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Gaxmoor In
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<blockquote data-quote="JohnRTroy" data-source="post: 88699" data-attributes="member: 2732"><p><strong>Gaxmoor Thoughts</strong></p><p></p><p>I am still reading this book. Overall, I was pleased with Gaxmoor, except for the following...</p><p></p><p>(1) There should have been a section summarizing the characters goals and what happens if the objectives were reached. There's no real "epilogue" in terms of the setting. This IMO was an omission. The prologue and guides are well thought out, though.</p><p></p><p>(2) The new spells and magic items needed better editing. For the magic items, they should all have been given prerequistes and prices or otherwise be labelled /minor artifacts/. Some of the spells were not detailed well--Infravision no longer exists, for instance, and I can't figure out what the "reverse" spells are supposed to do: there's no such thing as a "reversable spell" in 3e, and the descriptions are rather vague.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 88699, member: 2732"] [b]Gaxmoor Thoughts[/b] I am still reading this book. Overall, I was pleased with Gaxmoor, except for the following... (1) There should have been a section summarizing the characters goals and what happens if the objectives were reached. There's no real "epilogue" in terms of the setting. This IMO was an omission. The prologue and guides are well thought out, though. (2) The new spells and magic items needed better editing. For the magic items, they should all have been given prerequistes and prices or otherwise be labelled /minor artifacts/. Some of the spells were not detailed well--Infravision no longer exists, for instance, and I can't figure out what the "reverse" spells are supposed to do: there's no such thing as a "reversable spell" in 3e, and the descriptions are rather vague. [/QUOTE]
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