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Geedis and the Land of Ta: a Community Setting
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<blockquote data-quote="Indagare Nogitsune" data-source="post: 9736205" data-attributes="member: 40018"><p>Next up: Eris the Triwyrm[ATTACH=full]415209[/ATTACH]</p><p></p><p>"Alydys'an'astisss! What do you think you're doing?!"</p><p></p><p>Alydys sighed. This was the third time today. "Practicing my breath weapon, mother."</p><p></p><p>"You know what I told you about that! There are the Spitting Grounds for it, not our cave!"</p><p></p><p>It wasn't as if she could even harm the stone of the cave, not like her brother Os anyway. "Yes mother."</p><p></p><p>She sighed and slithered out of the cave. It was best to give her mother wide berth when she was caught practicing. Unlike her mother, who had more typical fire breath, and Os who had earth breath, Alydys had poison. It took the form of a greenish mist which matched her green scales. She liked being green and hoped her scale color wouldn't change over time like her sister Indys's did. Indys looked like a rainbow had thrown up on her. She'd even taken the name Iris.</p><p></p><p>Distracted by her own thoughts, she found herself suddenly on top of a cliff looking out at the wide world. In the north there was a large plume of black smoke. "I wonder what that is."</p><p></p><p>"Humans." She turned and saw a strange, green figure. She wondered how she'd not noticed it before. There was a golden triwyrm like herself wrapping around his right arm. "Who are you?"</p><p></p><p>"Zoltan the Conqueror."</p><p></p><p>Alydys liked the sound of that. "I am Eris, the Discord-Maker," she said, remembering the numerous times she'd gotten on her mothers nerve.</p><p></p><p>"Would you care to join my cause Eris? I already have Zeus, the Lightning-Master."</p><p></p><p>"Pleasure," Zeus said.</p><p></p><p>"Indeed. To both. Conquering, I have heard, relies on discord. What better could I hope for?"</p><p></p><p>[SPOILER="Triwyrm General Info"]</p><p>Triwyrms are extremely common throughout Ta and generally love to accompany people on adventures. They have a breath weapon (generally fire, but other types are possible). Young Triwyrms are born without limbs, though their heads make it impossible to mistake them for snakes. They grow forearms (gaining the title lindwyrm) once they reach 300 years of age. They are considered adults at that point and can seek out adventures without reprisal. Sometimes younger Triwyrms (like Eris) don't want to wait and go off on adventures anyway. If their parents manage to find them again, they are going to be grounded until their 300th hatchday, with magic used to enforce it. Triwyrm parents thus tend to have a very hard time finding wayward progeny.</p><p></p><p>Triwyrms are named for their three stages of life: wyrm (under 300), linwyrm (300-900), and dracwyrm (900+). How <em>long</em> triwyrms live is debatable, since none have ever been known to die of old age. However, there are no known dracwyrms over 81,000 years of age and most adult Triwyrms will refuse to say what happens to them (this has never stopped magely debate on the matter).</p><p></p><p>Dracwyrms have not only forelimbs but hindlimbs and wings (making them look like dragons). Hindlimbs grow in at around 600 years of age and wings at 900 (earning them their new title). Other attributes, like horns and neck-frills can grow in at almost any time, though they tend to be rare among wyrms.</p><p></p><p>Strangely enough, time spent adventuring can "speed up" the process of going from wyrm to dracwyrm. It is thought that this is due to the accumulation of experience and orgone. That said, bodily maturity is not mental maturity and many triwyrms who go on adventures often find that their minds have not matured nearly as much as their bodies, and that the elder dracwyrms refuse to upgrade their title until the reach the appropriate age (or maturity).</p><p></p><p>Triwyrms come in all sorts of colors and patterns and these are not indicative of the type of energy breath they have. They also have a fondness of naming themselves after deities (they have given names in Draconic, and they tend to change or add to them as they reach different stages of their lives--the dietic names they use around anyone else for fun).</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Triwyrm Stats"]</p><p><strong>Stage/Title:</strong> Wyrm</p><p><strong>Creature Type. </strong>You are a Dragon.</p><p><strong>Size.</strong> Your size is Small or Medium.</p><p><strong>Speed.</strong> Your walking speed is 15 feet. You have a Climb speed of 30 feet.</p><p><strong>Breath Weapon.</strong> You can use your action to exhale destructive energy much like a snake spitting venom. You can choose the type of damage with DM's approval (acid, air, cold, earth, fire, lightning, poison, thunder, and water are the most common forms; necrotic, radiant, and force are rarer and psychic is rarest). This choice is permanent except for very powerful magics like <em>wish</em>.</p><p></p><p>The energy comes out in either the form of a 5 by 30 ft. line or a 15 ft. cone at your choice. The DC to save is Dexterity except for Necrotic, Poison, and Thunder (which use CON) and Psychic (which uses WIS).</p><p></p><p>It deals damage in an area according to your choice. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your energy breath. