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Gazetteers - what to include?
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<blockquote data-quote="johnsemlak" data-source="post: 483382" data-attributes="member: 7233"><p>Yes, they were mystera. You can find a lot of their esds <a href="http://www.svgames.com/downloads-wotc-dndgmac.html" target="_blank">here</a> </p><p></p><p></p><p>I really enjoyed them. They were good reads and each one was a mine of material.</p><p></p><p>I should say that they came out at a different time. There were not nearly as many supplements as there are now. That was before splatbooks. So those Gazatteers were one of the few sources I had seen for stuff like new classes and other player info. I especially liked the system of magic schools in the Glantri book (I'd still like to download it and look into converting them to 3e). Plus, the Ylarum book had a Dervish class, and the Darokin book had a merchant class (I want to convert that to a 3e NPC class as well).</p><p></p><p>Anyway, a Gazatteer now should be written taking into account all the e3/d20 supplements already available. I wouldn't recommend player information that can easily be found in a splatbook, unless it's setting-specific.</p><p></p><p>One final piece of advice for now, I would assume that most people who buy your setting book would plan to take bits and pieces of it, not use the setting more or less as is. Try to include things that are 'transportable'. Describe several cities. Describe several tribes of orcs, goblins, kobolds, etc. A forest or a valley. </p><p></p><p>Also (one more final piece of advice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) Try to make your setting have a particular flavor. That's what I think really attracted me to the GAZ series. The Ylarum book, e.g., was very much like a Arabian Adventures supplement. Teh Glantri book had the perfect "Magocracy Kingdom' flavor.</p></blockquote><p></p>
[QUOTE="johnsemlak, post: 483382, member: 7233"] Yes, they were mystera. You can find a lot of their esds [URL=http://www.svgames.com/downloads-wotc-dndgmac.html]here[/URL] I really enjoyed them. They were good reads and each one was a mine of material. I should say that they came out at a different time. There were not nearly as many supplements as there are now. That was before splatbooks. So those Gazatteers were one of the few sources I had seen for stuff like new classes and other player info. I especially liked the system of magic schools in the Glantri book (I'd still like to download it and look into converting them to 3e). Plus, the Ylarum book had a Dervish class, and the Darokin book had a merchant class (I want to convert that to a 3e NPC class as well). Anyway, a Gazatteer now should be written taking into account all the e3/d20 supplements already available. I wouldn't recommend player information that can easily be found in a splatbook, unless it's setting-specific. One final piece of advice for now, I would assume that most people who buy your setting book would plan to take bits and pieces of it, not use the setting more or less as is. Try to include things that are 'transportable'. Describe several cities. Describe several tribes of orcs, goblins, kobolds, etc. A forest or a valley. Also (one more final piece of advice :) ) Try to make your setting have a particular flavor. That's what I think really attracted me to the GAZ series. The Ylarum book, e.g., was very much like a Arabian Adventures supplement. Teh Glantri book had the perfect "Magocracy Kingdom' flavor. [/QUOTE]
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