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Gastronomy in D&D: The Truly Non-Standard Rations
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<blockquote data-quote="Celebrim" data-source="post: 7848335" data-attributes="member: 4937"><p>Presumably if the carrot doesn't want to be eaten it could be. However, in my game world at least, it's highly likely that a plant spirit that had completely its life cycle wouldn't necessarily object to being eaten. Plants object to being wasted, but being nibbled on or eaten doesn't have the horror for them that it has for animals and they have a tendency to view themselves not as individuals but as parts of a collective. Still, there are plants that get upset about the whole cycle of life thing and their place in it, and become actively hostile to animals. </p><p></p><p>Carrot presents a particular challenge that I haven't really considered before. A typical herb spirit in my game would represent not an individual carrot, but the collective intelligence of an entire field of carrots or all the carrots to be found in particular valley or even an entire mountain range. But the spirit of an individual carrot that became awakened, were such a thing possible, would probably object to being eaten for reasons that are unique to carrots. Carrots are really only edible when young. And wild carrots typically require two years to become mature. So the only point in the carrots lifecycle as an individual when it would normally be comfortable with its own death is a point when the usual suspects would no longer consider it useful and worth eating. I can see an awakened individual carrot as being a very unhappy plant, and it would likely consider its awakening to have been a cruel and terrible curse on it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7848335, member: 4937"] Presumably if the carrot doesn't want to be eaten it could be. However, in my game world at least, it's highly likely that a plant spirit that had completely its life cycle wouldn't necessarily object to being eaten. Plants object to being wasted, but being nibbled on or eaten doesn't have the horror for them that it has for animals and they have a tendency to view themselves not as individuals but as parts of a collective. Still, there are plants that get upset about the whole cycle of life thing and their place in it, and become actively hostile to animals. Carrot presents a particular challenge that I haven't really considered before. A typical herb spirit in my game would represent not an individual carrot, but the collective intelligence of an entire field of carrots or all the carrots to be found in particular valley or even an entire mountain range. But the spirit of an individual carrot that became awakened, were such a thing possible, would probably object to being eaten for reasons that are unique to carrots. Carrots are really only edible when young. And wild carrots typically require two years to become mature. So the only point in the carrots lifecycle as an individual when it would normally be comfortable with its own death is a point when the usual suspects would no longer consider it useful and worth eating. I can see an awakened individual carrot as being a very unhappy plant, and it would likely consider its awakening to have been a cruel and terrible curse on it. [/QUOTE]
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