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Gears of Revolution: Notes on my campaign
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<blockquote data-quote="Colmarr" data-source="post: 5845335" data-attributes="member: 59182"><p><strong>Session 13: Twin Dragons</strong></p><p></p><p><span style="color: darkorange">Session Summary</span> (part one):</p><p> </p><p>[sblock]<span style="color: white">Almost as soon as the manor’s guards allowed RT3 through the gates, the constables found themselves surrounded by armed and armoured Risuri soldiers. Their leader, Lieutenant Dale of the 4th Regiment, stepped forward and demanded to know why the investigators had been up on the hill at night. At that precise moment, Mayor MacBannin emerged from the house, and assured the lieutenant that RT3 had ascended the hill with his permission.</span></p><p> </p><p><span style="color: white">When Tok spoke up, Dale recognised him as a fellow student at the Battalion academy. Recalling other classmates, Tok asked after Cassi (who had also been at the Batallion at the same time), and expressed his condolences when Tok sadly gestured to the little carrying the knight’s body. </span></p><p> </p><p><span style="color: white">MacBannin brought the constables and Nevard into the manor. He checked the wards on the investigators and performed rituals to cleanse them of any lingering taint, then went with them to his study to ask what had happened on the mountain. Erik relayed to him all they had seen at the peak, particularly the dark man, but MacBannin had never heard of such a creature. He told the constables he would think on it, and would contact them if he came to any conclusions. </span></p><p> </p><p><span style="color: white">RT3 knew that they needed to get to Parity Lake quickly check Heward’s factory, so they asked the mayor to take possession of Cassi’s body and to care for Nevard until an escort to Flint could be arranged. MacBannin graciously agreed to do so.</span></p><p> </p><p><span style="color: white">However, when the investigators relayed their plan to the aged skyseer, Nevard wordlessly reminded them that the Bond of Forced Faith ritual was still in full effect (and thus he was perfectly capable of keeping up with them) and then expressed the wish to return to Flint and his retainers as soon as possible. MacBannin repeated the offer of hospitality, but Nevard was keen to reach his henge and ponder his vision.</span></p><p> </p><p><span style="color: white">After making arrangements with MacBannin’s provisioner to requisition some of the manor’s healing elixirs, RT3 hastened to Parity Lake. As they moved, Erik shared with his companions Nevard’s vision about Sara. None of the investigators knew what to make of it. Passing through the streets, they noticed that the area was quiet but not deserted. Even before dawn, the Lake’s industry didn’t sleep. All but a few stalwart protesters had gone home, and those that remained lay sleeping in the street.</span></p><p> </p><p><span style="color: white">In an alley beside Heward Sechim’s factory, they discovered a crew of men and a towering dragonborn unloading crates and bottles. The greatsword slung across the dragonborn’s back hinted strongly that the group were up to no good. When Erik and Tok stepped forward to question the dragonborn, they noted the contents of a bag lying open on the ground: firegems.</span></p><p> </p><p><span style="color: white">Almost before they could act, the dragonborn’s mouth opened and fire filled the alleyway. Wilheim vaulted forward and felled one of the human arsonists and then Tok moved forward to catch the dragonborn and the humans behind him in a blast of musical magic. In return, the scaled warrior almost felled the changeling with a vicious blow from his blade. </span></p><p> </p><p><span style="color: white">Already worn by the events on Cauldron Hill, the investigators quickly began to suspect that they were outmatched, and proof soon appeared on the roof above. Another dragonborn, skinnier than the first and carrying a gem-tipped staff, pointed the weapon down into the alley and a bolt of flame burst beside Tok, Erik and Thornt. Then he swept his free hand and a wall of blazing fire filled the alley, cutting the investigators off from their quarry. The dragonborn warrior laughed, the turned and ran off. </span></p><p> </p><p><span style="color: white">The heat of the flames dropped Thornt and Tok to their knees, and Erik himself only narrowly escaped. Heedless of the danger and fortified by a potion Erik handed him, Wilheim sped into the flames and dragged Tok clear. As he turned to go back for Thornt, the flames guttered and died. When the investigators looked to the roof, the arcanist above had also fled.</span></p><p> </p><p><span style="color: white">RT3 patched their wounds. Perhaps shaken by two such close calls with death on the same night, they chose not to pursue the fleeing dragonborn. They secured the one surviving human arsonist (his companions having expired in the flaming wall erected by their former partner in crime), and then Heward Sechim came out of his factory to find out what was going on.</span>[/sblock]</p><p> </p><p><span style="color: darkorange">Commentary:</span></p><p> </p><p>Imagine what went through my mind when the players suggested that Nevard should remain behind at MacBannin's manor. For a split second, I contemplated having Nevard remain behind only to be murdered in his sleep. Ultimately I decided against it largely because I wanted his prophecy to be heard. It's so relevant to the campaign overall that I thought it would be a shame to miss it. So I had Nevard insist on returning to Flint.</p><p> </p><p>If I had a spirit medium PC, I might not have been so generous (because I could have relayed the vision via Nevard's ghost).</p><p> </p><p>As already mentioned, the combat against Eberardo and Valando was a whitewash, and very nearly resulted in Thornt's (unintended and shockingly sudden) death. Two deaths in two sessions would have certainly had my players cursing me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>As it was, no one had managed to land a Slowed or Immobilised condition on Eberardo, so with the alleyway blocked by a wall of fire that none of the PCs could survive a trip through, the dragonborn brothers took the perfect opportunity to escape.</p><p> </p><p>Later in the session, the party discovered a hint of the greater Obscurati plot and received Gale's messenger wind. But more on that in a later post.</p></blockquote><p></p>
