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<blockquote data-quote="Quickleaf" data-source="post: 4707652" data-attributes="member: 20323"><p>I was wrestling with this idea a while ago.</p><p></p><p>Oaths usually imply quests, for which the reward is XP. So the rogue takes the quest for the coin, but the paladin swears an oath to complete the quest. I think from the player's perspective this means the paladin would be taking on a greater social risk. So I wondered if the benefits/hindrances of oaths could be modelled with a reputation/allegiance system.</p><p></p><p>But I wanted something a little more magical, a subtle kind of magic that to an onlooker might be dismissed as ill fortune. Like, you recover faster from wounds while fulfilling the oath (extra healing surge) or you gain an extra action point; conversely, breaking or failing the oath causes you to lose healing surge/action point.</p><p></p><p>I felt this was a little bland though effective, and decided it would be more interesting to add some kind of rider effect: Your sword will not break unless you violate or fail your oath. That kind of thing. It would depend upon the person you were swearing to and the nature of your oath.</p><p></p><p>Another idea I came up with is that the oath could have different effects based upon <em>in whose name you swear it</em>. So you could swear an oath upon:</p><p>* Your life/honor (Self)</p><p>* Your father/mother's soul (Ancestral)</p><p>* Your king/queen (Regency)</p><p>* Your deity (Deific)</p><p></p><p></p><p>Nice write-up! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4707652, member: 20323"] I was wrestling with this idea a while ago. Oaths usually imply quests, for which the reward is XP. So the rogue takes the quest for the coin, but the paladin swears an oath to complete the quest. I think from the player's perspective this means the paladin would be taking on a greater social risk. So I wondered if the benefits/hindrances of oaths could be modelled with a reputation/allegiance system. But I wanted something a little more magical, a subtle kind of magic that to an onlooker might be dismissed as ill fortune. Like, you recover faster from wounds while fulfilling the oath (extra healing surge) or you gain an extra action point; conversely, breaking or failing the oath causes you to lose healing surge/action point. I felt this was a little bland though effective, and decided it would be more interesting to add some kind of rider effect: Your sword will not break unless you violate or fail your oath. That kind of thing. It would depend upon the person you were swearing to and the nature of your oath. Another idea I came up with is that the oath could have different effects based upon [i]in whose name you swear it[/i]. So you could swear an oath upon: * Your life/honor (Self) * Your father/mother's soul (Ancestral) * Your king/queen (Regency) * Your deity (Deific) Nice write-up! :) [/QUOTE]
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