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Gate Marcher (homebrew paragon path)
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<blockquote data-quote="ShockMeSane" data-source="post: 4184103" data-attributes="member: 64606"><p>A few quick things.</p><p></p><p>I'm not crazy about the implication that at level 11 you have been to the Abyss. I think you could generalize the flavor text a little more to say that you specialize in battling planar creatures, or something. This is a bit nitpicky but it does bother me personally because it tells me a little too much about my character.</p><p></p><p>As others have mentioned, there is no such thing as a "Will Save" in 4e. Just a general "Save", that normal mobs will succeed at 55% of the time, Elites 65%, and Solo's 80% of the time. If you want to make an effect a little longer lasting, consider forcing the saves at a penalty. For a power like anchoring strike, this would grant it some longevity and still not be particularly overpowered. For example if grants a -6 to saves, it will have a 25%/35%/50% chance to be overcome each round by enemies of the various categories, which basically comes out to an average of 4/3/2 turns. Seems pretty reasonable to me.</p></blockquote><p></p>
[QUOTE="ShockMeSane, post: 4184103, member: 64606"] A few quick things. I'm not crazy about the implication that at level 11 you have been to the Abyss. I think you could generalize the flavor text a little more to say that you specialize in battling planar creatures, or something. This is a bit nitpicky but it does bother me personally because it tells me a little too much about my character. As others have mentioned, there is no such thing as a "Will Save" in 4e. Just a general "Save", that normal mobs will succeed at 55% of the time, Elites 65%, and Solo's 80% of the time. If you want to make an effect a little longer lasting, consider forcing the saves at a penalty. For a power like anchoring strike, this would grant it some longevity and still not be particularly overpowered. For example if grants a -6 to saves, it will have a 25%/35%/50% chance to be overcome each round by enemies of the various categories, which basically comes out to an average of 4/3/2 turns. Seems pretty reasonable to me. [/QUOTE]
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