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[GC] A game of Childeren OOC
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<blockquote data-quote="Timothy" data-source="post: 554928" data-attributes="member: 6138"><p>Okay, I've decided to start this game.</p><p>You will al be starting as 8 year old human childeren. More info <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=34904" target="_blank">here</a>. The rules will need to be worked out, as well as the beginning setting, but I have a few good ideas for the campaign itself.</p><p></p><p>A Game of Childeren: The rules</p><p></p><p>Character Creation: Everyone will play a human child at the age of 8. You can choose to be either a boy or a girl, but this does not give any bonusses.</p><p>The character will be created using a point buy sytem used in living greyhawk, or in the DMG on page 20. You will receive 12 points.</p><p>Also, you will receive one feat, 2+int bonus skill points (everything except animal empathy, decipher script, all the knowledge skills, read lips, scry and use magic devise).</p><p>A child has the folowing stat changes, which will go away as he/she grows older.</p><p>-2 Str, +4 Dex, -2 Int.</p><p>All childeren have to choose one to three phobia out of the folowing list. This phobia can be overcome with age or roleplaying.</p><p></p><p>Fear of the dark</p><p>Fear of spiders</p><p>Fear of vermin</p><p>Fear of big animals</p><p>Fear of heights</p><p>Fear of people</p><p>Fear of abondonment</p><p></p><p>Or any other fear that you want to use. The DM will let you encounter your fears, but fears that not encoutered very often will not be affected.)</p><p></p><p>All phobias work as follows: Whenever A child is confronted with it’s phobia, he/she has to make a will save (DC 17 most of the times, varies on conditions). A failed save indicates that the child does not overcome his fear he/she will be panicked (DMG page 85)</p><p>Every Phobia will give you one of the traits out of the following list in exchange.</p><p>Traits come in three variaties. Bonusses on skill points, bonusses to ability scores or extra feats. </p><p></p><p>Skill points bonusses. One skill point bonus can be taken for each phobia you have. When taken one bonus for a phobia, it cannot be used to gain other bonusses. The bonus is +2</p><p>Likes to perform (perform)</p><p>Bully (intimidate)</p><p>Etc.</p><p></p><p>Ability score bonusses. One ability Score bonusses can be taken for each 2 phobias. The bonus is +1</p><p>Very dextrous</p><p>Very charismatic</p><p>Etc.</p><p></p><p>Extra feat. One Extra Feat bonusses can be taken for each 2 phobias.</p><p>Ambidextrous (ambidexterity)</p><p>Heavy Arm (power attack)</p><p></p><p>Advancement: These childeren all have been part of a great disaster, and will have to survive in a very hostile world. Therefor they will grow up pretty fast (mentally). They will quickly choose what path they want to walk on the rest of their life.</p><p></p><p>The DM will give everyone bonus skills and bonus points based on roleplaying. Your class will also be determined by the DM based on roleplaying.</p></blockquote><p></p>
[QUOTE="Timothy, post: 554928, member: 6138"] Okay, I've decided to start this game. You will al be starting as 8 year old human childeren. More info [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=34904]here[/URL]. The rules will need to be worked out, as well as the beginning setting, but I have a few good ideas for the campaign itself. A Game of Childeren: The rules Character Creation: Everyone will play a human child at the age of 8. You can choose to be either a boy or a girl, but this does not give any bonusses. The character will be created using a point buy sytem used in living greyhawk, or in the DMG on page 20. You will receive 12 points. Also, you will receive one feat, 2+int bonus skill points (everything except animal empathy, decipher script, all the knowledge skills, read lips, scry and use magic devise). A child has the folowing stat changes, which will go away as he/she grows older. -2 Str, +4 Dex, -2 Int. All childeren have to choose one to three phobia out of the folowing list. This phobia can be overcome with age or roleplaying. Fear of the dark Fear of spiders Fear of vermin Fear of big animals Fear of heights Fear of people Fear of abondonment Or any other fear that you want to use. The DM will let you encounter your fears, but fears that not encoutered very often will not be affected.) All phobias work as follows: Whenever A child is confronted with it’s phobia, he/she has to make a will save (DC 17 most of the times, varies on conditions). A failed save indicates that the child does not overcome his fear he/she will be panicked (DMG page 85) Every Phobia will give you one of the traits out of the following list in exchange. Traits come in three variaties. Bonusses on skill points, bonusses to ability scores or extra feats. Skill points bonusses. One skill point bonus can be taken for each phobia you have. When taken one bonus for a phobia, it cannot be used to gain other bonusses. The bonus is +2 Likes to perform (perform) Bully (intimidate) Etc. Ability score bonusses. One ability Score bonusses can be taken for each 2 phobias. The bonus is +1 Very dextrous Very charismatic Etc. Extra feat. One Extra Feat bonusses can be taken for each 2 phobias. Ambidextrous (ambidexterity) Heavy Arm (power attack) Advancement: These childeren all have been part of a great disaster, and will have to survive in a very hostile world. Therefor they will grow up pretty fast (mentally). They will quickly choose what path they want to walk on the rest of their life. The DM will give everyone bonus skills and bonus points based on roleplaying. Your class will also be determined by the DM based on roleplaying. [/QUOTE]
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