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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Gave up 4E would essentialls win us back?
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<blockquote data-quote="Neonchameleon" data-source="post: 5347694" data-attributes="member: 87792"><p>The grind in combat has been largely taken care of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - they raised monster damage so you now use slightly smaller monsters with lower defences for the same threat and so they go down faster when they go. My tables are normally worrying about a TPK a round or two before the combat is over. Also cutting the solo hit points by 20% and raising damage helped massively.</p><p> </p><p>And the essentials fighters and rogues are definitely obviously different from the casters (and each other).</p><p></p><p>Where to start? Rules Compendium (natch) and the Red Box and go from there? Monster Vault isn't out yet or I'd suggest skipping the Red Box and going with Heroes of the Forgotten Lands and the Monster Vault (and possibly the DM box). Not that the Monster Vault is really needed with the Monster Builder. (Just check you're using MM3 or Dark Sun monsters - or tell it to recalculate their damage).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5347694, member: 87792"] The grind in combat has been largely taken care of :) - they raised monster damage so you now use slightly smaller monsters with lower defences for the same threat and so they go down faster when they go. My tables are normally worrying about a TPK a round or two before the combat is over. Also cutting the solo hit points by 20% and raising damage helped massively. And the essentials fighters and rogues are definitely obviously different from the casters (and each other). Where to start? Rules Compendium (natch) and the Red Box and go from there? Monster Vault isn't out yet or I'd suggest skipping the Red Box and going with Heroes of the Forgotten Lands and the Monster Vault (and possibly the DM box). Not that the Monster Vault is really needed with the Monster Builder. (Just check you're using MM3 or Dark Sun monsters - or tell it to recalculate their damage). [/QUOTE]
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Gave up 4E would essentialls win us back?
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