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*Pathfinder & Starfinder
Gauging interest in a romero style zombie setting for Pathfinder fantasy, not modern
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<blockquote data-quote="ruemere" data-source="post: 5209095" data-attributes="member: 5515"><p>I have had a look at your site. Allow me to share a few comments.</p><p></p><p>1. There are no "faces" and sites to start playing from. </p><p>"Faces" - public figures capable of initiating various plots, sponsoring adventurers, starting wars, representing factions.</p><p>"Sites" - cities, countries, important locales.</p><p></p><p>2. Zombies as written are too weak to influence history. D20 system allows characters to burn cities - it would be trivial to incinerate thousands of zombies. Bah, even single properly buffed fighter would be untouchable.</p><p></p><p>3. Zombie rules are very vague. For example:</p><p>- moan does not allow to actually guess the numbers and possible reaction time. GM is forced to invent an abstract number to reflect zombie demographic.</p><p>- d20 operates on certain abstract principles. Sudden switch from "deduct ihtpoints" to "manage a headshot" is not welcome, as it does not fit with the rest of the system. Possible alternatives: specialized combat maneuver. Massive damage threshold.</p><p></p><p>4. One organization is not capable of ruling entire world, especially one fragmented to such extreme. For example, we have a so called "global village" now, and nations all over the world are still separate entities.</p><p></p><p>5. Witchunts make for a fine idea, however, progressing from a stage of "burn a wizard" to siege mentality of "burn all wizards" requires tremendous influence prior to such change. Given resources of proficient spellcasters, this is next to impossible.</p><p>I know that George Lucas claimed to pull such trick with Jedi, but (a) Lucas cheated in the worst possible way ("It happened because I deemed so"), (b) Jedi are amateurs compared to arcane spellcasters.</p><p></p><p></p><p>My suggestions for you would be as follows:</p><p></p><p>1. Start with a locale. </p><p></p><p>2. Zombies are bad. Try to make them only a symptom of something deeper. Good reference points for starting research would be <a href="http://en.wikipedia.org/wiki/Bubonic_plague" target="_blank">Bubonic Plague</a> and <a href="http://en.wikipedia.org/wiki/Black_Death" target="_blank">Black Death</a>.</p><p></p><p>3. Change the rules. Limit yourself to d20. Replace vague rules with new ones, capable of producing hard numbers.</p><p></p><p>Moan (Su): verbal and telepathic call with a range of up to one mile. 80% chance for d20 zombies to appear within d6 hours. Decrease chance by 10% each time Moan is used. On a percentage roll of 01, a dormant horde of zombies is awakened: d100 zombies appear, and the chance for Moan to work is reset back to 80%.</p><p></p><p>4. If you want a divine crusade against arcanists, have a look at how crusades started. Read about Torquemada and Savonarola, and cult of personality. You need charismatic leaders, strong backing from existing rulers and special circumstances.</p><p></p><p>5. You also need arcanists who support new order. D20 has been designed with wizards and clerics doing different things. </p><p></p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5209095, member: 5515"] I have had a look at your site. Allow me to share a few comments. 1. There are no "faces" and sites to start playing from. "Faces" - public figures capable of initiating various plots, sponsoring adventurers, starting wars, representing factions. "Sites" - cities, countries, important locales. 2. Zombies as written are too weak to influence history. D20 system allows characters to burn cities - it would be trivial to incinerate thousands of zombies. Bah, even single properly buffed fighter would be untouchable. 3. Zombie rules are very vague. For example: - moan does not allow to actually guess the numbers and possible reaction time. GM is forced to invent an abstract number to reflect zombie demographic. - d20 operates on certain abstract principles. Sudden switch from "deduct ihtpoints" to "manage a headshot" is not welcome, as it does not fit with the rest of the system. Possible alternatives: specialized combat maneuver. Massive damage threshold. 4. One organization is not capable of ruling entire world, especially one fragmented to such extreme. For example, we have a so called "global village" now, and nations all over the world are still separate entities. 5. Witchunts make for a fine idea, however, progressing from a stage of "burn a wizard" to siege mentality of "burn all wizards" requires tremendous influence prior to such change. Given resources of proficient spellcasters, this is next to impossible. I know that George Lucas claimed to pull such trick with Jedi, but (a) Lucas cheated in the worst possible way ("It happened because I deemed so"), (b) Jedi are amateurs compared to arcane spellcasters. My suggestions for you would be as follows: 1. Start with a locale. 2. Zombies are bad. Try to make them only a symptom of something deeper. Good reference points for starting research would be [URL="http://en.wikipedia.org/wiki/Bubonic_plague"]Bubonic Plague[/URL] and [URL="http://en.wikipedia.org/wiki/Black_Death"]Black Death[/URL]. 3. Change the rules. Limit yourself to d20. Replace vague rules with new ones, capable of producing hard numbers. Moan (Su): verbal and telepathic call with a range of up to one mile. 80% chance for d20 zombies to appear within d6 hours. Decrease chance by 10% each time Moan is used. On a percentage roll of 01, a dormant horde of zombies is awakened: d100 zombies appear, and the chance for Moan to work is reset back to 80%. 4. If you want a divine crusade against arcanists, have a look at how crusades started. Read about Torquemada and Savonarola, and cult of personality. You need charismatic leaders, strong backing from existing rulers and special circumstances. 5. You also need arcanists who support new order. D20 has been designed with wizards and clerics doing different things. Regards, Ruemere [/QUOTE]
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