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d6 damage on a failed save, and half as much damage on a successful one. The damage increase to 2d6 at 5th level, 3d6 at 10th, 4d6 at 15th, and 5d6 at 20th level. After using your breath weapon, you cannot use it again until you complete a short or long rest.</p><p></p><p><strong>Damage Resistance.</strong> You have resistance to the damage type associated with your breath weapon.</p><p><strong>Languages.</strong> Your character can speak, read, and write Draconic and one other language that you and your DM agree is appropriate for the character. <em>The Player’s Handboo</em>k offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p><p></p><p><strong>Stage/Title:</strong> Lindwyrm [level 5 in any class or class combo]</p><p><strong>Creature Type. </strong>You are a Dragon.</p><p><strong>Size.</strong> Your size is Small or Medium.</p><p><strong>Speed.</strong> Your walking speed is 30 feet. You have a Climb speed of 30 feet.</p><p><strong>Breath Weapon.</strong> You can use your action to exhale destructive energy much like a snake spitting venom.</p><p>Starting at 5th level, you can choose to make your breath weapon into an explosive orb instead of either a line or a cone. It has a range of 30 ft. When it hits a target any beings standing within 5 ft. must also make an appropriate save or take half the damage the target took. Those who make a successful save take no damage.</p><p><strong>Damage Resistance.</strong> You have resistance to the damage type associated with your breath weapon.</p><p><strong>Languages.</strong> Your character can speak, read, and write Draconic and two other languages that you and your DM agree is appropriate for the character. <em>The Player’s Handboo</em>k offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p><p></p><p><strong>Stage/Title:</strong> Dracwyrm [level 10 in any class or class combo]</p><p><strong>Creature Type. </strong>You are a Dragon.</p><p><strong>Size.</strong> Medium.</p><p><strong>Powerful Build.</strong> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p><strong>Speed.</strong> Your walking speed is 30 feet. You have a Climb speed of 30 feet.</p><p><strong>Flight.</strong> Because of your wings, you have a flying speed equal to your walking speed. You are capable of taking another on your back so long as they are Medium or Smaller. You can also fly while armored (even carrying a passenger) so long as the total weight does not equal or exceed your carrying capacity (many a dracwyrm have tried to look impressive flying in armor and carrying an armored rider only to find they could not even get off the ground).</p><p><strong>Breath Weapon.</strong> You can use your action to exhale destructive energy.</p><p>Starting at 10th level, you can choose to make your breath weapon into a 10 by 20 ft. cloud instead of either a line, cone, or orb. Constitution is the only saving throw that applies to all saves within this cloud except Psychic, which remains WIS.</p><p><strong>Languages.</strong> Your character can speak, read, and write Draconic and two other languages that you and your DM agree is appropriate for the character. <em>The Player’s Handboo</em>k offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Indagare Nogitsune, post: 9736205, member: 40018"] Next up: Eris the Triwyrm[ATTACH type="full" alt="Eris.png"]415209[/ATTACH] "Alydys'an'astisss! What do you think you're doing?!" Alydys sighed. This was the third time today. "Practicing my breath weapon, mother." "You know what I told you about that! There are the Spitting Grounds for it, not our cave!" It wasn't as if she could even harm the stone of the cave, not like her brother Os anyway. "Yes mother." She sighed and slithered out of the cave. It was best to give her mother wide berth when she was caught practicing. Unlike her mother, who had more typical fire breath, and Os who had earth breath, Alydys had poison. It took the form of a greenish mist which matched her green scales. She liked being green and hoped her scale color wouldn't change over time like her sister Indys's did. Indys looked like a rainbow had thrown up on her. She'd even taken the name Iris. Distracted by her own thoughts, she found herself suddenly on top of a cliff looking out at the wide world. In the north there was a large plume of black smoke. "I wonder what that is." "Humans." She turned and saw a strange, green figure. She wondered how she'd not noticed it before. There was a golden triwyrm like herself wrapping around his right arm. "Who are you?" "Zoltan the Conqueror." Alydys liked the sound of that. "I am Eris, the Discord-Maker," she said, remembering the numerous times she'd gotten on her mothers nerve. "Would you care to join my cause Eris? I already have Zeus, the Lightning-Master." "Pleasure," Zeus said. "Indeed. To both. Conquering, I have heard, relies on discord. What better could I hope for?" [SPOILER="Triwyrm General Info"] Triwyrms are extremely common throughout Ta and generally love to accompany people on adventures. They have a breath weapon (generally fire, but other types are possible). Young Triwyrms are born without limbs, though their heads make it impossible to mistake them for snakes. They grow forearms (gaining the title lindwyrm) once they reach 300 years of age. They are considered adults at that point and can seek out adventures without reprisal. Sometimes younger Triwyrms (like Eris) don't want to wait and go off on adventures anyway. If their parents manage to find them again, they are going to be grounded until their 300th hatchday, with magic used to enforce it. Triwyrm parents thus tend to have a very hard time finding wayward progeny. Triwyrms are