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Gauging interest in a homebrew "new world" campaign
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<blockquote data-quote="Zurai" data-source="post: 3854852" data-attributes="member: 52324"><p>That depends entirely on the party! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'm not planning to pull punches like I do with my local group. I give them modified Eberron Action Points, and the party can collectively spend 3 APs to prevent a character's death (which HAS happened). If you guys die, I won't tilt the dice to prevent it. That said, a TPK in this campaign will only mean a timeline advance and a new set of characters, it's not Game Over by any means. As such, I may throw some tougher fights at you. I may also prompt "retire and timeline skip" votes periodically - not forcing you to, but giving the option. I do want to get more than one time period covered, but I can do that with a second game if this first group is really digging the setting and wants to continue their first gen characters. Basically, it's going to be very much up to the PCs how often they want to hit the reset button.</p><p></p><p>I plan to wave a lot of carrots in front of your collective noses to entice people to want to advance the timeline to get access to cool new features from level 1. I don't anticipate too many TPKs, honestly - I'd rather your characters lived on as high priests, wanderers, diplomats, and even kings, rather than die as martyrs. Still, every mythology needs its martyr...</p></blockquote><p></p>
[QUOTE="Zurai, post: 3854852, member: 52324"] That depends entirely on the party! :D I'm not planning to pull punches like I do with my local group. I give them modified Eberron Action Points, and the party can collectively spend 3 APs to prevent a character's death (which HAS happened). If you guys die, I won't tilt the dice to prevent it. That said, a TPK in this campaign will only mean a timeline advance and a new set of characters, it's not Game Over by any means. As such, I may throw some tougher fights at you. I may also prompt "retire and timeline skip" votes periodically - not forcing you to, but giving the option. I do want to get more than one time period covered, but I can do that with a second game if this first group is really digging the setting and wants to continue their first gen characters. Basically, it's going to be very much up to the PCs how often they want to hit the reset button. I plan to wave a lot of carrots in front of your collective noses to entice people to want to advance the timeline to get access to cool new features from level 1. I don't anticipate too many TPKs, honestly - I'd rather your characters lived on as high priests, wanderers, diplomats, and even kings, rather than die as martyrs. Still, every mythology needs its martyr... [/QUOTE]
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