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Gauging Interest in a Dwimmermount adventure.
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<blockquote data-quote="Binder Fred" data-source="post: 6321844" data-attributes="member: 63746"><p>It IS a different frame of mind, it's true. Picking a class before you pick a concept instead of riffling through rule-catalogues in search of the best pieces that fit a favorite concept, for example. Letting the die rolls guide your image of the character. That sort of thing. Simpler, broader strokes, more... archetypical in general, I think. It's... a change of pace.</p><p></p><p>Maybe a good occassion to play one of those pure martial types too? Or you could go for an elven princess instead. THAT would really complete our classic-adventuring set. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Interresting.... Completely counter-productive AND suicidal on the face of it, but then... Would this fit within the setting?</p><p></p><p><em>"The Makers decided that there would be a cleansing, an atoning. That of the 30 of 30 of 30, only the worthy lines would ever hear their voice again, would ever carve dynasties like before. Now some people, humans mostly, say: "Why do you go adventuring, dwarf? Your life is long. Why not earn your debt safely, behind counters and forge?" And some do. And we honor them for it. But they forget, those who ask. Forget the width and breath of what was lost in The Tumult. All the ancient things, all the ancient thoughts and techniques that need to be recovered before we can be great again. And they forget. That we are stone. Never dying. Ever reborn so long as we breed true. Death to us is but a pause."</em></p><p style="text-align: right">From the notes of Iren, my character's parent.</p><p></p><p></p><p>Could the party be aware of some of those "ancient things, thoughts or techniques" rumoured to lie in the Dwimmermount? Something to make them scratch their beards and their eyes shine?</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6321844, member: 63746"] It IS a different frame of mind, it's true. Picking a class before you pick a concept instead of riffling through rule-catalogues in search of the best pieces that fit a favorite concept, for example. Letting the die rolls guide your image of the character. That sort of thing. Simpler, broader strokes, more... archetypical in general, I think. It's... a change of pace. Maybe a good occassion to play one of those pure martial types too? Or you could go for an elven princess instead. THAT would really complete our classic-adventuring set. :) Interresting.... Completely counter-productive AND suicidal on the face of it, but then... Would this fit within the setting? [I]"The Makers decided that there would be a cleansing, an atoning. That of the 30 of 30 of 30, only the worthy lines would ever hear their voice again, would ever carve dynasties like before. Now some people, humans mostly, say: "Why do you go adventuring, dwarf? Your life is long. Why not earn your debt safely, behind counters and forge?" And some do. And we honor them for it. But they forget, those who ask. Forget the width and breath of what was lost in The Tumult. All the ancient things, all the ancient thoughts and techniques that need to be recovered before we can be great again. And they forget. That we are stone. Never dying. Ever reborn so long as we breed true. Death to us is but a pause."[/I] [RIGHT]From the notes of Iren, my character's parent.[/RIGHT] Could the party be aware of some of those "ancient things, thoughts or techniques" rumoured to lie in the Dwimmermount? Something to make them scratch their beards and their eyes shine? [/QUOTE]
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