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Gauging interest in a Xen’drik Campaign
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<blockquote data-quote="Ruslanchik" data-source="post: 4115377" data-attributes="member: 45251"><p>Here are the full stats and a little more background for my character.</p><p></p><p>After covering much of Khorvaire and finding no religion to call his own, Wanderer began to compile a collection of stories about Warforged heroes. He records them in prose, but converts them to a kind of unmetered verse that he chants and memorizes. All of these stories tell of warforged who exemplify one of the Three Virtues of Warforged: Strength, Bravery, and Honesty. </p><p></p><p>Wanderer's teachings emphasize the differences between warforged and the "fragile" races. Warforged were created to make up for the weaknesses of humans, so they should learn from humans' failings. They should use their brawn and power to defend others and destroy evil, they should have no fear in the face of injury or death, and they must always speak openly about their deeds and willingly accept the command of worthy leaders. Only by exemplifying their role of benevolent soldiers and protectors of the weak can they find peace within themselves and in the world.</p><p></p><p>Having searched all of Khorvaire for a teacher or prophet to follow, Wanderer has begun to believe that he will have to found a warforged religion with no god. He has set out for Xen'drik in the hope of finding a god that will support the warforged of the world and answer their prayers. He fear that he will never find a willing deity and will be forced to found a religion with no god, based solely on his teachings.</p><p></p><p></p><p>Wanderer, Male Warforged Ftr1/Clr5: Medium Construct Living (Living Construct); </p><p>HD 1d10(Fighter) , 5d8(Cleric) ; </p><p>Init +3; </p><p>Spd 30; </p><p>AC: 20 (Flatfooted: 17 Touch:13); </p><p>Atk +5 base melee, +7 base ranged; </p><p>+6/+6 (1d6+2/1d6+2, +1/+1 Quarterstaff); +7 (1d8+1, Longbow, composite ( +1 Str Bonus)); </p><p>SQ: Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Immunity: Disease (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), No Natural Healing (Ex), Immunity: Nausea (Ex), Vulnerability: Chill Metal (Ex), Vulnerability: Heat Metal (Ex), Vulnerability: Repel Metal or Stone (Ex), Vulnerability: Repel Wood (Ex), Vulnerability: Rusting Grasp (Ex), Can be raised or resurrected (Ex), Light Fortification (Ex), Immunity: Energy Drain (Ex); </p><p>Alignment: CG; </p><p>Fort +6, </p><p>Ref +4, </p><p>Will +7; </p><p>STR 12 (+1) </p><p>DEX 16 (+3)</p><p>CON 10 (0)</p><p>INT 10 (0)</p><p>WIS 17, (+3) </p><p>CHA 12 (+1)</p><p>Skills: Climb +3, Concentration +7, Handle Animal +3, Heal +4, Jump +3, Knowledge (Religion) +2, Swim +3.</p><p></p><p>Feats: Mithral Body, Two-Weapon Fighting, Combat Casting, Weapon Focus: Quarterstaff.</p><p></p><p>Spells Prepared (Clr 5/4/3/2)</p><p>Possessions:</p><p>Longbow, composite ( +1 Str Bonus) (200 gp); +1/+1 Quarterstaff (8,600 gp), Bracers of Armor +1 (1000 gp) Potion of Repair Moderate Damage (x3, 900 gp), Ring of Protection +1 (2000 gp).</p><p>Arrows (50) (3 gp); Backpack (2gp), Caltrops (5gp), Bullseye Lantern (12 gp), Explorer's Outfit (10 gp), Healer's Kit (50 gp), Holy Symbol, silver (25 gp), Oil (x5, 5 sp) Silk Rope (50ft, 10 gp), Spell Component Pouch (5 gp). </p><p>Coin: 178 gp.</p></blockquote><p></p>
[QUOTE="Ruslanchik, post: 4115377, member: 45251"] Here are the full stats and a little more background for my character. After covering much of Khorvaire and finding no religion to call his own, Wanderer began to compile a collection of stories about Warforged heroes. He records them in prose, but converts them to a kind of unmetered verse that he chants and memorizes. All of these stories tell of warforged who exemplify one of the Three Virtues of Warforged: Strength, Bravery, and Honesty. Wanderer's teachings emphasize the differences between warforged and the "fragile" races. Warforged were created to make up for the weaknesses of humans, so they should learn from humans' failings. They should use their brawn and power to defend others and destroy evil, they should have no fear in the face of injury or death, and they must always speak openly about their deeds and willingly accept the command of worthy leaders. Only by exemplifying their role of benevolent soldiers and protectors of the weak can they find peace within themselves and in the world. Having searched all of Khorvaire for a teacher or prophet to follow, Wanderer has begun to believe that he will have to found a warforged religion with no god. He has set out for Xen'drik in the hope of finding a god that will support the warforged of the world and answer their prayers. He fear that he will never find a willing deity and will be forced to found a religion with no god, based solely on his teachings. Wanderer, Male Warforged Ftr1/Clr5: Medium Construct Living (Living Construct); HD 1d10(Fighter) , 5d8(Cleric) ; Init +3; Spd 30; AC: 20 (Flatfooted: 17 Touch:13); Atk +5 base melee, +7 base ranged; +6/+6 (1d6+2/1d6+2, +1/+1 Quarterstaff); +7 (1d8+1, Longbow, composite ( +1 Str Bonus)); SQ: Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Immunity: Disease (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), No Natural Healing (Ex), Immunity: Nausea (Ex), Vulnerability: Chill Metal (Ex), Vulnerability: Heat Metal (Ex), Vulnerability: Repel Metal or Stone (Ex), Vulnerability: Repel Wood (Ex), Vulnerability: Rusting Grasp (Ex), Can be raised or resurrected (Ex), Light Fortification (Ex), Immunity: Energy Drain (Ex); Alignment: CG; Fort +6, Ref +4, Will +7; STR 12 (+1) DEX 16 (+3) CON 10 (0) INT 10 (0) WIS 17, (+3) CHA 12 (+1) Skills: Climb +3, Concentration +7, Handle Animal +3, Heal +4, Jump +3, Knowledge (Religion) +2, Swim +3. Feats: Mithral Body, Two-Weapon Fighting, Combat Casting, Weapon Focus: Quarterstaff. Spells Prepared (Clr 5/4/3/2) Possessions: Longbow, composite ( +1 Str Bonus) (200 gp); +1/+1 Quarterstaff (8,600 gp), Bracers of Armor +1 (1000 gp) Potion of Repair Moderate Damage (x3, 900 gp), Ring of Protection +1 (2000 gp). Arrows (50) (3 gp); Backpack (2gp), Caltrops (5gp), Bullseye Lantern (12 gp), Explorer's Outfit (10 gp), Healer's Kit (50 gp), Holy Symbol, silver (25 gp), Oil (x5, 5 sp) Silk Rope (50ft, 10 gp), Spell Component Pouch (5 gp). Coin: 178 gp. [/QUOTE]
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