]hp[/b] 96 (14 HD); [B]DR[/B] 5/– [B]Immune[/b] ability drain, critical hits, energy drain, mind-affecting effects, nonlethal damage, paralysis, poison, sleep effects, stunning [B]Resist[/b] turn resistance +4 [B]Fort[/b] +6, [B]Ref[/b] +9, [B]Will[/b] +15 ----- [B]Spd[/b] 30 ft [B]Melee[/b] bite +6 (1d8 and paralysis) and 2 claws +4 (1d6 and paralysis and 1 Str) [B]Base Atk[/b] +6; [B]Grp[/b] +6 [B]Special Atk[/b] paralysis (DC 21, 2d6+6 min.), strength damage, grave-rot, create spawn [B]Combat Gear[/b] scroll of [i]cone of cold[/i] (DC 17), wand of [i]mirror image[/i] [B]Spells Prepared[/b] (CL 14th): [indent] 6—[i]acid fog[/i], [i]circle of death[/i] (DC 21) 5—[i]cloudkill[/i] (DC 18)[i], magic jar[/i] (DC 20)[i], wall of iron[/i] 4—[i]contagion[/i] (DC 19)[i], enervation[/i] (+9 ranged touch)[i], minor globe of invulnerability, wall of ice[/i] (DC 17) 3—[i]dispel magic, gaseous form, lightning bolt[/i] (DC 16)[i], protection from elements, vampiric touch[/i] (2, +6 melee touch) 2—[i]blindness/deafness[/i] (DC 17)[i], darkness, invisibility, protection from arrows, scare[/i] (DC 17)[i], stinking cloud[/i] (DC 15) 1—[i]burning hands[/i] (DC 14)[i], cause fear[/i] (DC 16)[i], magic missile[/i] (2)[i], ray of enfeeblement[/i] (+9 ranged touch)[i], spider climb[/i] 0—[i]detect magic, flare, ghost sound[/i] (DC 13)[i], prestidigitation, ray of frost[/i] (+9 ranged touch) [/indent] [B]Spell-Like Abilities[/b] (CL 14th): 1/week—[i]animate dead[/i] ----- [B]Abilities[/b] Str 10, Con —, Dex 16, Int 16, Wis 17, Cha 16 [B]SQ[/B] summon shadows [B]Feats[/b] Combat Casting, Greater Spell Focus (necromancy), Improved Initiative, Multiattack, Practiced Spellcaster, Scribe Scroll (b), Spell Focus (necromancy) (b), Sudden Silent Spell, Sudden Still Spell [B]Skills[/b] Balance +8, Concentration +13 (+17 casting defensively), Decipher Script +17, Hide +8, Knowledge (arcana) +17, Knowledge (history) +11, Knowledge (religion) +9, Move Silently +9, Profession (scribe) +9, Spellcraft +19, Spot +8 [B]Possessions[/b] combat gear, [i]cloak of resistance +2[/i], [i]bracers of armor +3[/i] [b]Hook[/b] You want to know more about Lorn Abbey? Worry not -- we'll have many long years together to talk it all over. ----- [B]Paralysis (Ex):[/b] Those hit by a Bened’s bite or claw attack must succeed at a DC 21 Fortitude save or be paralyzed for 2d6+6 minutes. Elves are not immune to a true ghoul’s paralysis. [B]Strength Damage (Su):[/b] Bened deals 1 point of Strength damage to a living foe. A creature reduced to Strength 0 by a true ghoul dies. This is a negative energy effect. [B]Grave-Rot (Su):[/b] Bened's fangs and claws are contaminated with the filth of the grave and may spread disease. At the end of combat, anyone who took damage from his claw or bite must succeed at a DC 15 Fortitude save or contract grave-rot: Onset time 1 day, damage 1d6 hit points of damage each day until cured or the victim makes a successful Fortitude Save. Victims are allowed a new saving throw each day. Victims reduced to 0 hit points by grave-rot are transformed into true ghouls. [B]Summon Shadows (Su):[/b] Bened can summon 1d3 shadows once per day. The shadows arrive in 1 round and serve for 10 rounds or until released. [/QUOTE]
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