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Gauging Interest - It's a 30s Sci-Fi pulp Ripping Yarns jokey sort of thing...
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<blockquote data-quote="Dr Simon" data-source="post: 4814186" data-attributes="member: 21938"><p>The rules are like a super-light version of GURPS or FUDGE. Here's what I had in mind:</p><p></p><p>All characters start with two “Good” skills, one “Great” skill and one “Poor” skill. Optionally, you can add another Good Skill by taking a Rubbish skill. Skills are loosely defined, although you are honour bound to make Poor and Rubbish skills something that might actually be a handicap (so no Rubbish: Knitting) for example.</p><p></p><p>Examples Characters:</p><p></p><p><strong>Algernon “Squiffy” Atkinson</strong></p><p><strong>Archetype</strong>: Absent-Minded Boffin</p><p><strong>Hooks</strong>: Unruly blond hair, glasses, unfeasably long scarf.</p><p><strong>Skills</strong>:</p><p>Great: <em>Fixing Things</em></p><p>Good: <em>Alien Flora and Fauna</em></p><p>Good: <em>Accidentally Avoiding Trouble</em></p><p>Poor: <em>Noticing Non-Trivial Thing</em>s</p><p></p><p><strong>Andrei Alexeivitch Obromov</strong> (Andrushka to his mother)</p><p><strong>Archetype</strong>: Robust Boffin</p><p><strong>Hooks</strong>: Huge bear of a man, big beard, effusive, Russian</p><p><strong>Skills</strong>:</p><p>Great: <em>Making Things</em></p><p>Good: <em>Wrestling</em></p><p>Good: <em>Making Friends</em></p><p>Good: <em>Resisting Poisons (includes homemade vodka</em>)</p><p>Poor: <em>Firing Guns</em></p><p>Rubbish: <em>Being Quiet</em></p><p></p><p>The Basic Mechanic: Roll 2d6, add modifier. Beat difficulty or opposing roll</p><p></p><p>Typical Difficulties</p><p>20 Nigh Impossible</p><p>16 Very Hard</p><p>13 Hard</p><p>10 Difficult</p><p>7 Average</p><p>5 Easy</p><p>3 Very Easy</p><p>1 Trivial</p><p></p><p>Skill Modifiers</p><p>Legendary +8</p><p>Excellent +6</p><p>Great +4</p><p>Good +2</p><p>Average +0</p><p>Poor -2</p><p>Rubbish -4</p><p>Dreaful -6</p><p>Hopeless -8</p><p></p><p>Added refinements: Degree of success may be a factor. If you only need an Average success, for example, but your total is high enough for Hard success, then you may achieve more than you hoped for.</p><p></p><p>Damage and combat is fairly abstracted. Using the above examples, if a Martian footsoldier fired his ray gun at Squiffy, Squiffy could use his Accidentally Avoid Trouble skill to oppose the roll. He just happens to notice a rare example of a Martian Poisonous Daffodil and ducks to examine it at the moment the footsoldier fires. Andrei, on the other hand, has no defensive skills to speak of. The footsoldier would have to make a straight attack roll based on range. If he missed, though, Andrei could then employ his wrestling skill to crush the little martian.</p><p></p><p>Wounds etc. are abstracted. The heroes can't get killed outright, but a good shot might incapacitate them, and a really good one might give them a wound that could be fatal if not treated. Goons tend to go down on a single hit, henchmen and named bad guys tend to be a bit more durable. If you want a really tough hero then give them a Shrug Off Damage skill or similar.</p><p></p><p><strong>Example Archetypes</strong>:</p><p>Square-Jawed Hero</p><p>Brash American Pilot*</p><p>Loyal Batman</p><p>Spivvy Corporal</p><p>Plucky Heroine</p><p>Bluff Old Colonel</p><p>Fierce German Officer*</p><p>Louche French Agent*</p><p></p><p>Venusian Temptress</p><p>Venusian Amazon</p><p>Noble Martian Partisan</p><p>Oily Martian Double Agent</p><p>Nervous Robot Butler</p><p>Single-Minded Robot Bodyguard.