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Gauntlets and a monk's unarmed strikes
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<blockquote data-quote="Nac_Mac_Feegle" data-source="post: 2741349" data-attributes="member: 32300"><p>So the real problem your coming up against is enchanting your unarmed attacks to stay on a par wiht other charcters, am I right?</p><p></p><p>Firstly, I think the monk has been designed to stop you enchanting your unarmed attacks, which is why the unarmed attack damage goes up as the monk goes up, no one else in the game can weild a weapon doing D20, and have the amount of attacks. Enchanting your unarmed attacks would make you overpowered.</p><p></p><p>So in that context, no I wouldnt allow you to use gauntlets, and still get your unarmed attack damage, because 1d3 and 1d6 arent that far apart, at level 20 1d3 and 1d20 are very much different.</p><p></p><p>However, saying that, monks do lose out as they cant have flaming or ghost touch unarmed attacks, this can make them a liability later in game, unless they choose to use monk weapons, but then thats using game rules instead of the flavour of the monk you have chosen to play (A monk should be able to choose to play unarmed, without being forced to use monk weapons)</p><p></p><p>I have 2 solutions, there are cetainly more</p><p></p><p>1 : Tattoos, there are already lots of monk tattoos, and I am not up to speed on all of them, but you could pay for an elaborate (magical tattoo) that gives you special abilities equal in price and abilites to having weapon enchants, difference is of course, you cant just swap bodies to suit occasions, so your tattoo enchants would have to be carefully thought out, I would also rule you can ONLY buy special abilites, and limit those to something suitable such as</p><p></p><p>Ghost touch</p><p>Bane</p><p>Damage Reduction</p><p></p><p>I am sure you and your GM can work something out</p><p></p><p>2 : You have some masterworked equipment made, say a headband, gloves and slippers, these are made by the same person, and are enchated at the same time, as one weapon would be, again I would limit you to just special proporties, but you could then carry different sets with different proporties like other characters might carry different weapons for different jobs</p><p></p><p>I would suggest a very supple leather, more of a clothing than armour variety, it shouldnt interfer with your unarmed damage, and by being worn on the head, hands and feet, its effects bestow the enchantment proporties to all unaremd attacks</p><p></p><p>This might cover what I think your after than going down the gauntlet route, which just doesnt look right on a monk anyway, and theres nothing earth shattering in it. I personally would go tattoo route, leaving your hands, feet and head free for other magic items, even though the tattoo is slightly more restrictive</p><p></p><p>Feegle Out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>[edit]Damn my spelling sucks[/edit]</p></blockquote><p></p>
[QUOTE="Nac_Mac_Feegle, post: 2741349, member: 32300"] So the real problem your coming up against is enchanting your unarmed attacks to stay on a par wiht other charcters, am I right? Firstly, I think the monk has been designed to stop you enchanting your unarmed attacks, which is why the unarmed attack damage goes up as the monk goes up, no one else in the game can weild a weapon doing D20, and have the amount of attacks. Enchanting your unarmed attacks would make you overpowered. So in that context, no I wouldnt allow you to use gauntlets, and still get your unarmed attack damage, because 1d3 and 1d6 arent that far apart, at level 20 1d3 and 1d20 are very much different. However, saying that, monks do lose out as they cant have flaming or ghost touch unarmed attacks, this can make them a liability later in game, unless they choose to use monk weapons, but then thats using game rules instead of the flavour of the monk you have chosen to play (A monk should be able to choose to play unarmed, without being forced to use monk weapons) I have 2 solutions, there are cetainly more 1 : Tattoos, there are already lots of monk tattoos, and I am not up to speed on all of them, but you could pay for an elaborate (magical tattoo) that gives you special abilities equal in price and abilites to having weapon enchants, difference is of course, you cant just swap bodies to suit occasions, so your tattoo enchants would have to be carefully thought out, I would also rule you can ONLY buy special abilites, and limit those to something suitable such as Ghost touch Bane Damage Reduction I am sure you and your GM can work something out 2 : You have some masterworked equipment made, say a headband, gloves and slippers, these are made by the same person, and are enchated at the same time, as one weapon would be, again I would limit you to just special proporties, but you could then carry different sets with different proporties like other characters might carry different weapons for different jobs I would suggest a very supple leather, more of a clothing than armour variety, it shouldnt interfer with your unarmed damage, and by being worn on the head, hands and feet, its effects bestow the enchantment proporties to all unaremd attacks This might cover what I think your after than going down the gauntlet route, which just doesnt look right on a monk anyway, and theres nothing earth shattering in it. I personally would go tattoo route, leaving your hands, feet and head free for other magic items, even though the tattoo is slightly more restrictive Feegle Out :cool: [edit]Damn my spelling sucks[/edit] [/QUOTE]
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