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"Gateway Drug" Part II, the attraction
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5351780" data-attributes="member: 19675"><p>Early on, it was almost all about genre.</p><p></p><p>I got into D&D because I loved fantasy and mythology.</p><p></p><p>The guy who introduced me to Traveller and other sci-fi games was, like me, as much into sci-fi novels as fantasy ones, so playing a sci-fi RPG was the next logical step.</p><p></p><p>I got into Champions because I was into superhero comics.</p><p></p><p>The only exception to the "love the genre, try the rpg" issue was The Fantasy Trip. The reasons I got into that game was speed & portability. It grew out of the Melee and Wizard fantasy combat boardgames, and as such, was (and still is) one of the most rules-light game ever made. PC generation can take as little as 3 minutes if you know the rules and what you want to play. This meant that it was dead simple to get a group up and running within 15 minutes. And since the pieces for the underlying game were flat cardboard, it was incredibly portable.</p><p></p><p>IOW, TFT was the perfect game for me & my RPG playing buddies to play at lunch in school...or anywhere else where carrying all those books (a DMG, MM and PHB, oh my, what a load!!!) was an issue.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5351780, member: 19675"] Early on, it was almost all about genre. I got into D&D because I loved fantasy and mythology. The guy who introduced me to Traveller and other sci-fi games was, like me, as much into sci-fi novels as fantasy ones, so playing a sci-fi RPG was the next logical step. I got into Champions because I was into superhero comics. The only exception to the "love the genre, try the rpg" issue was The Fantasy Trip. The reasons I got into that game was speed & portability. It grew out of the Melee and Wizard fantasy combat boardgames, and as such, was (and still is) one of the most rules-light game ever made. PC generation can take as little as 3 minutes if you know the rules and what you want to play. This meant that it was dead simple to get a group up and running within 15 minutes. And since the pieces for the underlying game were flat cardboard, it was incredibly portable. IOW, TFT was the perfect game for me & my RPG playing buddies to play at lunch in school...or anywhere else where carrying all those books (a DMG, MM and PHB, oh my, what a load!!!) was an issue. [/QUOTE]
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