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Gel. Cube engulfing Dwarf question ...
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<blockquote data-quote="Skallgrim" data-source="post: 5013773" data-attributes="member: 79271"><p>While it's your game, I don't do this myself. I feel like it gives too little benefit to the dwarf player, and doesn't properly represent the dwarf ability to 'stand your ground'. </p><p></p><p>When something pushes (pulls, or slides) to a specific spot, I let the dwarf be moved to that spot <u>minus one</u>. If the ability is used again, from the same location, then the dwarf is moved to that specific spot. </p><p></p><p>This way, you CAN pull a dwarf adjacent to you, but it just takes longer as they dig in their heels. Thus, the cube (in this discussion) could grab the dwarf, and then engulf him with a second successful attack in the next round.</p><p></p><p>That, of course, is not RAW, but RAW either:</p><p></p><p>prevents a dwarf from EVER being moved adjacent to you, because he can always stop 1 further away.</p><p></p><p>or</p><p></p><p>Completely ignores the dwarf racial feature when a push, pull, or slide specifies a target slot.</p><p></p><p>The first seems overpowered (for the dwarf) and the second seems underpowered, to me.</p><p></p><p>If I have a lasso with Reach 2 that pulls you 1 square, the dwarf ignores it, but if that lasso has a Reach 2 and pulls you adjacent, the dwarf just goes along? Weird.</p></blockquote><p></p>
[QUOTE="Skallgrim, post: 5013773, member: 79271"] While it's your game, I don't do this myself. I feel like it gives too little benefit to the dwarf player, and doesn't properly represent the dwarf ability to 'stand your ground'. When something pushes (pulls, or slides) to a specific spot, I let the dwarf be moved to that spot [U]minus one[/U]. If the ability is used again, from the same location, then the dwarf is moved to that specific spot. This way, you CAN pull a dwarf adjacent to you, but it just takes longer as they dig in their heels. Thus, the cube (in this discussion) could grab the dwarf, and then engulf him with a second successful attack in the next round. That, of course, is not RAW, but RAW either: prevents a dwarf from EVER being moved adjacent to you, because he can always stop 1 further away. or Completely ignores the dwarf racial feature when a push, pull, or slide specifies a target slot. The first seems overpowered (for the dwarf) and the second seems underpowered, to me. If I have a lasso with Reach 2 that pulls you 1 square, the dwarf ignores it, but if that lasso has a Reach 2 and pulls you adjacent, the dwarf just goes along? Weird. [/QUOTE]
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