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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Gave up 4E would essentialls win us back?
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<blockquote data-quote="Nahat Anoj" data-source="post: 5347737" data-attributes="member: 25075"><p>I've played an Essentials knight for two sessions now and I'm loving it. I'm never going to back to pre-Essentials classes, and I may never play a class with daily powers again. I'm not stupid, I simply disagree with the concept and would remove them from all classes if I could.</p><p></p><p>All that said, in my limited experience I personally don't think Essentials D&D plays significantly differently from pre-Essentials. You still have your close bursts, your reliance on the grid, your push 1 squares, and so on. 4e is still unabashedly "gamist" (although Heroes of the Fallen Lands does a little better with describing how powers are used). None of that changes. My knight plays basically the same as any other 4e fighter.</p><p></p><p>But I will admit I still have a subtle, satisfying change in perception about the classes. To me, playing the knight, it feels "right" somehow. I guess having at-will/encounter/daily powers bugged me more than I thought. I like being different from the group's wizard, bard, and seeker, even if those differences end up being mostly cosmetic.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 5347737, member: 25075"] I've played an Essentials knight for two sessions now and I'm loving it. I'm never going to back to pre-Essentials classes, and I may never play a class with daily powers again. I'm not stupid, I simply disagree with the concept and would remove them from all classes if I could. All that said, in my limited experience I personally don't think Essentials D&D plays significantly differently from pre-Essentials. You still have your close bursts, your reliance on the grid, your push 1 squares, and so on. 4e is still unabashedly "gamist" (although Heroes of the Fallen Lands does a little better with describing how powers are used). None of that changes. My knight plays basically the same as any other 4e fighter. But I will admit I still have a subtle, satisfying change in perception about the classes. To me, playing the knight, it feels "right" somehow. I guess having at-will/encounter/daily powers bugged me more than I thought. I like being different from the group's wizard, bard, and seeker, even if those differences end up being mostly cosmetic. [/QUOTE]
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Gave up 4E would essentialls win us back?
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