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Gary Gygax's Insidiae feedback?
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<blockquote data-quote="nopantsyet" data-source="post: 1964495" data-attributes="member: 3109"><p>Actually, for anyone who's interested, my recollection of Latin assigns a meaning of "plots" to the word <em>insidiae.</em> <em>Insidiosus</em> is the apparent root of "insidious." Clearly both come from the same root, making the title especially apt for the so-called "Rat Bastard DMs" Mr. Gygax has inspired.</p><p></p><p>That aside, I think "Insidiae" is an excellent book. It is a structured appropoach to building adventures that is as good an primer for new DMs as a reference for experienced DMs. I find it useful to have a catalog of ideas in front of me to help me brainstorm. (Which seems to be the very idea behind this book, given the subtitle.) Furthermore, the structural analysis of various components of a good adventure is very useful. The only shortcoming of this book is, well--it's short. Not that I can think of what else it should have, I just want more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> It is a book I will read and reference over and over. (In fact, this thread prompted me to pull it out again.) You know--you spend so much time entrenched in creating, sometimes you need to break out and think about how you create.</p><p></p><p>Daniel, I think you did an excellent job on this book, and I think Gary's endorsement in the foreward is truly deserved. I hope to see more from you in this vein.</p></blockquote><p></p>
[QUOTE="nopantsyet, post: 1964495, member: 3109"] Actually, for anyone who's interested, my recollection of Latin assigns a meaning of "plots" to the word [i]insidiae.[/i] [i]Insidiosus[/i] is the apparent root of "insidious." Clearly both come from the same root, making the title especially apt for the so-called "Rat Bastard DMs" Mr. Gygax has inspired. That aside, I think "Insidiae" is an excellent book. It is a structured appropoach to building adventures that is as good an primer for new DMs as a reference for experienced DMs. I find it useful to have a catalog of ideas in front of me to help me brainstorm. (Which seems to be the very idea behind this book, given the subtitle.) Furthermore, the structural analysis of various components of a good adventure is very useful. The only shortcoming of this book is, well--it's short. Not that I can think of what else it should have, I just want more. :D It is a book I will read and reference over and over. (In fact, this thread prompted me to pull it out again.) You know--you spend so much time entrenched in creating, sometimes you need to break out and think about how you create. Daniel, I think you did an excellent job on this book, and I think Gary's endorsement in the foreward is truly deserved. I hope to see more from you in this vein. [/QUOTE]
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