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Gauging Blood & Fists - a pair of questions
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<blockquote data-quote="molonel" data-source="post: 3621881" data-attributes="member: 10412"><p>I'm using Blood & Fists: Master Edition, as well as Blood & Guts 2, in my two d20 Modern spec ops games right now, so I feel qualified to say something about it.</p><p></p><p>I like Charles Rice's work. He tends to be very thorough for background material. He's a very approachable writer and game designer. In fact, I have a thread here ...</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=194909" target="_blank">http://www.enworld.org/showthread.php?t=194909</a></p><p></p><p>... where I've been asking him questions about those two books.</p><p></p><p>Now, to answer your questions:</p><p></p><p> </p><p></p><p>It's very good. I recommend reading the book through, because not all of the material is equally suited to all campaigns. I'm running a grittier game, so I removed Gun Fu because it didn't fit the flavor of what I'm doing.</p><p></p><p>In my opinion, the martial arts maneuvers are well-written, but tend to be overly feat-heavy in the sense that you often pay one feat per maneuver and the progression is too slow for me. To solve this, in my game, we arranged the martial arts feats in groups of Tactical feats like the ones in D&D's The Complete Warrior.</p><p></p><p></p><p></p><p>For D&D, the material would require some work. The feats that provoke saving throws don't tend to be modified for factors like size, because in d20 Modern you don't tend to fight a lot of colossal or gargantuan beings; nor for physiology. I think it should be harder, if not impossible, to do certain manuevers on beings that are more than two size categories larger, for example.</p><p></p><p>I think it's quite doable, because Rice gives you some very good stuff to work with, and if you've got the time to adapt it for your campaign, I haven't encountered a better d20 book for martial arts.</p><p></p><p>(If there is a better one, incidentally, I'd like to know what it is.)</p></blockquote><p></p>
[QUOTE="molonel, post: 3621881, member: 10412"] I'm using Blood & Fists: Master Edition, as well as Blood & Guts 2, in my two d20 Modern spec ops games right now, so I feel qualified to say something about it. I like Charles Rice's work. He tends to be very thorough for background material. He's a very approachable writer and game designer. In fact, I have a thread here ... [url]http://www.enworld.org/showthread.php?t=194909[/url] ... where I've been asking him questions about those two books. Now, to answer your questions: It's very good. I recommend reading the book through, because not all of the material is equally suited to all campaigns. I'm running a grittier game, so I removed Gun Fu because it didn't fit the flavor of what I'm doing. In my opinion, the martial arts maneuvers are well-written, but tend to be overly feat-heavy in the sense that you often pay one feat per maneuver and the progression is too slow for me. To solve this, in my game, we arranged the martial arts feats in groups of Tactical feats like the ones in D&D's The Complete Warrior. For D&D, the material would require some work. The feats that provoke saving throws don't tend to be modified for factors like size, because in d20 Modern you don't tend to fight a lot of colossal or gargantuan beings; nor for physiology. I think it should be harder, if not impossible, to do certain manuevers on beings that are more than two size categories larger, for example. I think it's quite doable, because Rice gives you some very good stuff to work with, and if you've got the time to adapt it for your campaign, I haven't encountered a better d20 book for martial arts. (If there is a better one, incidentally, I'd like to know what it is.) [/QUOTE]
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