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Gelatinous cube tpk
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<blockquote data-quote="newgrace" data-source="post: 3370944" data-attributes="member: 48178"><p>I dont think "everyone" would know about gelatinous cubes. Obviously different campaigns will have different lvls of education among its people, as will different regions within a campaign. But you keep comparing it our current culture, which while is considered "enlightened" is still very ignorant to its surroundings, and we have a massive lvl of technology to our advantage. Unless oozes are flowing around the town, why would the average guard/warrior ever learn how to fight something found in a dungeon. </p><p></p><p>If your character were going to learn about G cubes, he should put a point in knowledge dungeoneering to show he spent the time to learn what kind of creatures are in that environment.</p><p></p><p>Can you list the types of creatures that live in the nearby sewer system, can you list the creatures that are native to your area, or as you most likely have a cave system within your state/country, can you list the creatures that call it home. And i dont just mean type. They could of said "ooze", but that tells them very little about a gelatinous cube. </p><p></p><p>I always hate playing with players who have memorized the MM. How would your fighter, who spent all his time learning the blade but not reading any book, know you need a silver weapon to face that werebear. How would the wizard know to avoid the cold spells vs that skeleton. Was that what he studied? Probably not, he probably spent all his time learning how to handle and cast spells, not on the strengths/weaknesses of the local wildlife...much less other regions wildlife.</p><p></p><p>My point is, you can have amazing knowledge/skill in one/two subjects, but still be wildly ignorant to the world. So to assume an entire party of adventurers would "recognize" a G cube and know how to handle it, and put down the DM for not letting them, is just rude. </p><p></p><p>I played in a party where we ended up in a similar situation. I had heard of a G Cube, but even out of character didnt recognize what was before me. It made for a really fun and memorable session.</p><p></p><p>Anyways, its never good when you kill the entire party. While those above have already stated how some of the rules should of applied, you should probably give your players a second chance on life. Perhaps they miraciously survived, and were dragged out by a helpful stranger (which provides a story hook). Or just let them restart, although that creates a break in the story. As a player, and a DM, id just let those who wanted a new character die, and those who liked theirs barely survive and be rescued by the other players. Brings them together, picks up after a bad situation, and lets the story continue.</p></blockquote><p></p>
[QUOTE="newgrace, post: 3370944, member: 48178"] I dont think "everyone" would know about gelatinous cubes. Obviously different campaigns will have different lvls of education among its people, as will different regions within a campaign. But you keep comparing it our current culture, which while is considered "enlightened" is still very ignorant to its surroundings, and we have a massive lvl of technology to our advantage. Unless oozes are flowing around the town, why would the average guard/warrior ever learn how to fight something found in a dungeon. If your character were going to learn about G cubes, he should put a point in knowledge dungeoneering to show he spent the time to learn what kind of creatures are in that environment. Can you list the types of creatures that live in the nearby sewer system, can you list the creatures that are native to your area, or as you most likely have a cave system within your state/country, can you list the creatures that call it home. And i dont just mean type. They could of said "ooze", but that tells them very little about a gelatinous cube. I always hate playing with players who have memorized the MM. How would your fighter, who spent all his time learning the blade but not reading any book, know you need a silver weapon to face that werebear. How would the wizard know to avoid the cold spells vs that skeleton. Was that what he studied? Probably not, he probably spent all his time learning how to handle and cast spells, not on the strengths/weaknesses of the local wildlife...much less other regions wildlife. My point is, you can have amazing knowledge/skill in one/two subjects, but still be wildly ignorant to the world. So to assume an entire party of adventurers would "recognize" a G cube and know how to handle it, and put down the DM for not letting them, is just rude. I played in a party where we ended up in a similar situation. I had heard of a G Cube, but even out of character didnt recognize what was before me. It made for a really fun and memorable session. Anyways, its never good when you kill the entire party. While those above have already stated how some of the rules should of applied, you should probably give your players a second chance on life. Perhaps they miraciously survived, and were dragged out by a helpful stranger (which provides a story hook). Or just let them restart, although that creates a break in the story. As a player, and a DM, id just let those who wanted a new character die, and those who liked theirs barely survive and be rescued by the other players. Brings them together, picks up after a bad situation, and lets the story continue. [/QUOTE]
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