Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gate vs. Monster Summon IX
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 274616" data-attributes="member: 1757"><p>I can't believe I'm saying this, but I actually think that your interpretation nerfs <em>gate</em> too much, Shard.</p><p></p><p>In general, the calling spells (<em>planar ally</em>, etc.) are far more powerful than the SM spells. In fact, the SM spells by and large are rather on the weak side for their level at ANY level. The designers clearly felt that calling spells somehow had a counterbalancing weakness that made them competitive with summon spells (if there is one, I don't see it).</p><p></p><p>IMC, I use the following rules for <em>gate</em>: 1) the spell has a 5000 xp cost; and 2) it confers <em>no control whatsoever over the creature summoned</em>. </p><p></p><p>If you all think this is too harsh, think of it this way: As it stands, <em>gate</em> is not only the best summoning spell (a 20th-level caster can summon an infernal, a CR 31 creature, while still maintaining control of the creature), but it allows instantaneous travel to any plane desired (thus being better in many ways than <em>astral projection</em>, another 9th-level spell), it allows foolproof assassination (go to another plane and <em>gate</em> in your enemy, command him to fight for you against an invincible foe or just stand still for a round or two), and it allows an unbeatable defense (conjure a <em>gate</em> with the open side facing away from you, allowing you to launch attacks normally while all attacks launched in your direction end up in another plane). All of these things make <em>gate</em> well worth the 5000 xp cost and loss of creature control in my games, and I imagine they will in yours as well.</p><p></p><p>BTW, the potential roleplaying restriction of having an extraplanar creature angry at you for gating it in is just that. It's not enough of a "hard" restriction to balance the spell. A reasonably smart player will <em>gate</em> in a known or named creature, and most likely will <em>gate</em> in a creature of sufficiently similar alignment that those creatures will not resent their service to the caster. For example, an evil caster will summon a balor or infernal who enjoys the opportunity to crush powerful good foes, while a good caster will summon a solar or other divine servant who similarly has an interest in combatting evil foes.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 274616, member: 1757"] I can't believe I'm saying this, but I actually think that your interpretation nerfs [i]gate[/i] too much, Shard. In general, the calling spells ([i]planar ally[/i], etc.) are far more powerful than the SM spells. In fact, the SM spells by and large are rather on the weak side for their level at ANY level. The designers clearly felt that calling spells somehow had a counterbalancing weakness that made them competitive with summon spells (if there is one, I don't see it). IMC, I use the following rules for [i]gate[/i]: 1) the spell has a 5000 xp cost; and 2) it confers [i]no control whatsoever over the creature summoned[/i]. If you all think this is too harsh, think of it this way: As it stands, [i]gate[/i] is not only the best summoning spell (a 20th-level caster can summon an infernal, a CR 31 creature, while still maintaining control of the creature), but it allows instantaneous travel to any plane desired (thus being better in many ways than [i]astral projection[/i], another 9th-level spell), it allows foolproof assassination (go to another plane and [i]gate[/i] in your enemy, command him to fight for you against an invincible foe or just stand still for a round or two), and it allows an unbeatable defense (conjure a [i]gate[/i] with the open side facing away from you, allowing you to launch attacks normally while all attacks launched in your direction end up in another plane). All of these things make [i]gate[/i] well worth the 5000 xp cost and loss of creature control in my games, and I imagine they will in yours as well. BTW, the potential roleplaying restriction of having an extraplanar creature angry at you for gating it in is just that. It's not enough of a "hard" restriction to balance the spell. A reasonably smart player will [i]gate[/i] in a known or named creature, and most likely will [i]gate[/i] in a creature of sufficiently similar alignment that those creatures will not resent their service to the caster. For example, an evil caster will summon a balor or infernal who enjoys the opportunity to crush powerful good foes, while a good caster will summon a solar or other divine servant who similarly has an interest in combatting evil foes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gate vs. Monster Summon IX
Top