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[Gen Con 04] The Insane Game - Updated 8/15/03!
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<blockquote data-quote="Teflon Billy" data-source="post: 1040614" data-attributes="member: 264"><p>If this is going to be run "Concurrently" (all group playing at the same time, toward a goal) I think that it would be near-insane to try and make individual rounds work.</p><p></p><p>I think we would do much better to have "Scenes" (To steal a WoD-ism) and make sure that before everyone moves onto scene "B", all groups have completed Scene "A".</p><p></p><p>Now the scenes could be very different for each group (The thieves guild's "SCENE A" is an attempt by them to get a local Strongman seperated from his magic sowrd or whatever), The Mercenary Band's "SCENE A" is an attempt to hijack a ship...etc.</p><p></p><p>So although many different groups are getting a lot of things done, it all sorts oout "by the clock"</p><p></p><p>I think we might also take a look at sending players from one group to another at various points in the adventure (The Druids need a thief, the thieve's Guild sends them one in exchange for a Tame Dire Bear or whatever"</p><p></p><p>all of this negotiation takes place "Between Scenes".</p><p></p><p>In the final few scenes, perhaps we can merge entire groups to take on more powerful obstacles, leading up to the fianl scene where all groups meet and do whatever is appropriate.</p><p></p><p>This post is necessarily vague, as I really haven't given anything much thought as yet (Call it brainstorming), but in the final analyis, what is necessary is to keep all group "busy", "Having fun" and "(basically) in Sync with one another"</p><p></p><p>more as I think about it.</p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 1040614, member: 264"] If this is going to be run "Concurrently" (all group playing at the same time, toward a goal) I think that it would be near-insane to try and make individual rounds work. I think we would do much better to have "Scenes" (To steal a WoD-ism) and make sure that before everyone moves onto scene "B", all groups have completed Scene "A". Now the scenes could be very different for each group (The thieves guild's "SCENE A" is an attempt by them to get a local Strongman seperated from his magic sowrd or whatever), The Mercenary Band's "SCENE A" is an attempt to hijack a ship...etc. So although many different groups are getting a lot of things done, it all sorts oout "by the clock" I think we might also take a look at sending players from one group to another at various points in the adventure (The Druids need a thief, the thieve's Guild sends them one in exchange for a Tame Dire Bear or whatever" all of this negotiation takes place "Between Scenes". In the final few scenes, perhaps we can merge entire groups to take on more powerful obstacles, leading up to the fianl scene where all groups meet and do whatever is appropriate. This post is necessarily vague, as I really haven't given anything much thought as yet (Call it brainstorming), but in the final analyis, what is necessary is to keep all group "busy", "Having fun" and "(basically) in Sync with one another" more as I think about it. [/QUOTE]
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[Gen Con 04] The Insane Game - Updated 8/15/03!
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