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[GE] A Game Of Elves, ElfQuest d20, OOC
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<blockquote data-quote="Guilt Puppy" data-source="post: 577926" data-attributes="member: 6521"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>I promised myself no more PbP games, but Elfquest? Can't pass that up!</p><p></p><p>Regarding rules, I could write up some races to begin with... Post them here?</p><p></p><p>(Edit: Some suggestions<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sending should be a feat, elf-exclusive (although the Sun Villagers are the only ones who wouldn't have it automatically.)</p><p></p><p>Classwise, the spell-casters would probably need to be changed... If you're okay with RP-heavy, magic could be loosened quite a bit (to fit the flavor of the book)... You'd have plant-shapers (Wis-based), healers/flesh-shapers (Wis, again), the Rayek-style telekinesis folk (Cha, I'd say)... That covers most of the magic (in the original books, at least), but I could stomach an Int-based arcane caster as well.</p><p></p><p>Weapon proficiency and the like might be better based on race... It'd be hard to balance the races while still staying true to the books, but here's some basic stat thoughts:</p><p></p><p>Humans: As PHB</p><p></p><p>Wolf-riders: -2 Str, +2 Con, Low-Light vision, bonuses on Balance and Ride?</p><p></p><p>Sun Villagers: -2 Str, +2 Wis (Sending requires a feat)</p><p></p><p>Blue Mountain elves: -2 Str/Con, +2 Dex, and (!) flight 20ft (Perfect)</p><p></p><p>Go-backs: +2 Con, -2 Cha, Cold Resistance 5</p><p></p><p>Mountain Trolls: +2 Str, -2 Int, -2 Cha, Darkvision, Speed 20ft, +2 vs. Magic?</p><p></p><p>Frost Trolls: +2 Str/Con, -2 Int/Wis/Cha, Darkvision, Cold Resistance 5, Speed 20ft, +2 vs. Magic?</p><p></p><p>Half-Trolls (ie Two-Edge): Darkvision, Speed 30ft, +1 vs. Magic?</p><p></p><p>Preservers: Okay, near impossible as a PC race, since they're practically indestructible...</p><p></p><p>Anything important that I'm missing?</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 577926, member: 6521"] :eek: I promised myself no more PbP games, but Elfquest? Can't pass that up! Regarding rules, I could write up some races to begin with... Post them here? (Edit: Some suggestions:) Sending should be a feat, elf-exclusive (although the Sun Villagers are the only ones who wouldn't have it automatically.) Classwise, the spell-casters would probably need to be changed... If you're okay with RP-heavy, magic could be loosened quite a bit (to fit the flavor of the book)... You'd have plant-shapers (Wis-based), healers/flesh-shapers (Wis, again), the Rayek-style telekinesis folk (Cha, I'd say)... That covers most of the magic (in the original books, at least), but I could stomach an Int-based arcane caster as well. Weapon proficiency and the like might be better based on race... It'd be hard to balance the races while still staying true to the books, but here's some basic stat thoughts: Humans: As PHB Wolf-riders: -2 Str, +2 Con, Low-Light vision, bonuses on Balance and Ride? Sun Villagers: -2 Str, +2 Wis (Sending requires a feat) Blue Mountain elves: -2 Str/Con, +2 Dex, and (!) flight 20ft (Perfect) Go-backs: +2 Con, -2 Cha, Cold Resistance 5 Mountain Trolls: +2 Str, -2 Int, -2 Cha, Darkvision, Speed 20ft, +2 vs. Magic? Frost Trolls: +2 Str/Con, -2 Int/Wis/Cha, Darkvision, Cold Resistance 5, Speed 20ft, +2 vs. Magic? Half-Trolls (ie Two-Edge): Darkvision, Speed 30ft, +1 vs. Magic? Preservers: Okay, near impossible as a PC race, since they're practically indestructible... Anything important that I'm missing? [/QUOTE]
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[GE] A Game Of Elves, ElfQuest d20, OOC
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