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<blockquote data-quote="JohnRTroy" data-source="post: 219782" data-attributes="member: 2732"><p>Actually, I wasn't really asking to be "funneled", but rather a summary of possible outcomes, their consequences, and any end-of-adventure awards (if you choose to use XP that way), along with a brief note of expansion ideas. There are three major outcomes--the staff is returned to its spot and Gaxmoor goes off into the parallel dimension, the staff is given to the govenor, or to the local existing neighboring governments, or the staff is pocketed by the players. </p><p></p><p>This doesn't prevent adaption to ones own campaign, but it is helpful to bring a sense of ending to the DM looking to adapt the adventure. I was more or less thinking of the way Gary handled the end of Necropolis--which is hopefully more-or-less intact in the Necromancer Games revision of it.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 219782, member: 2732"] Actually, I wasn't really asking to be "funneled", but rather a summary of possible outcomes, their consequences, and any end-of-adventure awards (if you choose to use XP that way), along with a brief note of expansion ideas. There are three major outcomes--the staff is returned to its spot and Gaxmoor goes off into the parallel dimension, the staff is given to the govenor, or to the local existing neighboring governments, or the staff is pocketed by the players. This doesn't prevent adaption to ones own campaign, but it is helpful to bring a sense of ending to the DM looking to adapt the adventure. I was more or less thinking of the way Gary handled the end of Necropolis--which is hopefully more-or-less intact in the Necromancer Games revision of it. [/QUOTE]
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