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Talking the Talk
Gauging Interest in a Dwimmermount adventure.
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<blockquote data-quote="Imperialus" data-source="post: 6321773" data-attributes="member: 893"><p>With a couple dwarves it looks like a bit more detail on them might be required.</p><p></p><p>So dwarves do have a faith of sorts. They revere a group of supernatural beings that they call "The Makers", who as their name probably suggests dwarves believe created them ages ago. At one point the makers spoke directly to dwarves, but since an event called "The Tumult" this has not happened. There is no organized religion among dwarves. It is more an explanation of why things are the way they are, and it serves as the bedrock for dwarven society as a whole. </p><p></p><p>Related to The Tumult there is an extremely strong taboo within dwarven society against creating more than one 'son'. This is because during the tumult several dwarves who had turned against the makers created multiple sons for themselves and tried to create dwarven dynasties. As a result of this the dwarves are slowly but inexorably approaching extinction. Not only because there is always the chance that a dwarf might die before crafting a son, but also because approximately one in twenty sons will either be 'stillborn' in that they do not animate, or even worse animate but instead become gnomes or kobolds. Dwarves are known to be quite greedy and obsessed with precious metals and gemstones, after all the amount required to craft a son or pay back a father is quite substantial. </p><p></p><p>Gnomes are incapable of creating their own sons, but are still important within dwarven society as they, unlike dwarves are able to use magic, and capable of crafting enchanted weapons and armour. However they are incapable of crafting sons of their own. Most gnomes are kept cloistered within dwarven communities as they are at once both a source of embarrassment as a dwarven line with a gnome in it will almost certainly die out, and critically important to dwarven society.</p><p></p><p>Kobolds on the other hand are twisted aberrations of dwarves. They appear to be identical to a proper dwarf, but their minds are twisted towards chaos and greed. They generally retreat into mines and other dark places searching for gold and gems with an voraciousness that make dwarven greed seem like nothing. Kobolds have no compunctions about crafting multiple sons, and any offspring will invariably be kobolds themselves. These 'second generation' kobolds do take on a twisted physical appearance, and although they are physically weaker than proper dwarves they have keen minds and a penchant for crafting traps to protect themselves and their lairs.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 6321773, member: 893"] With a couple dwarves it looks like a bit more detail on them might be required. So dwarves do have a faith of sorts. They revere a group of supernatural beings that they call "The Makers", who as their name probably suggests dwarves believe created them ages ago. At one point the makers spoke directly to dwarves, but since an event called "The Tumult" this has not happened. There is no organized religion among dwarves. It is more an explanation of why things are the way they are, and it serves as the bedrock for dwarven society as a whole. Related to The Tumult there is an extremely strong taboo within dwarven society against creating more than one 'son'. This is because during the tumult several dwarves who had turned against the makers created multiple sons for themselves and tried to create dwarven dynasties. As a result of this the dwarves are slowly but inexorably approaching extinction. Not only because there is always the chance that a dwarf might die before crafting a son, but also because approximately one in twenty sons will either be 'stillborn' in that they do not animate, or even worse animate but instead become gnomes or kobolds. Dwarves are known to be quite greedy and obsessed with precious metals and gemstones, after all the amount required to craft a son or pay back a father is quite substantial. Gnomes are incapable of creating their own sons, but are still important within dwarven society as they, unlike dwarves are able to use magic, and capable of crafting enchanted weapons and armour. However they are incapable of crafting sons of their own. Most gnomes are kept cloistered within dwarven communities as they are at once both a source of embarrassment as a dwarven line with a gnome in it will almost certainly die out, and critically important to dwarven society. Kobolds on the other hand are twisted aberrations of dwarves. They appear to be identical to a proper dwarf, but their minds are twisted towards chaos and greed. They generally retreat into mines and other dark places searching for gold and gems with an voraciousness that make dwarven greed seem like nothing. Kobolds have no compunctions about crafting multiple sons, and any offspring will invariably be kobolds themselves. These 'second generation' kobolds do take on a twisted physical appearance, and although they are physically weaker than proper dwarves they have keen minds and a penchant for crafting traps to protect themselves and their lairs. [/QUOTE]
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