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Gears and Springs (Torchbearer)
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<blockquote data-quote="Manbearcat" data-source="post: 8488866" data-attributes="member: 6696971"><p>On the right track, yes.</p><p></p><p>I would say a few things with respect to contrasting Burning Wheel and Mouse Guard vs Torchbearer:</p><p></p><p>* All 3 are about fighting for what you believe and discovering your nature.</p><p></p><p>* Mouse Guard is swashbuckling action/adventure while Burning Wheel (as you know) is Tolkeinesque romantic fantasy while Torchbearer is brutal points of light with tropes much more akin to Apocalypse World. The crucible of fighting for what you believe and discovering your nature is quite different in each (creating a very different mood for play and orientation of the participants to the play). So they’re all three very dramatic, but the nature of the protagonists and the conflict-charged situations they deal with are quite different. But play orbits very much around Belief, Nature, Creed, Relationships and distilling and evolving the conception of the PCs in the course of play</p><p></p><p>* Both Mouse Guard and Torchbearer have very structured play loops with procedural generation of content. Torchbearer takes it a step further with two Clocks (The Grind - conditions accrue and weigh as Turns pile on - and Light - A precious resource that works both literally and metaphorically) during Adbenture phase and a very resource intensive game with Camp/Town/Journey phases that must be thematically and strategically handled with extreme care.</p><p></p><p>Accordingly, the GM is attacking resources, attacking heroic staying power, attacking the nature of characters, attacking those they care for relentlessly.</p><p></p><p>* Mouse Guard is not easy but certainly not difficult and has a dramatically heroic trajectory. Torchbearer is as difficult a game as the TTRPG market has on offer (“difficult” here meaning the ability to play skillfully which means threading the needle between thematic play and tactical/strategic play sufficient to progress your character and give them an ending that isn’t crushing despair or ignominious loss) with a tragically heroic trajectory. Burning Wheel is somewhere in between in each, but leans more toward Mouse Guard.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8488866, member: 6696971"] On the right track, yes. I would say a few things with respect to contrasting Burning Wheel and Mouse Guard vs Torchbearer: * All 3 are about fighting for what you believe and discovering your nature. * Mouse Guard is swashbuckling action/adventure while Burning Wheel (as you know) is Tolkeinesque romantic fantasy while Torchbearer is brutal points of light with tropes much more akin to Apocalypse World. The crucible of fighting for what you believe and discovering your nature is quite different in each (creating a very different mood for play and orientation of the participants to the play). So they’re all three very dramatic, but the nature of the protagonists and the conflict-charged situations they deal with are quite different. But play orbits very much around Belief, Nature, Creed, Relationships and distilling and evolving the conception of the PCs in the course of play * Both Mouse Guard and Torchbearer have very structured play loops with procedural generation of content. Torchbearer takes it a step further with two Clocks (The Grind - conditions accrue and weigh as Turns pile on - and Light - A precious resource that works both literally and metaphorically) during Adbenture phase and a very resource intensive game with Camp/Town/Journey phases that must be thematically and strategically handled with extreme care. Accordingly, the GM is attacking resources, attacking heroic staying power, attacking the nature of characters, attacking those they care for relentlessly. * Mouse Guard is not easy but certainly not difficult and has a dramatically heroic trajectory. Torchbearer is as difficult a game as the TTRPG market has on offer (“difficult” here meaning the ability to play skillfully which means threading the needle between thematic play and tactical/strategic play sufficient to progress your character and give them an ending that isn’t crushing despair or ignominious loss) with a tragically heroic trajectory. Burning Wheel is somewhere in between in each, but leans more toward Mouse Guard. [/QUOTE]
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