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<blockquote data-quote="Moonmover" data-source="post: 9447146" data-attributes="member: 7042230"><p>I'm replaying the <em>Mass Effect </em>games at the moment.</p><p></p><p><em>Mass Effect 2 </em>is the one that holds up the least.</p><p></p><p>The original has some janky gameplay elements (why do I always have to have a pistol, sniper rifle, assault rifle, and shotgun equipped? Especially when I chose a character class that <em>only </em>uses pistols?), but the story, characters, and worldbuilding more than make up for it.</p><p></p><p>ME3 is maybe the best example of the now-defunct cover-shooter genre. And, I Iove the story and presentation of it. Yeah, the ending was disappointing, but everything leading up to it is compelling.</p><p></p><p><em>Andromeda </em>is a whole different kind of game from the first three, and the writing is weak, but the gameplay is fun. Hopping around with your jetpack in gunfights is delightful, and the degree of customization you have over your gear and loadout boggles the mind.</p><p></p><p>ME2, though....</p><p></p><p>I hate that the game forces you to work for Cerberus. The first game portrayed them as nothing more than racist mad scientists. ME2 makes it clear that they aren't all racists....but they are still mad scientists doing horrible evil things on the reg. The game railroads you into doing everything TIM tells you to do; you have some dialogue options that let you whine about it, but you never get a chance to undermine their stupid agenda.</p><p></p><p>What's the point of killing Shepard and destroying the Normandy, only to resurrect Shepard and rebuild the Normandy by the end of the first mission? It feels like just an incredibly convoluted way to explain why the ship has a different floor plan than it did in the first game.</p><p></p><p>The combat is...fine. It works. It isn't particularly fun or interesting. Some weapons and powers work better or worse against different defense types. It's basically Pokémon but with only four "elements" (health, armor, shields, barriers).</p><p></p><p>And then there's scanning for minerals. Ugh.</p></blockquote><p></p>
[QUOTE="Moonmover, post: 9447146, member: 7042230"] I'm replaying the [I]Mass Effect [/I]games at the moment. [I]Mass Effect 2 [/I]is the one that holds up the least. The original has some janky gameplay elements (why do I always have to have a pistol, sniper rifle, assault rifle, and shotgun equipped? Especially when I chose a character class that [I]only [/I]uses pistols?), but the story, characters, and worldbuilding more than make up for it. ME3 is maybe the best example of the now-defunct cover-shooter genre. And, I Iove the story and presentation of it. Yeah, the ending was disappointing, but everything leading up to it is compelling. [I]Andromeda [/I]is a whole different kind of game from the first three, and the writing is weak, but the gameplay is fun. Hopping around with your jetpack in gunfights is delightful, and the degree of customization you have over your gear and loadout boggles the mind. ME2, though.... I hate that the game forces you to work for Cerberus. The first game portrayed them as nothing more than racist mad scientists. ME2 makes it clear that they aren't all racists....but they are still mad scientists doing horrible evil things on the reg. The game railroads you into doing everything TIM tells you to do; you have some dialogue options that let you whine about it, but you never get a chance to undermine their stupid agenda. What's the point of killing Shepard and destroying the Normandy, only to resurrect Shepard and rebuild the Normandy by the end of the first mission? It feels like just an incredibly convoluted way to explain why the ship has a different floor plan than it did in the first game. The combat is...fine. It works. It isn't particularly fun or interesting. Some weapons and powers work better or worse against different defense types. It's basically Pokémon but with only four "elements" (health, armor, shields, barriers). And then there's scanning for minerals. Ugh. [/QUOTE]
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