Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Gek-a-gek
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="demiurge1138" data-source="post: 550298" data-attributes="member: 7451"><p>Just an early Christmas gift: one new monster, coming right up. I've playtested these several times, but all comments, suggestions and comments are appreciated. The background is for a Forgotten Realms campaign, but it can be tweaked.</p><p></p><p>Gek-a-gek</p><p>Name and appearance blatantly ripped from Clive Barker's Imagica</p><p>Medium-Size Monstrous Humanoid</p><p>Hit Dice: 8d8+16 (52 hp)</p><p>Initiative: +11 (+7 Dex, +4 Improved Initiative)</p><p>Speed: 60ft, climb 40ft.</p><p>AC: 21 (+7 Dex, +4 natural)</p><p>Attacks: 2 claws +15 melee, bite +9 melee or rake +11 melee</p><p>Damage: Claw 2d6+3, bite 1d8+1 or rake 2d8+3 </p><p>Face/Reach: 5ft by 5ft/5ft</p><p>Special Attacks: Jagged rake</p><p>Special Qualities: Damage reduction 20/+1, fast metabolism, translucent, piercing resistance, evasion</p><p>Saves: Fort +4, Ref +15, Will +7</p><p>Abilities: Str 16, Dex 25, Con 15, Int 14, Wis 13, Cha 10</p><p>Skills: Climb +17 Hide +17, Jump +17, Listen +9, Move Silently +13, Spot +9</p><p>Feats: Dodge, Improved Initiative, Lightning Reflexes, Multiattack, Weapon Finesse (claw) </p><p>Climate/Terrain: Any urban, desert or underground</p><p>Organization: Solitary, pair, or pack (3-10)</p><p>Challenge Rating: 8</p><p>Treasure: Double standard (see society)</p><p>Alignment: Often neutral evil</p><p>Advancement: By character class</p><p>ECL: +14 (?)</p><p></p><p>Gek-a-geks are shadowy creatures that lurk in cities, waiting to ambush and devour unsuspecting victims.</p><p>Gek-a-geks are narrow creatures with little flesh on their bones. Their heads are wedge shaped, with beady eyes and a vicious jaw. Their arms are long, and end in three fingered hands with a huge claw on the thumb. Their legs are even longer, and their feet have a bony “middle toe” composed of two toes fused together, and a serrated claw on either side. Most unusual is the fact that their skin is clear, making it difficult to see them. In bright light, a gek-a-gek’s pink bones are visible, making for a ghoulish sight. A gek-a-gek would stand 6 feet tall, if they stood up straight. Instead, they alternate between a two legged and four legged stance, but this is a moot point when they are climbing. Although their natural habitat is in caves and deserts, many gek-a-geks have moved into cities, where food is plentiful. They live in dark alleys, abandoned warehouses and in broken down buildings, where they sleep, socialize and store their gems. Gek-a-geks speak their own language, Common and Undercommon.</p><p></p><p>Combat</p><p>Gek-a-geks prefer to ambush their prey, hiding until they can get close enough to pounce. They know to attack wizards and sorcerers first, and then go after any opponents they see without much armor. They tend to avoid targets in plate mail. After they kill their victim, they skin and eat them.</p><p>Jagged rake (Ex): A gek-a-gek’s back claws are deeply serrated. All rake attacks made by a gek-a-gek cause jagged wounds that can’t be healed without a Heal check (DC 15) or a healing spell. </p><p>Fast Metabolism (Ex): A gek-a-gek can take an extra partial action every round, as if under the effects of a haste spell. They do not gain any other benifits from haste, such as a bonus to armor class. </p><p>Translucent (Ex): A gek-a-gek’s translucent skin refracts light at odd angles, making them difficult to hit. Any melee or ranged attack directed at it has a 20% miss chance unless the attacker can pinpoint the creature by means other than sight. True seeing allows the user to see it, but see invisibility has no effect.</p><p>Resistance (Ex): Due to it’s skeletal composition, piercing attacks made against a gek-a-gek do only half damage.</p><p>Evasion (Ex): Like rogues, gek-a-geks that make their reflex save to take half damage avoid damage completely instead.</p><p>Skills and Feats: A gek-a-gek receives Lightning Reflexes as a bonus feat. *Gek-a-geks in shadowy conditions receive a +10 circumstance bonus to Hide checks. </p><p></p><p>Society</p><p>Traditionally, gek-a-geks live in family units, led by the strongest or fastest individual. Fights for dominance are common. Although they have opposable thumbs and are intelligent, most gek-a-geks use no tools. The only forms of crafts they make are large pouches, made from the dried skin of their prey and woven together with the sinews of their victims. These pouches are used to store the individual gek-a-gek’s gems. Gek-a-geks collect gems and minerals with a passion, taking them from their fallen foes. As a result, a gek-a-gek’s treasure may consist of gems, the pommels and hilts of ornate swords, rings and staffs with gems set into them, and all sorts of psionic items containing crystal.</p><p>However, in recent years, more and more gek-a-geks have become less animalian and more "civilized". They still eat human flesh when they can get it, but live in homes instead of ruins and caves. Most of the civilized gek-a-geks possess an item that allows them to appear as human, and often work as hired killers. </p><p>A gek-a-gek's favored class is rogue. Many gek-a-geks become assassins when they meet the prerequisites. </p><p></p><p>In the Realms </p><p>Gek-a-geks are one of the many by-products of the war between the Netherese and the phaerimm. Phaerimm sorcerers created them as an elite race of assassins by magically combining a human, a hook horror and a species of subterranean shark. These bodies were then imbued with various adaptations through lost magic, and then set upon the Netherese. When the floating cities were destroyed and the phaerimm banished, the gek-a-gek were left in the desert to adapt or die. Adapt they did, and they slowly migrated by means of the Underdark out of Anauroch and into the cities of Faerun. Notable colonies of gek-a-gek live in Waterdeep, Calimport, and Westgate, where they are under the payroll of the Night Masks.