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<blockquote data-quote="ruleslawyer" data-source="post: 6372116" data-attributes="member: 1757"><p>Awesome advice. Thanks guys!</p><p></p><p>Sadly we are at 4 PCs so I can't go over two giants per "fair" combat. NBD because I'm sure I can tweak the encounters accordingly.</p><p></p><p>Crothian: My players are going to have to deal with these modules that way regardless. They know that there's no facing some of the major encounters head on (e.g. 20 hill giants?!). It's more the COMPARATIVE encounter difficulty that concerns me. I don't want them going from encounters featuring four 7th-9th-level Large opponents to comparatively wimpy encounters in the Underdark.</p><p></p><p>keterys: Definitely appreciate your suggestions. Yeah, I think I'll knock the giants down 1 level, play G1 and G2 and then transition into the G3 dungeons, skipping over the fire giants entirely and thus effectively capping the giant encounter levels with Jarl Grungnir (frost giant adventurer, i.e. large 8th level wrecker). This way the (probably 6th level) PCs head into the dungeons (and eventually the Underdark) squaring off against ~7th level foes like drow nobles, illith - er, soul flensers - and similar opponents. I happen to like the D modules largely because of how much I groove on Underdark content in general; the originals are very thin, but the compilation adventure definitely features some juicy ideas. </p><p></p><p>Luckily, I'm keeping Q1 totally optional (I have a love-hate relationship with this module), and I might run it as a "beyond epic" extra where the PCs start the adventure at 10th level and acquire some experimental abilities as "incremental advancements" while they explore the Demonweb.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 6372116, member: 1757"] Awesome advice. Thanks guys! Sadly we are at 4 PCs so I can't go over two giants per "fair" combat. NBD because I'm sure I can tweak the encounters accordingly. Crothian: My players are going to have to deal with these modules that way regardless. They know that there's no facing some of the major encounters head on (e.g. 20 hill giants?!). It's more the COMPARATIVE encounter difficulty that concerns me. I don't want them going from encounters featuring four 7th-9th-level Large opponents to comparatively wimpy encounters in the Underdark. keterys: Definitely appreciate your suggestions. Yeah, I think I'll knock the giants down 1 level, play G1 and G2 and then transition into the G3 dungeons, skipping over the fire giants entirely and thus effectively capping the giant encounter levels with Jarl Grungnir (frost giant adventurer, i.e. large 8th level wrecker). This way the (probably 6th level) PCs head into the dungeons (and eventually the Underdark) squaring off against ~7th level foes like drow nobles, illith - er, soul flensers - and similar opponents. I happen to like the D modules largely because of how much I groove on Underdark content in general; the originals are very thin, but the compilation adventure definitely features some juicy ideas. Luckily, I'm keeping Q1 totally optional (I have a love-hate relationship with this module), and I might run it as a "beyond epic" extra where the PCs start the adventure at 10th level and acquire some experimental abilities as "incremental advancements" while they explore the Demonweb. [/QUOTE]
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