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Gatorfolk
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<blockquote data-quote="Angel Tarragon" data-source="post: 3293739" data-attributes="member: 23733"><p>The Alligator Warrior, presented in Sword Sorcery's Creature Collection [Revised] (pgs. 32-33) is too powerful for my taste. Here is my watered down and modified version, and more aptly named Gatorfolk.</p><p></p><p><strong>Gatorfolk Racial Traits:</strong></p><ul> <li data-xf-list-type="ul">+8 Str, +4 Con, -2 Wis, -4 Cha</li> <li data-xf-list-type="ul">A gatorfolk's base land speed is 40 feet and base swim speed is 30 feet.</li> <li data-xf-list-type="ul">Large size</li> <li data-xf-list-type="ul">Space/Reach: 10 ft./10 ft.</li> <li data-xf-list-type="ul">Monstrous Humanoid type, Reptilian subtype</li> <li data-xf-list-type="ul">Powerful Build: Gatorfolk have very dense musculature that lets them function in many ways as if they are one size category larger.</li> <li data-xf-list-type="ul">Racial Hit Dice: Gatorfolk begin with two levels of monstrous humanoid, which provide 2D8 Hit Dice, a base attack bonus of +1 and base save bonuses of Fort +0, Ref +3and Will +0.</li> <li data-xf-list-type="ul">Racial Skills: A gatorfolk's humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Because of their tails gatorfolk have a +4 racial bonus on Balance, Jump and Swim checks. In dense forests and swamp environments gatorfolk receive a +6 bonmus to their Hide skill checks.</li> <li data-xf-list-type="ul">Racial Feats: A gatorfolk's humanoid levels give it one feat.</li> <li data-xf-list-type="ul">Weapon & Armor Proficiency: Gatorfolk are automatically proficient with simple weapons and shields.</li> <li data-xf-list-type="ul">+5 natural armor bonus</li> <li data-xf-list-type="ul">Natural Weapons: Gatorfolk have a vicious bite attack that enable them to inflict massive amounts of damage on their prey. Their bite inflicts 2D6 damage plus their Strength modifier.</li> <li data-xf-list-type="ul">Hold Breath: Gatorfolk can hold its breath for a number of rounds equal to four times its Constitution score.</li> <li data-xf-list-type="ul">Automatic Languages: Common, Saurian[sup]1[/sup]</li> <li data-xf-list-type="ul">Favored Class: Barbarian or Ranger</li> <li data-xf-list-type="ul">Level Adjustment: +4</li> </ul><p>[sup]1[/sup]A language that all creatures with the reptilian sub-type are able to communicate with, assuming the creature has a vocal structure that enables them to at least make a guttural noise.</p><p></p><p>What are your thoughts?</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 3293739, member: 23733"] The Alligator Warrior, presented in Sword Sorcery's Creature Collection [Revised] (pgs. 32-33) is too powerful for my taste. Here is my watered down and modified version, and more aptly named Gatorfolk. [B]Gatorfolk Racial Traits:[/B] [list] [*]+8 Str, +4 Con, -2 Wis, -4 Cha [*]A gatorfolk's base land speed is 40 feet and base swim speed is 30 feet. [*]Large size [*]Space/Reach: 10 ft./10 ft. [*]Monstrous Humanoid type, Reptilian subtype [*]Powerful Build: Gatorfolk have very dense musculature that lets them function in many ways as if they are one size category larger. [*]Racial Hit Dice: Gatorfolk begin with two levels of monstrous humanoid, which provide 2D8 Hit Dice, a base attack bonus of +1 and base save bonuses of Fort +0, Ref +3and Will +0. [*]Racial Skills: A gatorfolk's humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Because of their tails gatorfolk have a +4 racial bonus on Balance, Jump and Swim checks. In dense forests and swamp environments gatorfolk receive a +6 bonmus to their Hide skill checks. [*]Racial Feats: A gatorfolk's humanoid levels give it one feat. [*]Weapon & Armor Proficiency: Gatorfolk are automatically proficient with simple weapons and shields. [*]+5 natural armor bonus [*]Natural Weapons: Gatorfolk have a vicious bite attack that enable them to inflict massive amounts of damage on their prey. Their bite inflicts 2D6 damage plus their Strength modifier. [*]Hold Breath: Gatorfolk can hold its breath for a number of rounds equal to four times its Constitution score. [*]Automatic Languages: Common, Saurian[sup]1[/sup] [*]Favored Class: Barbarian or Ranger [*]Level Adjustment: +4[/list] [sup]1[/sup]A language that all creatures with the reptilian sub-type are able to communicate with, assuming the creature has a vocal structure that enables them to at least make a guttural noise. What are your thoughts? [/QUOTE]
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