Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Gazetteers - what to include?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gary N. Mengle" data-source="post: 483350" data-attributes="member: 8765"><p>About 1200-1500 pages, to start with. You'll want to expand it as time goes on. Buy filing cabinets.</p><p></p><p></p><p></p><p>Well, you'll need detail on each city, town, village and hamlet in the game world, in case the party goes there. You'll need roleplaying notes for each inhabitant, in case the PCs meet them. And wardrobe notes, so you can describe their garb. And what if the PCs kill them or pick their pockets? You'll need a complete breakdown of possessions and finances, including land and nonportable goods. You'll also need to describe each inhabitant's relationships with other inhabitants (I find that flowcharts work great for this.)</p><p></p><p></p><p></p><p>Geographical, ethnological and cultural information is paramount. Detail all potential adventure sites, with maps and location keys. Also, be sure to detail resources, economics and trade routes. Be sure to describe in detail the kind of amusements, games and sports that are popular in the world. Styles of architecture and works of engineering are very important, as well - I like to build 1/4 scale models of any important monuments.</p><p></p><p></p><p></p><p>I like to write up a 20-30 page background history/current events synopsis for each NPC. Minor NPCs usually only warrant about 5-7 pages. To keep this data secret from my players, I generally write this information in one of the world's langauges. (See below.)</p><p></p><p></p><p></p><p>You'll want to develop your world's timeline at least 1,000 years into the future and as far back as you need to into the past. I have detailed histories stretching back about 60,000 years, along with somewhat more intricately detailed histories of military units, campaigns and conquest. Of course, you've have to continually adjust your timeline to account for the PC's actions, especially if you allow time-travel.</p><p></p><p></p><p></p><p>Remember to draw up astrological maps of the night sky, tectonic plate maps of the entire world, and heraldry for all your noble families. Map all road systems. You'll also need to illustrate your gazetteer. You ought to do this yourself - other people just can't see your own mental image of your world.</p><p></p><p>I also like to do a lexicon of about 3,000-10,000 words for each of the languages in the campaign world, along with a comprehensive grammar. If I'm feeling particularly obsessive, I'll write up a couple of book-length epic poems in those langauges.</p><p></p><p>Lastly, If you play with miniatures, you'll need to sculpt a couple thousand of them. I don't like to use those mass-produced figures that look like eveybody else's.</p><p></p><p>Hope this helps,</p><p></p><p>M. A. R. Barker</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gary N. Mengle, post: 483350, member: 8765"] About 1200-1500 pages, to start with. You'll want to expand it as time goes on. Buy filing cabinets. [b][/b] Well, you'll need detail on each city, town, village and hamlet in the game world, in case the party goes there. You'll need roleplaying notes for each inhabitant, in case the PCs meet them. And wardrobe notes, so you can describe their garb. And what if the PCs kill them or pick their pockets? You'll need a complete breakdown of possessions and finances, including land and nonportable goods. You'll also need to describe each inhabitant's relationships with other inhabitants (I find that flowcharts work great for this.) [b][/b] Geographical, ethnological and cultural information is paramount. Detail all potential adventure sites, with maps and location keys. Also, be sure to detail resources, economics and trade routes. Be sure to describe in detail the kind of amusements, games and sports that are popular in the world. Styles of architecture and works of engineering are very important, as well - I like to build 1/4 scale models of any important monuments. [b][/b] I like to write up a 20-30 page background history/current events synopsis for each NPC. Minor NPCs usually only warrant about 5-7 pages. To keep this data secret from my players, I generally write this information in one of the world's langauges. (See below.) [b][/b] You'll want to develop your world's timeline at least 1,000 years into the future and as far back as you need to into the past. I have detailed histories stretching back about 60,000 years, along with somewhat more intricately detailed histories of military units, campaigns and conquest. Of course, you've have to continually adjust your timeline to account for the PC's actions, especially if you allow time-travel. [b][/B] Remember to draw up astrological maps of the night sky, tectonic plate maps of the entire world, and heraldry for all your noble families. Map all road systems. You'll also need to illustrate your gazetteer. You ought to do this yourself - other people just can't see your own mental image of your world. I also like to do a lexicon of about 3,000-10,000 words for each of the languages in the campaign world, along with a comprehensive grammar. If I'm feeling particularly obsessive, I'll write up a couple of book-length epic poems in those langauges. Lastly, If you play with miniatures, you'll need to sculpt a couple thousand of them. I don't like to use those mass-produced figures that look like eveybody else's. Hope this helps, M. A. R. Barker :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gazetteers - what to include?
Top