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Geedis and the Land of Ta: a Community Setting
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<blockquote data-quote="Indagare Nogitsune" data-source="post: 9735739" data-attributes="member: 40018"><p>Nobody has yet replied, so I think I'll add to this thread on my own until someone does, I get bored, or the moderators get involved.</p><p></p><p>First up Hermann the Wose.[ATTACH=full]415141[/ATTACH]</p><p></p><p>Hermann was pretty typical for a wose. He worked guard duty, helped with gathering food, and (in his spare time) composed songs. He wasn't very good at making the leather and metal harnesses and belts--his cousin Mel was much better at those--but he'd been studying books on metallurgy and trying a few experiments.</p><p></p><p>Unfortunately, a lot of the better alloys required much higher temperatures than anything he could do even with the more permanent kilns were capable of. Still, he was going to bring it up before the moot and see if he could get some Dworolls to help. There'd be some price--there always was--but that could be negotiated.</p><p></p><p>Today, though, he had his steel axe and was looking for trouble. Something was going on in the Human lands. Some new king. Humans had been in a bit of a decline lately, especially with the rise of the Aquillan Empire, and the new king was rumored to be lashing out at any non-human population he could find.</p><p></p><p>Well, if he decided to lash out at the woses, he was going to learn a painful lesson.</p><p></p><p>[SPOILER="Wose General Info"]</p><p>Woses walk in the forests, mountains, and other lonely places far from what most humanoids consider "civilized" lands. Though they look brutish, they are as intelligent as any other humanoid and can speak.</p><p></p><p>Covered in dense fur, Woses rarely bother with clothing beyond simple belts or harnesses which help them store pouches, weapons, or similar items. They aren't <em>opposed</em> to wearing clothes, mind, they simply fail to see a point (also most clothes wouldn't fit them anyway). They <em>do</em> carry weapons and will often trade for ones made of iron or steel so they can better defend themselves.</p><p></p><p>Generally, Woses stand between 7 to 8 feet [2.1 to 2.4 m] tall and are at least half as wide and weigh between 240 and 300 pounds [108.86 to 136 kg], with their heads being low enough that it's hard to discern a neck. Most have small horns growing from close to where their hairline is (there is a noticeable difference in thickness and texture for the fur on their heads that makes it act like human hair). A few don't have these horns, and a few have horns that really grow out. Whether or not they are treated differently varies by tribe.</p><p></p><p>Woses generally live in nomadic tribes of up to 240 individuals. They rarely stay in any place longer than a few months, but will reuse old campsites (these usually are used by multiple groups of woses as they pass through and often added to or improved upon). While they have their own names, which they use among one another, they prefer to use names given to them by members of other humanoid species, feeling that such names are good protection against hostile magic.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Wose Stats"]</p><p><strong>Creature Type. </strong>You are a Humanoid.</p><p><strong>Size.</strong> Your size is Medium.</p><p><strong>Speed.</strong> Your walking speed is 30 feet.</p><p><strong>Powerful Build.</strong> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p></p><p><strong>Languages.</strong> Your character can speak, read, and write Sylvan and one other language that you and your DM agree is appropriate for the character. <em>The Player’s Handboo</em>k offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Indagare Nogitsune, post: 9735739, member: 40018"] Nobody has yet replied, so I think I'll add to this thread on my own until someone does, I get bored, or the moderators get involved. First up Hermann the Wose.[ATTACH type="full" alt="Hermann.png"]415141[/ATTACH] Hermann was pretty typical for a wose. He worked guard duty, helped with gathering food, and (in his spare time) composed songs. He wasn't very good at making the leather and metal harnesses and belts--his cousin Mel was much better at those--but he'd been studying books on metallurgy and trying a few experiments. Unfortunately, a lot of the better alloys required much higher temperatures than anything he could do even with the more permanent kilns were capable of. Still, he was going to bring it up before the moot and see if he could get some Dworolls to help. There'd be some price--there always was--but that could be negotiated. Today, though, he had his steel axe and was looking for trouble. Something was going on in the Human lands. Some new king. Humans had been in a bit of a decline lately, especially with the rise of the Aquillan Empire, and the new king was rumored to be lashing out at any non-human population he could find. Well, if he decided to lash out at the woses, he was going to learn a painful lesson. [SPOILER="Wose General Info"] Woses walk in the forests, mountains, and other lonely places far from what most humanoids consider "civilized" lands. Though they look brutish, they are as intelligent as any other humanoid and can speak. Covered in dense fur, Woses rarely bother with clothing beyond simple belts or harnesses which help them store pouches, weapons, or similar items. They aren't [I]opposed[/I] to wearing clothes, mind, they simply fail to see a point (also most clothes wouldn't fit them anyway). They [I]do[/I] carry weapons and will often trade for ones made of iron or steel so they can better defend themselves. Generally, Woses stand between 7 to 8 feet [2.1 to 2.4 m] tall and are at least half as wide and weigh between 240 and 300 pounds [108.86 to 136 kg], with their heads being low enough that it's hard to discern a neck. Most have small horns growing from close to where their hairline is (there is a noticeable difference in thickness and texture for the fur on their heads that makes it act like human hair). A few don't have these horns, and a few have horns that really grow out. Whether or not they are treated differently varies by tribe. Woses generally live in nomadic tribes of up to 240 individuals. They rarely stay in any place longer than a few months, but will reuse old campsites (these usually are used by multiple groups of woses as they pass through and often added to or improved upon). While they have their own names, which they use among one another, they prefer to use names given to them by members of other humanoid species, feeling that such names are good protection against hostile magic. [/SPOILER] [SPOILER="Wose Stats"] [B]Creature Type. [/B]You are a Humanoid. [B]Size.[/B] Your size is Medium. [B]Speed.[/B] Your walking speed is 30 feet. [B]Powerful Build.[/B] You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. [B]Languages.[/B] Your character can speak, read, and write Sylvan and one other language that you and your DM agree is appropriate for the character. [I]The Player’s Handboo[/I]k offers a list of languages to choose from. The DM is free to modify that list for a campaign. [/SPOILER] [/QUOTE]
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