[QUOTE="Colmarr, post: 5845335, member: 59182"] [b]Session 13: Twin Dragons[/b] [COLOR=darkorange]Session Summary[/COLOR] (part one): [sblock][COLOR=white]Almost as soon as the manor’s guards allowed RT3 through the gates, the constables found themselves surrounded by armed and armoured Risuri soldiers. Their leader, Lieutenant Dale of the 4th Regiment, stepped forward and demanded to know why the investigators had been up on the hill at night. At that precise moment, Mayor MacBannin emerged from the house, and assured the lieutenant that RT3 had ascended the hill with his permission.[/COLOR] [COLOR=white]When Tok spoke up, Dale recognised him as a fellow student at the Battalion academy. Recalling other classmates, Tok asked after Cassi (who had also been at the Batallion at the same time), and expressed his condolences when Tok sadly gestured to the little carrying the knight’s body. [/COLOR] [COLOR=white]MacBannin brought the constables and Nevard into the manor. He checked the wards on the investigators and performed rituals to cleanse them of any lingering taint, then went with them to his study to ask what had happened on the mountain. Erik relayed to him all they had seen at the peak, particularly the dark man, but MacBannin had never heard of such a creature. He told the constables he would think on it, and would contact them if he came to any conclusions. [/COLOR] [COLOR=white]RT3 knew that they needed to get to Parity Lake quickly check Heward’s factory, so they asked the mayor to take possession of Cassi’s body and to care for Nevard until an escort to Flint could be arranged. MacBannin graciously agreed to do so.[/COLOR] [COLOR=white]However, when the investigators relayed their plan to the aged skyseer, Nevard wordlessly reminded them that the Bond of Forced Faith ritual was still in full effect (and thus he was perfectly capable of keeping up with them) and then expressed the wish to return to Flint and his retainers as soon as possible. MacBannin repeated the offer of hospitality, but Nevard was keen to reach his henge and ponder his vision.[/COLOR] [COLOR=white]After making arrangements with MacBannin’s provisioner to requisition some of the manor’s healing elixirs, RT3 hastened to Parity Lake. As they moved, Erik shared with his companions Nevard’s vision about Sara. None of the investigators knew what to make of it. Passing through the streets, they noticed that the area was quiet but not deserted. Even before dawn, the Lake’s industry didn’t sleep. All but a few stalwart protesters had gone home, and those that remained lay sleeping in the street.[/COLOR] [COLOR=white]In an alley beside Heward Sechim’s factory, they discovered a crew of men and a towering dragonborn unloading crates and bottles. The greatsword slung across the dragonborn’s back hinted strongly that the group were up to no good. When Erik and Tok stepped forward to question the dragonborn, they noted the contents of a bag lying open on the ground: firegems.[/COLOR] [COLOR=white]Almost before they could act, the dragonborn’s mouth opened and fire filled the alleyway. Wilheim vaulted forward and felled one of the human arsonists and then Tok moved forward to catch the dragonborn and the humans behind him in a blast of musical magic. In return, the scaled warrior almost felled the changeling with a vicious blow from his blade. [/COLOR] [COLOR=white]Already worn by the events on Cauldron Hill, the investigators quickly began to suspect that they were outmatched, and proof soon appeared on the roof above. Another dragonborn, skinnier than the first and carrying a gem-tipped staff, pointed the weapon down into the alley and a bolt of flame burst beside Tok, Erik and Thornt. Then he swept his free hand and a wall of blazing fire filled the alley, cutting the investigators off from their quarry. The dragonborn warrior laughed, the turned and ran off. [/COLOR] [COLOR=white]The heat of the flames dropped Thornt and Tok to their knees, and Erik himself only narrowly escaped. Heedless of the danger and fortified by a potion Erik handed him, Wilheim sped into the flames and dragged Tok clear. As he turned to go back for Thornt, the flames guttered and died. When the investigators looked to the roof, the arcanist above had also fled.[/COLOR] [COLOR=white]RT3 patched their wounds. Perhaps shaken by two such close calls with death on the same night, they chose not to pursue the fleeing dragonborn. They secured the one surviving human arsonist (his companions having expired in the flaming wall erected by their former partner in crime), and then Heward Sechim came out of his factory to find out what was going on.[/COLOR][/sblock] [COLOR=darkorange]Commentary:[/COLOR] Imagine what went through my mind when the players suggested that Nevard should remain behind at MacBannin's manor. For a split second, I contemplated having Nevard remain behind only to be murdered in his sleep. Ultimately I decided against it largely because I wanted his prophecy to be heard. It's so relevant to the campaign overall that I thought it would be a shame to miss it. So I had Nevard insist on returning to Flint. If I had a spirit medium PC, I might not have been so generous (because I could have relayed the vision via Nevard's ghost). As already mentioned, the combat against Eberardo and Valando was a whitewash, and very nearly resulted in Thornt's (unintended and shockingly sudden) death. Two deaths in two sessions would have certainly had my players cursing me :) As it was, no one had managed to land a Slowed or Immobilised condition on Eberardo, so with the alleyway blocked by a wall of fire that none of the PCs could survive a trip through, the dragonborn brothers took the perfect opportunity to escape. Later in the session, the party discovered a hint of the greater Obscurati plot and received Gale's messenger wind. But more on that in a later post. [/QUOTE]
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