named for their three stages of life: wyrm (under 300), linwyrm (300-900), and dracwyrm (900+). How [I]long[/I] triwyrms live is debatable, since none have ever been known to die of old age. However, there are no known dracwyrms over 81,000 years of age and most adult Triwyrms will refuse to say what happens to them (this has never stopped magely debate on the matter). Dracwyrms have not only forelimbs but hindlimbs and wings (making them look like dragons). Hindlimbs grow in at around 600 years of age and wings at 900 (earning them their new title). Other attributes, like horns and neck-frills can grow in at almost any time, though they tend to be rare among wyrms. Strangely enough, time spent adventuring can "speed up" the process of going from wyrm to dracwyrm. It is thought that this is due to the accumulation of experience and orgone. That said, bodily maturity is not mental maturity and many triwyrms who go on adventures often find that their minds have not matured nearly as much as their bodies, and that the elder dracwyrms refuse to upgrade their title until the reach the appropriate age (or maturity). Triwyrms come in all sorts of colors and patterns and these are not indicative of the type of energy breath they have. They also have a fondness of naming themselves after deities (they have given names in Draconic, and they tend to change or add to them as they reach different stages of their lives--the dietic names they use around anyone else for fun). [/SPOILER] [SPOILER="Triwyrm Stats"] [B]Stage/Title:[/B] Wyrm [B]Creature Type. [/B]You are a Dragon. [B]Size.[/B] Your size is Small or Medium. [B]Speed.[/B] Your walking speed is 15 feet. You have a Climb speed of 30 feet. [B]Breath Weapon.[/B] You can use your action to exhale destructive energy much like a snake spitting venom. You can choose the type of damage with DM's approval (acid, air, cold, earth, fire, lightning, poison, thunder, and water are the most common forms; necrotic, radiant, and force are rarer and psychic is rarest). This choice is permanent except for very powerful magics like [I]wish[/I]. The energy comes out in either the form of a 5 by 30 ft. line or a 15 ft. cone at your choice. The DC to save is Dexterity except for Necrotic, Poison, and Thunder (which use CON) and Psychic (which uses WIS). It deals damage in an area according to your choice. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your energy breath. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d6 damage on a failed save, and half as much damage on a successful one. The damage increase to 2d6 at 5th level, 3d6 at 10th, 4d6 at 15th, and 5d6 at 20th level. After using your breath weapon, you cannot use it again until you complete a short or long rest. [B]Damage Resistance.[/B] You have resistance to the damage type associated with your breath weapon. [B]Languages.[/B] Your character can speak, read, and write Draconic and one other language that you and your DM agree is appropriate for the character. [I]The Player’s Handboo[/I]k offers a list of languages to choose from. The DM is free to modify that list for a campaign. [B]Stage/Title:[/B] Lindwyrm [level 5 in any class or class combo] [B]Creature Type. [/B]You are a Dragon. [B]Size.[/B] Your size is Small or Medium. [B]Speed.[/B] Your walking speed is 30 feet. You have a Climb speed of 30 feet. [B]Breath Weapon.[/B] You can use your action to exhale destructive energy much like a snake spitting venom. Starting at 5th level, you can choose to make your breath weapon into an explosive orb instead of either a line or a cone. It has a range of 30 ft. When it hits a target any beings standing within 5 ft. must also make an appropriate save or take half the damage the target took. Those who make a successful save take no damage. [B]Damage Resistance.[/B] You have resistance to the damage type associated with your breath weapon. [B]Languages.[/B] Your character can speak, read, and write Draconic and two other languages that you and your DM agree is appropriate for the character. [I]The Player’s Handboo[/I]k offers a list of languages to choose from. The DM is free to modify that list for a campaign. [B]Stage/Title:[/B] Dracwyrm [level 10 in any class or class combo] [B]Creature Type. [/B]You are a Dragon. [B]Size.[/B] Medium. [B]Powerful Build.[/B] You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. [B]Speed.[/B] Your walking speed is 30 feet. You have a Climb speed of 30 feet. [B]Flight.[/B] Because of your wings, you have a flying speed equal to your walking speed. You are capable of taking another on your back so long as they are Medium or Smaller. You can also fly while armored (even carrying a passenger) so long as the total weight does not equal or exceed your carrying capacity (many a dracwyrm have tried to look impressive flying in armor and carrying an armored rider only to find they could not even get off the ground). [B]Breath Weapon.[/B] You can use your action to exhale destructive energy. Starting at 10th level, you can choose to make your breath weapon into a 10 by 20 ft. cloud instead of either a line, cone, or orb. Constitution is the only saving throw that applies to all saves within this cloud except Psychic, which remains WIS. [B]Languages.[/B] Your character can speak, read, and write Draconic and two other languages that you and your DM agree is appropriate for the character. [I]The Player’s Handboo[/I]k offers a list of languages to choose from. The DM is free to modify that list for a campaign. [/SPOILER] [/QUOTE]
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