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 550298, member: 7451"] Just an early Christmas gift: one new monster, coming right up. I've playtested these several times, but all comments, suggestions and comments are appreciated. The background is for a Forgotten Realms campaign, but it can be tweaked. Gek-a-gek Name and appearance blatantly ripped from Clive Barker's Imagica Medium-Size Monstrous Humanoid Hit Dice: 8d8+16 (52 hp) Initiative: +11 (+7 Dex, +4 Improved Initiative) Speed: 60ft, climb 40ft. AC: 21 (+7 Dex, +4 natural) Attacks: 2 claws +15 melee, bite +9 melee or rake +11 melee Damage: Claw 2d6+3, bite 1d8+1 or rake 2d8+3 Face/Reach: 5ft by 5ft/5ft Special Attacks: Jagged rake Special Qualities: Damage reduction 20/+1, fast metabolism, translucent, piercing resistance, evasion Saves: Fort +4, Ref +15, Will +7 Abilities: Str 16, Dex 25, Con 15, Int 14, Wis 13, Cha 10 Skills: Climb +17 Hide +17, Jump +17, Listen +9, Move Silently +13, Spot +9 Feats: Dodge, Improved Initiative, Lightning Reflexes, Multiattack, Weapon Finesse (claw) Climate/Terrain: Any urban, desert or underground Organization: Solitary, pair, or pack (3-10) Challenge Rating: 8 Treasure: Double standard (see society) Alignment: Often neutral evil Advancement: By character class ECL: +14 (?) Gek-a-geks are shadowy creatures that lurk in cities, waiting to ambush and devour unsuspecting victims. Gek-a-geks are narrow creatures with little flesh on their bones. Their heads are wedge shaped, with beady eyes and a vicious jaw. Their arms are long, and end in three fingered hands with a huge claw on the thumb. Their legs are even longer, and their feet have a bony “middle toe” composed of two toes fused together, and a serrated claw on either side. Most unusual is the fact that their skin is clear, making it difficult to see them. In bright light, a gek-a-gek’s pink bones are visible, making for a ghoulish sight. A gek-a-gek would stand 6 feet tall, if they stood up straight. Instead, they alternate between a two legged and four legged stance, but this is a moot point when they are climbing. Although their natural habitat is in caves and deserts, many gek-a-geks have moved into cities, where food is plentiful. They live in dark alleys, abandoned warehouses and in broken down buildings, where they sleep, socialize and store their gems. Gek-a-geks speak their own language, Common and Undercommon. Combat Gek-a-geks prefer to ambush their prey, hiding until they can get close enough to pounce. They know to attack wizards and sorcerers first, and then go after any opponents they see without much armor. They tend to avoid targets in plate mail. After they kill their victim, they skin and eat them. Jagged rake (Ex): A gek-a-gek’s back claws are deeply serrated. All rake attacks made by a gek-a-gek cause jagged wounds that can’t be healed without a Heal check (DC 15) or a healing spell. Fast Metabolism (Ex): A gek-a-gek can take an extra partial action every round, as if under the effects of a haste spell. They do not gain any other benifits from haste, such as a bonus to armor class. Translucent (Ex): A gek-a-gek’s translucent skin refracts light at odd angles, making them difficult to hit. Any melee or ranged attack directed at it has a 20% miss chance unless the attacker can pinpoint the creature by means other than sight. True seeing allows the user to see it, but see invisibility has no effect. Resistance (Ex): Due to it’s skeletal composition, piercing attacks made against a gek-a-gek do only half damage. Evasion (Ex): Like rogues, gek-a-geks that make their reflex save to take half damage avoid damage completely instead. Skills and Feats: A gek-a-gek receives Lightning Reflexes as a bonus feat. *Gek-a-geks in shadowy conditions receive a +10 circumstance bonus to Hide checks. Society Traditionally, gek-a-geks live in family units, led by the strongest or fastest individual. Fights for dominance are common. Although they have opposable thumbs and are intelligent, most gek-a-geks use no tools. The only forms of crafts they make are large pouches, made from the dried skin of their prey and woven together with the sinews of their victims. These pouches are used to store the individual gek-a-gek’s gems. Gek-a-geks collect gems and minerals with a passion, taking them from their fallen foes. As a result, a gek-a-gek’s treasure may consist of gems, the pommels and hilts of ornate swords, rings and staffs with gems set into them, and all sorts of psionic items containing crystal. However, in recent years, more and more gek-a-geks have become less animalian and more "civilized". They still eat human flesh when they can get it, but live in homes instead of ruins and caves. Most of the civilized gek-a-geks possess an item that allows them to appear as human, and often work as hired killers. A gek-a-gek's favored class is rogue. Many gek-a-geks become assassins when they meet the prerequisites. In the Realms Gek-a-geks are one of the many by-products of the war between the Netherese and the phaerimm. Phaerimm sorcerers created them as an elite race of assassins by magically combining a human, a hook horror and a species of subterranean shark. These bodies were then imbued with various adaptations through lost magic, and then set upon the Netherese. When the floating cities were destroyed and the phaerimm banished, the gek-a-gek were left in the desert to adapt or die. Adapt they did, and they slowly migrated by means of the Underdark out of Anauroch and into the cities of Faerun. Notable colonies of gek-a-gek live in Waterdeep, Calimport, and Westgate, where they are under the payroll of the Night Masks. Demiurge out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Gek-a-gek
Top