</p><p></p><p>Notes: There are two types of Martian. High Martians are the Mars Attacks kind of green, bulbous headed sadistic types. Low Martians have golden skin and little antennae on their heads. They are ruled by the High Martians.</p><p></p><p>Robots have the aesthetic of the clanks from Girl Genius, or Forbidden Planet and Lost in Space.</p><p></p><p>*Crass racial stereotypes are part of the genre, and can be overturned if you like!</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4814186, member: 21938"] The rules are like a super-light version of GURPS or FUDGE. Here's what I had in mind: All characters start with two “Good” skills, one “Great” skill and one “Poor” skill. Optionally, you can add another Good Skill by taking a Rubbish skill. Skills are loosely defined, although you are honour bound to make Poor and Rubbish skills something that might actually be a handicap (so no Rubbish: Knitting) for example. Examples Characters: [B]Algernon “Squiffy” Atkinson[/B] [B]Archetype[/B]: Absent-Minded Boffin [B]Hooks[/B]: Unruly blond hair, glasses, unfeasably long scarf. [B]Skills[/B]: Great: [I]Fixing Things[/I] Good: [I]Alien Flora and Fauna[/I] Good: [I]Accidentally Avoiding Trouble[/I] Poor: [I]Noticing Non-Trivial Thing[/I]s [B]Andrei Alexeivitch Obromov[/B] (Andrushka to his mother) [B]Archetype[/B]: Robust Boffin [B]Hooks[/B]: Huge bear of a man, big beard, effusive, Russian [B]Skills[/B]: Great: [I]Making Things[/I] Good: [I]Wrestling[/I] Good: [I]Making Friends[/I] Good: [I]Resisting Poisons (includes homemade vodka[/I]) Poor: [I]Firing Guns[/I] Rubbish: [I]Being Quiet[/I] The Basic Mechanic: Roll 2d6, add modifier. Beat difficulty or opposing roll Typical Difficulties 20 Nigh Impossible 16 Very Hard 13 Hard 10 Difficult 7 Average 5 Easy 3 Very Easy 1 Trivial Skill Modifiers Legendary +8 Excellent +6 Great +4 Good +2 Average +0 Poor -2 Rubbish -4 Dreaful -6 Hopeless -8 Added refinements: Degree of success may be a factor. If you only need an Average success, for example, but your total is high enough for Hard success, then you may achieve more than you hoped for. Damage and combat is fairly abstracted. Using the above examples, if a Martian footsoldier fired his ray gun at Squiffy, Squiffy could use his Accidentally Avoid Trouble skill to oppose the roll. He just happens to notice a rare example of a Martian Poisonous Daffodil and ducks to examine it at the moment the footsoldier fires. Andrei, on the other hand, has no defensive skills to speak of. The footsoldier would have to make a straight attack roll based on range. If he missed, though, Andrei could then employ his wrestling skill to crush the little martian. Wounds etc. are abstracted. The heroes can't get killed outright, but a good shot might incapacitate them, and a really good one might give them a wound that could be fatal if not treated. Goons tend to go down on a single hit, henchmen and named bad guys tend to be a bit more durable. If you want a really tough hero then give them a Shrug Off Damage skill or similar. [B]Example Archetypes[/B]: Square-Jawed Hero Brash American Pilot* Loyal Batman Spivvy Corporal Plucky Heroine Bluff Old Colonel Fierce German Officer* Louche French Agent* Venusian Temptress Venusian Amazon Noble Martian Partisan Oily Martian Double Agent Nervous Robot Butler Single-Minded Robot Bodyguard. Notes: There are two types of Martian. High Martians are the Mars Attacks kind of green, bulbous headed sadistic types. Low Martians have golden skin and little antennae on their heads. They are ruled by the High Martians. Robots have the aesthetic of the clanks from Girl Genius, or Forbidden Planet and Lost in Space. *Crass racial stereotypes are part of the genre, and can be overturned if you like! [/QUOTE]
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